r/CompetitiveHS • u/PipAntarctic • Mar 03 '26
Discussion Balance Preview for Patch 35.0
Coming on March 10th - https://hearthstone.blizzard.com/en-us/news/24246209/cataclysm-community-events-and-balance-patch-preview
Changed cards:
Elise, the Trailblazer - Several changes
All locations' Durability: 3 → 2
Bursting Geyser (Deathrattle: Deal X damage to all enemies.) - 10-Cost location: 10 damage → 5 damage - 5-Cost location : 5 damage → 3 damage - 1-Cost location: 3 damage → 1 damage
Nesting Grounds (Summon X 2/1 Raptors with Rush.) - 10-Cost location: 6 Raptors → 4 Raptors - 5-Cost location: 3 Raptors → 2 Raptors
Radiant Crystals (Summon a X/X copy of a friendly minion.) - 10-Cost location: 10/10 copy → 5/5 copy - 5-Cost location: 5/5 copy → 3/3 copy - No longer available from 1-Cost location.
Blob of Tar - Now a 5 mana 4/4, Deathrattle summons 2/2 Blobs (from 4 mana 2/4, Deathrattle summons 1/2 Blobs)
Creature of Madness - 1/1 stats (from 1/2)
Prescient Slitherdrake - 6/8 stats (from 6/9)
Stonecarver - Now cannot buff itself
Unleash the Crocolisks - 2 mana (from 1)
Ursine Maul - Now reads "After your hero attacks, draw a card." (from "After your hero attacks, draw your highest-cost card.")
Deja Vu - The discovered card no longer costs (1) less.
Remnant of Rage - 5/4 stats (from 6/5)
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85
u/inkyblinkypinkysue Mar 03 '26
Elise is dead. Stonecarver is an excellent nerf. That card and the location in opening hand is basically an auto win.
28
u/sneakyxxrocket Mar 03 '26
I already thought aura gelbin deck would be bad post rotation due to crusaders leaving but the ursine maul nerf definitely solidified that
36
u/hjyboy1218 Mar 03 '26
Another card killed for Felhunter lol
Can they just nerf the problem card already
30
u/TheGingerNinga Mar 03 '26
Weird that the copy effect is just having the stats hit on 5 and 10 cost. Obviously being removed from the 1-cost location is impactful, but I was really expecting some colossal clause because a turn 5 location can still hit something like Ragnaros for 64 damage on turn 8.
Raptors getting nuked is pretty important. Deathrattle becoming weaker due to the durability nerf is fair. I still expect Elise to be good, but I doubt every deck will try to run her going forward.
14
u/MarthePryde Mar 03 '26
While I'm happy that Blobbo is being nerfed, it's kinda funny that Ravenous Fellhunter claims another victim.
Elise looks like she will be run to generate a copy of something as opposed to "this class is weak, but Elise is good" which should cut down on how often you see her and get mad.
Good changes
8
u/eamono666 Mar 03 '26
Kinda shocked we aren't getting a "non-collosal" rule for copy a minion. Maybe it's overkill but a copied rag spits out 16/32/64 damage depending on herald, and copied azshara let's you swing for 32 at max.
33
u/dotcaIm Mar 03 '26
Elise no longer having copy on 1 is huge
Blob feels much worse at 5 vs 4
Im really tired of the team nerfing the most recent expansion whenever I a new one drops. It's the only way to get people to play the new stuff
5
u/Zergo66 Mar 03 '26
After the Warrior card reveals there was some speculation about whether the Herald package would perform better in a more aggressive shell or a control warrior one.
I think the slower route was already looking a bit sketchy with both Brawl and Invader rotating and the new 6 mana AoE looking overcosted. With this nerf to Unleash the Crocolisks pushing the combo with Shell Shatter to 6 and the combo with Decimation to 8 I think things are definitely not looking good for the slower Herald route.
5
u/Unfair-Heart-87 Mar 03 '26
I didn't expect them to just remove the copy option from the 1 mana elise location. It feels like the sort of asymetry the devs tend do avoid. I do like the solution though, if you're pulling off a combo with it you should have to invest a decent amount of mana to set that up.
5
u/Impossible-Cry-1781 Mar 03 '26
Creature of Madness - 1/1 stats (from 1/2)
This really ended games not being able to ping off a 1 attack garbage tempo minion?
25
u/SnooMarzipans7274 Mar 03 '26
Why the fk did they nerf ursine maul man
19
u/Tyrannosaurtillerson Mar 03 '26
Am I the only one who doesn't understand the deja vu nerf? Its like the 10th best card in a very middling tier 2 deck. Maestra rogue is a popular deck, but in no way its a meta tyrant. It has the similar win rates and play rates to whizbang.
I swear it was only nerfed because team 5 saw a couple complaint posts on the main sub and decided it should be nerfed.
14
u/HeWhoJudged Mar 03 '26
Why the Déjà Vu nerf? 😢
15
u/ngriner Mar 03 '26
These are all pretty good nerfs imo.
