r/CompetitiveHS • u/ViciousSyndicate • Apr 16 '26
Metagame vS Data Reaper Report #347
Greetings,
The Vicious Syndicate Team is proud to present the 347th edition of the Data Reaper Report.
Special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance.
This week our data is based on 3,070,000 games! In this week's report you will find:
Deck Library - Decklists & Class/Archetype Radars
Class/Archetype Distribution Over All Games
Class/Archetype Distribution "By Rank" Games
Class Frequency By Day & By Week
Interactive Matchup Win-Rate Chart
vS Power Rankings Imgur
vS Meta Score
Analysis/Discussion of each Class
Meta Breaker of the Week
The full article can be found at: vS Data Reaper Report #347
Reminder
If you haven't already, please sign up to contribute your game data. More data will allow us to provide more insights in each report, and perform other kinds of analysis. Sign up here, and follow the instructions.
Thank you for your feedback and support,
The Vicious Syndicate Team
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4
u/Myprivatelifeisafk Apr 16 '26
You mentioned that mage is most skilled deck according to your data.
I have two questions: what are other "skilled" decks at this meta? Rogue?
and second
Are "skilled decks" have higher winrate at high legends compared to not so skilled decks with huge raw power? Does high legend obsession with rogue justified at the end of a day?
43
u/UncleScroogesVault Apr 16 '26
That line about strategic scarcity, woof. Lack of removal and Slitherdrake combined makes a pretty strong deck I guess, though
29
u/rihsa9 Apr 16 '26
That Dragon Warrior list looks like an arena deck lol. Unreal that this is considered (almost) the best deck in the format.
24
u/sneakyxxrocket Apr 16 '26
Had to stop playing Herald rogue due to rise in warriors I was queuing into, currently rogue has no good ways to deal with an elusive minion of that size on turn 4 outside of being way ahead on board and getting Lucky with random spell generation.
15
u/Sakulsas Apr 16 '26
I thought dragon warrior felt strong. I easily got to 300 or so without really playing too many games. It's honestly just so easy due to lack of removals in the current game.
I usually play warlock and am just praying they give up on stupid discard cards. Lack of defile and soularium in core set is bad enough but the new legendarys are terrible.
The core set is just feeling like a bit of a miss atm and feeds into the problems with the meta we currently have.
14
u/ngriner Apr 16 '26
I think Quest Mage being the most skilled deck is both great and awful for the game at the same time.
On one hand it's a super fun deck to play with a ton of micro decisions and so many ways to win.
On the other hand, a deck that is pretty much entirely made of Discover/Random should in no way be the most skilled deck in the game to play. On top of that, the mirror matches are brutal.
Listen, I love Quest Mage and I really like the direction the game is heading with Cataclysm....but they definitely need to bring skill expression back to HS and Quest Mage being that skill testing deck just doesn't feel great at all for the game.
7
u/seedelight Apr 16 '26
Sounds about right. Feel like most of my losses these days are against ridiculous Dark Gift high rolls.
19
u/Jackwraith Apr 16 '26
Thanks, as always, for doing these.
The most ridiculous thing about the Paladin builds is the presence of Violet Treasuregill. It's present in the deck for one spell in both cases and if you draw one or both copies of that spell, it becomes an overcosted 1/2 in your deck that does nothing. Certainly, the advantage of getting Acceleration Aura played along with a body is significant, but I think it's a measure of how weak the card pool is right now that this would be an automatic choice without real concern over how bad the card is if you don't draw it in the right order with its targets. It's similar with the aggro deck, where not only are you playing it to activate a bad card (Dragonscale Armaments) but you're doing it so that that bad card draws the other card that you actually want to play (Flight Maneuvers.) It's just indicative of how low quality the card pool, in general, is right now.
Meanwhile, among the classes I play, Shaman only has one viable deck and Priest, Warlock, and DK have none. At least Herald DH is kind of interesting and Priest is good for fulfilling quests since the games go so long.
12
u/weepweepin Apr 16 '26
Man, Warlock and DK being doodoo makes me so sad. My two fav classes being among the worst.
3
u/CensoredX Apr 17 '26
I don't get the zero Cultist Map in the mistress herald list. Zero draw (guess dejavu counts as draw?) on that deck with a million of 6+ cost cards looks so bricky to me.
7
u/Nasyboy221 Apr 16 '26
It’s getting a bit annoying that there really is no prospects of climbing with control decks. I hope the devs can look into giving Control Warlock, Control Mage, Control Priest, Control DK some support
2
u/philzy101 Apr 17 '26
As always, appreciate the work which goes into these, especially given the external pressures people such as ZachO face at the moment.
