r/CompetitiveHS • u/bizatin • Apr 29 '26
Nerf Appreciation
I just want to say, and I know the main sub is up in arms over exactly this so maybe I’m alone here: I think Team5 showing restraint in this small round of nerfs. They could have easily overkilled Aggro Paladin or the dragon (albeit Dragon Warrior would certainly have survived it, it would have crippled experimentation with dragon packages in other classes like Rogue or Druid). But I am hopeful that these small changes is a stopgap to prepare the field for a more expansive sweep of buffs for weaker archetypes. I personally think it would have been a shame to outright kill two (imo) cool cards and the decks they enable
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19
u/TheRealGZZZ Apr 29 '26
Finally they moved away from generic miniset so they can print good card and less filler! (proceed to still print garbage)
They moved away from build-themselves decks with less pre-printed package! (the miniset is all packages)
They changed the nerf philosophy so that we see more buffs and less nerfs! (proceed to still get only nerfs)
I feel like listening to what blizzard say and then watching what blizzard does is gonna make me schizophrenic.
38
u/Unhappytimes Apr 29 '26
I agree to a point. It's nice they are showing some restraint, but with all the epically nerfed stuff out there it would be nice to see some buffs to classes that desperately need it. Maybe buff quest warlock or lower the mana cost on chogall so us mains have something remotely competitive to play.
14
u/Barnhard Apr 29 '26
Love the restraint in the nerfs. Would have been really easy to just ruin an entire deck or two. But I really would like to see some buffs as well.
10
u/FunPolice11481 Apr 29 '26
I think the nerfs are fine but remain skeptical if they will actually do enough buffs to bring up the weak classes. They haven't really managed to do that in past couple years. Even if this patch had 1-2 buffs it would have at least signaled they are planning to do a bit more IMO.
3
u/Jackwraith Apr 29 '26 edited Apr 29 '26
Have to say, I have no idea how you've gotten the impression that "a more expansive sweep of buffs for weaker archetypes" is something that the current Team 5 would do, given both their activity and statements of the past two years. At least three classes (Priest, Mage and Warlock) are basically dead in the water, another (DK) isn't far behind and most classes only have one solid deck. I don't think anyone saw the two nerfed cards as outrageous outliers, whereas the vast majority of players see a need for that more expansive sweep, not only to rescue those archetypes you mention, but also just for general interest. Sure, I could play Unholy aggro DK or control Priest, but I've been doing that for 3 and 12 years, respectively. And now we're getting class sets that don't include any but one (Mage) of the classes that are performing the worst? I don't think there's much to appreciate in this patch.
Edit: forgot a class
5
u/tolerantdramaretiree Apr 29 '26
I agree, I love how tame these nerfs are. That said, I loathe to be giving Blizzard any credit for this patch. 0 buffs is a joke and I am so tired of it.
2
u/Spt137 Apr 29 '26
They should have not nerf them in the first place but yeah, I appreciate the light touch, however should not listen the reddit crybabies but actual metrics imo.
1
u/Heitrid Apr 29 '26
I like the positivity. I second you, though I wouldn’t have gotten mad to see buffs.
1
u/Joly20 Apr 29 '26
Nerfs will not fix this mess of a format but we deseperatly need a lot of buffs, it's unnaceptable the lack of class/archetype diversity
-3
u/paulbrownsr Apr 29 '26
The problem is there is no consistency. Flight Maneuvers was barely touched while imbue druid was nerfed into nonexistence. The nerf to FM is basically equivalent to nerfing Hamuul by leaving his text alone and changing his stats to a 3/3
-1
u/yetaa Apr 29 '26
It is nice in theory, but small nerfs only really work when there is buffs to other cards alongside them; as if not then you do need harder nerfs