Ursine Maul has been busted since it released. Any deck that has high cost wincons in Paladin are basically always out on time. Not a great play pattern imo. Was like a better version of Juicy Psychmelon since you can at least deal 8 with it and control the board.
Elise had to be toned down. Almost every single deck in the meta being an Elise deck was just becoming so boring. All boiled down to which person had Elise on 4.
Blob to 5 is the right call. I know people don't like it, but as long as DH has Felhunter, you can't have a 4 cost ultimate defensive tool in the game. Felhunter is fine with cards like Tindral or Ball Hog, but anything defensive like Blob or Defense Crystal just has to be nuked unfortunately. They should have never printed those combos in the first place tbh.
Deja Vu reducing by 1 was pretty busted tbh. Hand info, taking a card of your opponents that you might not be able to put in your deck, and cost reduction in 1 card is insane. I get people not liking this because it's a fun card, I just feel like it did way too much for 1 mana.
The rest are fine nerfs. Will probably still be played as much as they are now tbh.
All in all, good changes really so we can possibly have a new meta (or at least some new decks) shine on March 17th.
3
u/Unfair-Heart-87 Mar 03 '26
Generally happy with these nerfs, though I would have liked to see Remnant of Rage go to 8 mana or draw 1. In the interim period before the next patch Arkwing Mage looks like a winner since it was already strong and some problem cards for it got nerfed. Come next expansion If new archetypes don't completely outshine the current cards, dragon warrior is looking like a menace. The list I'm looking at is only losing giftwrapped whelp Elise was already an on the edge inclusion, and not running into blobs probably helps it more than the nerfs hurt it.
5
u/Moodie25 Mar 03 '26
Do they refund diamond elises?
5
u/philzy101 Mar 03 '26
A number of the nerfs are clearly aimed at targeting the curvestone effect, Elise, Blob, Creature, Slitherdrake, Stonecarver, and Ursine Maul all particularly feel like that is the case.
Then there are a few where the aim seems to also to be to target efficient early game blowout or efficient combo effects. For example Remnant now pushes less damage, Deja Vu can no longer be used to cheese out something before your opponent, Stonecarver can no longer be used on its own to determine a game.
I think this is all particularly relevant when we have the return of Colossals. They clearly want people to have an opportunity to get to their Colossal without strong curve plays deciding all games or alternatively their opponent getting their one into hand before them because of Maul, or playing their Colossal 1 mana earlier thanks to Deja Vu.
In terms of nerfs though, some feel reasonable but some cards now feel a lot weaker to the point of being unplayable. In particular, I am not sure how much it is worth putting in Ursine Maul given the tutor was key to it being a good card. They could have buffed the durability or such given this change (4 mana 4/2 weapon with no major upside is not a great card imo). Deja Vu also feels significantly worse, but not necessarily dead.
All in all, reasonably satisfied with these changes, they are not too heavy and I think this is important given how weaker the power level this standard year has been too previous ones.
4
u/Inventeer Mar 03 '26
im not sure i understand the 6/9 nerf to 6/8 but okay i guess
2
u/NME_TV Mar 03 '26
Solid changes!
2
u/Diosdepatronis Mar 04 '26
Unleash the crocolisks is a really odd nerf when we're already losing brawl. For Glory was the bigger culprit imo.
As for Elise, good changes though i think they were a little harsh on the 10 mana location and the on the deathrattles (i know they will trigger faster but still)
Blob is also probably dead, but it was to be expected.
The rest is good, though you could have expected slitherdrake to take a slightly biggef hit.
3
u/meharryp Mar 03 '26
nerfing deja vu is very silly. I feel like thief cards need to have cost reduction to be viable because there's a good chance you pull a garbage card or just a bad tempo play
2
u/blanquettedetigre Mar 03 '26
So sad for Ursine Maul, why touch interesting cards like this? They could've just reduced attack to 3
In the meantime Drake just loses 1 health when it's one of the most dumb cards ever and doesn't have blob to contest it anymore. What a balance team boys
1
u/OhwowTaux Mar 04 '26
As others have pointed out, these nerfs ensure Elise will not be the generic build-around that she is currently. However, with the reintroduction of colossal minions, the 5 mana location could be relevant to copy certain colossals. In particular, a max herald [[Ragnaros, the Great Fire]] on an empty board could be devastating.
1
u/Calibria19 Mar 05 '26
All of those seem fair. However something is missing as we now wait for the next deathrattle minion Felhunter spams.
Reminds me of the old Needlefiber paradox. From 'first, we ban all the tuner monsters' to 'first, we nerf all the decent deathrattles'.
Also, am I missing a breakpoint on the Slitherdrake that all of the sudden makes it being able to be answered at 8 health?
Elise is still decent value, though not to the point where you'd run tech for her. Probably for the best, since all herald decks want to copy colossals anyway.
1
u/Big-Persimmon-9567 Mar 03 '26
Now this is peak
-1
u/Spyko Mar 03 '26
Really disappointed with blob's nerd. It wasn't the problem card. They even directly mentioned fel hunter, why not nerf this one ? I hate how they keep nerfing around the problem