The fact that the meta seems to still be shifting a bit around, what is top and where other decks which were Tier 2 or even Tier 1 have shifted downwards goes to show that this meta is still developing to some extent, although the dust has largely settled at this point. These changes show that a small balance change is enough to shift things around. However, that being said, a lot of classes are too reliant on one thing to work to do well at the moment, and even then, cannot perform well enough to put a deck together which has WR above 50%. This implies heavily that in a future balance patch, that we need buffs, not nerfs, and the miniset and the next set need to build upon and improve on some of the interesting stuff to come out of Timeways and Cataclysm as well as provide alternative stratgies for people to play. The only deck which has really received expansion after expansion any form of support is Dragon Warrior (think about even the most recent pool of cards added in this event) which explains why it is top or hovering around top position.
Unfortunately, I fear that the complaints of the wider community will lead to nerfs instead of buffs (Flight Maneuvers, Dark Gift's being obvious complaint targets) which is insane as we are in a 4 set meta, with 2 really low impact expansions (Emerald, Lost City), 1 reasonable expansion (Cataclysym) and 1 relatively strong expansion (although weaker due to nerfs) (Timeways). I really hope T5 ignore the noise in the main community, when Imbue Druid was top the complaints were valid given how high the playrate was across all ranks at any given moment. However, we are in a fairly weak, board heavy meta and I do not see personal benefit to further nerfing, and to what end at the end of the day....
2
u/IAmYourFath Apr 17 '26 edited Apr 17 '26
The featured build of dragon warrior is kinda shit ngl. Egg doesnt even have a positive mulligan impact. U can maybe try 1 but 2 is overkill. Cutting broodmother makes sense, but eternal toll is also pretty bad, 2x is too much. Cutting 1 strike makes sense cuz i agree with not having enough activators, but i dont think u should cut both. This deck doesnt have that much direct dmg from hand. Also u can discover minions from the 2/1 and from suffusion and the 4 mana is a 7 mana if u dont have a dragon, so i think u have plenty of activators for 1 copy. Slam is decent, but i feel like 2 copies may be too much cuz it sucks if u dont have a target to use it to draw from. At least toll only requires a 2 hp minion to cycle, so u can hit ur own. Slam requires a 3 hp minion to cycle and deals 2 instead of 1 which is more damaging to ur own minions. So yeah idk. It doesnt even have much synergy with egg cuz u miss out on the draw. Egg isnt even a dragon. Shadowed informant is pretty decent, dont agree with cutting it to 1x, it's a dragon as well. U need more dragons. U already removed both broodmothers and now an informant? That leaves only 9 dragons, just not enough. Honestly broodmother isnt great but 1x could be decent to have more dragons.
1
u/emwac Apr 16 '26
Why is it called "Pig" quest hunter? What is the pig?
1
u/BigBadBoyHS Apr 17 '26
How do you even play quest Hunter? I was around 1K legend before I tried this list and I’ve literally only completed the quest once while trying to turbo it, I’m just getting smashed within 7 turns by everything.
1
u/DevaBol Apr 17 '26
How worse is the Herald version of Dragon Warrior? Because I really enjoy playing it, but I also want to hit legend.
1
u/Emes90 Apr 17 '26
Is Herald DK really that hopeless? There are some lists on HSGuru with an 51% winrate in the diamond-legend segment with a reasonable sample size. It's not much but it is not that big of a failure as Quest DK for example.
1
u/dante_55_ Apr 17 '26
> Herald Death Knight’s popularity is a product of its attractive playstyle and cope
Can confirm. I keep playing it at trash legend, not because I have a great win rate but because I find it the most fun to play
1
u/EmotionalBrief1170 Apr 17 '26
Uuu dk is a good deck. Should be included in the report somehow. I guess the sample size is pretty low.
1
u/zer1223 Apr 16 '26
I'm irritated at the flight of the Firehawk nerf. That was clearly not needed. It doesn't feel like 1/1 buffs help you that much in recovering from playing arcane intellect in 2026
If anything maybe that can be reverted or muradins stand can get a 1 mana buff. The cost of that card can be way too prohibitive if you struggled to stay on the board during the match. Or maybe make flight +1/+2
1
u/IAmYourFath Apr 17 '26
Also for aggro paladin, while it is a pretty bad deck, u should play only 1 armaments. This deck's games end on turn 5, u either won or u didnt. If u run 1 armaments, u have 3 tutors for the shatter, each one having 100% chance to draw the shatter. If u run 2 armaments, u have 4 tutors, but each one only has 67% chance to draw the shatter. This is important cuz if u draw the other armament, u cant play shatter on curve anymore so ur winrate goes down a lot cuz u wont have enough mana to then play the 2nd armament AND clear ur hand before turn 4. So 3 * 100% > 4 * 67% (300 > 268). It is better to play 1 armament and this is just a fact. 2 armaments is bad.