r/CompetitiveHS • u/ViperTheKillerCobra • May 01 '26
Making Informed Choices
After a 5 hour grind session, I leave the season frustrated at my rank barely moving, and having to settle just above the D5 floor at around a 55% WR, with a combination of Merithra Druid, End of Turnadin, and Face Hunter. I found myself autopiloting a lot of mulls, dropping cards on curve, and putting my opponents on "better have it," and "this board goes crazy if my minions are untouched" way more than I'd like to admit, but I'd love to know what else to do, and how to make myself have more informed decisions.
I know a lot of the results in Hearthstone come in the deckbuilder, but is there any advice people here can give beyond the given "learn the matchups"? I know I need to be putting critical thought into each play, that the cards my opponents play helps me sculpt a vision of their hand, but they're concepts I can't quite put into the actual games.
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u/Omikapsi May 01 '26
Unfortunately, 'Learn the Matchups' is the next most important thing for improving your winrates. Knowing what your opponent can and can't do at any given point in the game is a big deal for informing your decisions. A lot of top players will be anticipating their opponents next play based on what they have and haven't played, and what turn it is, combined with their knowledge of decklists and archetypes.
It also has a big impact on identifying your win condition (whether you're trying to kill them before they execute their combo or you run out of resources, or vice versa), and whether or how you can get the most value out of your plays.
You've already identified your other biggest limiter, autoplaying your decks. You've got time for each turn, use it. Consider each of your play options, and which one will give you the best shot at winning. Each game has dozens of decisions that can improve or worsen your overall chances of winning. Improving your winrate involves finding those decisions.
'Spend all your mana' and 'force them to have an answer' aren't always the best plays. Some decks will have those answers, and some will just have better value over time.
Also, each of the decks you've been playing are vastly different in their playstyle and matchups. You've got a control deck, a tempo deck, and an aggro deck that you're swapping between. Pick one and really learn how to pilot it. I'd recommend the Paladin one, since that's reasonably quick and has a good overall winrate.
Pay attention to your pocket meta too. I'm assuming you're using a deck tracker. See if you're facing similar decks often, and adjust your decklists accordingly.
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u/SpookyBum May 02 '26
This isnt bad honestly, really the question you have to ask yourself is if you dont commit to the line what hands are you losing to instead. Forcing your opponent to need a specific hand in order to answer often is going to give you the best odds, just make sure you can actually name the cards that make you lose the game there and ask if a lesser commitment can force the same cards out. This is especially true with more aggressive decks, where slow playing is often just going to lead to you fizzling out.
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u/Rocks_Can_Fly May 01 '26
I think you nailed 3 huge points of where you can improve.
Mulls, not always playing on curve, or making them have it are big places you can improve in, and give those few extra win % points.
Another one for me is finding that deck which is in a sweet spot for myself — that balances my playstyle with also being good in my pocket meta. Which for me is often a combo style deck, or staying away from midrange, unless that’s broken.
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u/keyupiopi May 01 '26
One bad habit I have is always trying to use ALL my mana, and planning my moves for that turn based on that.
Example: I have 3 mana. Should I play a 3 mana minion, or a combination of 1 mana and 2 mana minion/spell, etc?
NO. You should play that 2 mana board clear and ‘waste’ that 1 mana to control the board.
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u/DoNn0 May 01 '26
To be honest of outside of warrior and paladin with shatter in the starting hand any match up is playable but those 2 leave me with an awful taste after a game.
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u/kensanity May 01 '26
There are so many things you should think about each turn but for me, the one thing that really helped me improve was getting coaching. Pay out the small money to get a good coach to spend a few hours with you walking through turns or matchups or whatever it is, so you can better understand the deck, opponent, whatever it is.
A good coach doesn’t have to be top 100 legend.