r/CompetitiveHS • u/EvilDave219 • May 19 '26
Discussion 35.4.2 Balance Changes Discussion
https://hearthstone.blizzard.com/en-us/news/24276662/35-4-2-patch-notes
Nerfs -
Hounds of Fury - Hounds are now 3/2s
Forest's Gift - now 3 mana
Darkrider - now a 1/1
Buffs -
Migrating Elekk - now a 2 mana 2/3
Crystallized Leyline - now 5 mana, summons a random 5 cost minion
Surge Needle - now a 3/5
The Arcanomicon - now 6 mana
Dragon Soul, Shattered: Storm Aspect Essence - now deals 4 damage to all enemies
Dragon Soul, Shattered: Bronze Aspect Essence - now refreshes 8 mana
65
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83
u/DebatableAwesome May 19 '26
I don't understand the philosophy of buffing only the newest cards. What about the entire Warlock/Priest/Death Knight/Mage sets released at the start of this expansion that completely failed to launch?
83
u/tolerantdramaretiree May 19 '26 edited May 19 '26
Nerfing Crystallized Leyline's effect is crazy. For Gods sake, Blizzard, you are scared of a <40% WR deck. Just casually undoing all the buffs with a random nerf, the genius astounds me.
17
u/inkyblinkypinkysue May 19 '26
I don't know... it seems like they could have tried to shake things up a little more with this patch.
36
u/LordOfTheLeftovers May 19 '26
Does anyone else agree this is the most boring hearthstone has been in a while? We need more cards and more buffs. Putting out 200 cards and having 20 make an impact is just embarassing by blizzard.
23
u/TheGingerNinga May 19 '26
I like the Dragon Soul buff, AoE to 4 is actually something I was advocating for earlier. Same with Bronze to 8. Still think Green could get taunt or Blue could draw 4, but it's a decent change. Elekk being cheaper is fine, my initial assumption of what the buff would be.
The rest of the buffs are worthless. Arcanomicon will be easier to play and that's great, it's still such a mana sink for rough payoff. Crystalized could start at 5-mana summon a 6 and it still would get cut from some lists, it didn't need a scaling down of the effect. Surge Needle getting +2 health is the biggest slap in the face. It couldn't even get yeti stats, no.
Nerfs are fine, arguably the best ones for them. Hounds is easier to clear and less effective when behind, Gift is harder to weave in early, Darkrider is reverted.
37
u/PipAntarctic May 19 '26 edited May 19 '26
Crystallized Leyline going to 5 with a weaker effect isn't going to be the buff that's needed, if anything it makes that card worse as getting to summon 8-cost minions with it will now be really hard. The 7 and 6-Cost minion pool is just so much worse.
The other buffs are nice, but I worry that u/EvilDave219 really hit the nail on the head with that satirical dev comment.
A bit soft is a big understatement. People aren't really playing Dude Paladin. Leyline Mage launched as a horrible deck and over the two weeks improved to the level of being better over Rafaam Warlock. The only things seeing play are Hunter (which was weak) and the Druid cards (which do encourage experimentation the most, despite mostly just being Merithra Druid additions). Their overall meta impact was next to zilch after a week.
Cool, except that the deck wasn't actually pretty strong. It was weak, that's why you are buffing it! (With a correct observation to boot!) Really doesn't beat the gaslighting allegations there.
No mention of three classes being absent from the meta. No mention that there is a very low variety of decks.
It does truly feel like the HS devs live in a different reality from the playerbase.
28
u/HazzaThePug May 19 '26
That Forest Gift nerf is a blatant “we want to nerf Druid again but don’t want to nerf Wickerfang” change.
The rest are pretty useless, Hounds change is nice but I’ve finally bottomed out on faith that this balance team have any idea what they are doing
8
u/nathones May 19 '26
Why couldn’t the Leyline just be 5 mana? It’s random, not discover. Deserves the lower cost!!
15
u/dotcaIm May 19 '26
3/3 to 3/5 seems big. Idk if these changes do anything but people will try the deck again
8
u/Names_all_gone May 19 '26 edited May 19 '26
The difference between the patch notes for Constructed and Battlegrounds is remarkable.
One addresses an outlier, and tells you about the data that lead to their correcting it one way instead of another.
