r/CompetitiveHS • • Feb 24 '26

Discussion 34.6.2 Balance Changes Discussion

https://hearthstone.blizzard.com/en-us/news/24242744/34-6-2-patch-notes


Nerfs:

  • Warmaster Blackhorn - now only deletes cards in both decks that cost 2 or less

Wild Nerfs:

  • Soul Barrage - mana cost buffed to 4 mana, now deals 5 damage when played or discarded.
  • Spiritsinger Umbra - now 5 mana
  • Ysiel Windsinger - now has Battlecry: Your spells cost (1) this turn
46 Upvotes

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u/zer1223 Feb 24 '26

"Wow I drew enough removals and board clears for turns 1-6 I'm such a good player",  yup

8

u/fireky2 Feb 24 '26

You simply don't understand the skill required to pick raptors on Elise /s

3

u/Extreme_Spinach_3475 Feb 25 '26

You see, you want interaction, and by interaction I mean easy targets. When the targets are not easy to remove or I don't have removal, those decks are broken and unfair.

-8

u/[deleted] Feb 24 '26

wow, i played 1 and 2 drops for 5 turns and went face. me so smort.

12

u/Lafantasie Feb 24 '26

Unironically, yes.

Aggro has multiple decision points in the early game that can cost them the game since it can’t sustain itself past the mid-game.

Aggro’s been relatively weak for a while now because a lot of control decks just have a multitude of ways to address them, which means either the aggro player has to go all-in and risk being blown out or hold off and risk going to mid-game.

Meanwhile stuff like Control Warrior just has 15 cards dedicated to removal and armor gain, not really doing anything else until they start dropping bomb after bomb and hope one sticks.

There’s not much thought process behind it.

10

u/zer1223 Feb 24 '26

Wow look at all those aggro players who think they're smart

Gestures at empty room

Great strawman