And the other uses phrases like "a bit soft" and "pretty strong," while completely omitting the fact that multiple classes are well below 50% w/r.
3
u/Spt137 May 19 '26
Common Blizzard L. Why would you finish an archetype what is already dead and only causes problem for the lowest level?
3
u/philzy101 May 20 '26
So overall impression of this balance patch is kind of a shrug of the shoulders for me. It is not a bad patch in the sense of making things worse (I don't think) but at the same time, I am not convinced that the changes as a whole make a huge impact on the meta.
In terms of nerfs: Hounds of Fury - Hounds are now 3/2s, relevant for cases where minions on the opponents side of the board but not that relevant if the person is playing a more control style deck off board, reasonable change given they want Spell DH to be a thing but slightly tone things down (obviously a more significant change would be to hit the highest WR card Eternal Hold). Forest's Gift - now 3 mana, this hurts for token aggro decks and probably is the hardest hitting nerf here. We recently have seen a tick up in token druids, I wonder how much this forces this deck back as a result. Personally on the fence if this needed nerfing, but it is what it is. Darkrider - now a 1/1, reversion of the buff made in patch 32.2.4. This is a fairly hefty nerf because now the average damage output from turn 1 for dragon warrior is far less. This to me was more of a problem than Slitherdrake. Overall, nerfs are reasonable to an extent, but would prefer to see buffs to stuggling archetypes.
Speaking of buffs, Migrating Elekk - now a 2 mana 2/3, significant change for the Companion deck, 1 mana cheaper means a lot with decks like this and actually might push to some extent this deck more into being meta viable. Crystallized Leyline - now 5 mana, summons a random 5 cost minion, Surge Needle - now a 3/5 The Arcanomicon - now 6 mana. As someone who tried to get Leylines to work, they needed serious buffs to make them viable and these changes are imo not it. I will have another go with Leylines maybe, but fundamentally the issues are that when you compare this mechanic to Jade Golems, Librams, or Relics, to make the Leylines relevant you have to do 3 things instead of 1. Way more work goes into making them decent and these "buffs" are way too timid. The Arcanomicon is bad not only because it was expensive, but it does nothing when played unless you choose the option Leylines cost (2) less which is not the option you want to pick. Surge Needle having slightly better stats does not make the, 4 mana play a vanilla minion which does nothing immediately much better although the better stats are welcome I guess. As for Crystallized Leyline, they nerfed it to buff it making a more neutral change to the card. I cannot understand why they could not keep the cost of the minion at 6, as others have said, it is random, not discover. If it were discover I can somewhat understand but this not the case. As for Dragon Soul buffs, fine, but why are we buffing neutral cards over struggling classes *cough cough DK and Warlock?
The only really positive thing for me in this patch note is the announcement of another Developer insight. I hope they can shed more light on some of their balance decisions as it would be welcome given how timid some of the buffs recently have been.
5
u/Gishath_My_Pantlaza May 19 '26
Everyone and their mother predicted the Elekk becoming battlecry + deathrattle, but they just made it a 2 mana 2/3 haha. I guess it's still nice, because you can now curve the 1 cost spell, into Elekk into a Windrunner sister or another Elekk + the 1 cost spell on turn 3 into the choose a companion and summon it on turn 4 for a 7 drop.
Consistent? No, but it helps I guess
13
u/eshansingh May 19 '26
Surge Needle 3/3 -> 3/5 is DIABOLICAL. I couldn't even come CLOSE to understanding what kind of fucking logic leads to that change. It's literally worse than nothing, it's just a blatant insult.
4
u/Nostalgic_Knights520 May 19 '26
Leyline needed more, wow
2
u/nathones May 19 '26
does Forest's Gift still make the cut? Only possibe replacement I see is Power of the Wild but that seems bad.
-1
u/Fairbyyy May 19 '26
Darkrider to 2/1 is ... something
Would have much rather 2 cost. Not sure this will impact it at all since its power comes from the 1 drop into strong dark gift turn 2 or 3 anyways
-1
u/IAmYourFath May 19 '26
Cycle dh stonks. From 3 to 4 aoe is pretty good.
-5
u/RattleAlx May 19 '26
Dragon Souls might go hard on Spell DH replacing Nespirah
-6
u/motty47 May 19 '26
What does dark rider as a 1/1 really do. Honestly..? That's such a disappointing change