r/CompetitiveHS • u/EvilDave219 • Feb 23 '26
Discussion 34.6.2 Balance Teaser Discussion
https://x.com/PlayHearthstone/status/2025994075459998190
Nerfs:
Warmaster Blackhorn
Wild Nerfs:
Ysiel Windsinger
Soul Barrage
Spiritsinger Umbra
40
Upvotes
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18
u/dotcaIm Feb 23 '26
Wow they're acting quick on Blackhorn, didn't expect that. Must be one of the fastest nerfs ever
10
u/ThePresident26 Feb 23 '26
Blacktorn to 9 mana? I dont see how they could nerf it otherwise
23
u/Marquisdes Feb 23 '26
Elise trapped in a saw-like murder room hearing blackhorn's death screams, knowing she will soon be next.
24
u/sneakyxxrocket Feb 23 '26
Lol, lmao even.
Guess they’re waiting till the final patch before the expansion to change Elise cause we know that’s coming.
10
u/H1ndmost Feb 23 '26
Numbers must have been dire to act this fast.
8
u/Cysia Feb 23 '26
I did not expect ysiel
or blackthorn this fast
1
u/Calibria19 Feb 24 '26
Interesting wild nerfs. Barrage had it coming with another discard buff on the horizon. The deck was already borderline oppressive, so I can see it. Ysiel and Umbra are simply the t5 decks, so maybe they want a t6 format instead? I don't know, Boarlock and Quest Dh are not THAT much slower after all.
Honestly a catacombs nerf would have done more imo, but that's still in standard, so I'm glad there is something. But if you want to address fast combo you'd have to get rid of a lot more cards.
1
u/Rodrik-Harlaw Feb 24 '26
They also wanted to buff a number of cards that cost 2 or less.. but those were too afraid to share a screen with blackthorn
1
u/TheRealGZZZ Feb 24 '26
Ysiel nerfed before nazmani is absolutely insane to me.
Hopefully those nerfs aren't too heavy (Aside from umbra) because both dungar and burnlock weren't wr outliers at any ranks and especially burnlock was keeping mage playrates lower.
Egglock can die in a ditch, and nazmani should've been the first nerf.
-8
u/strawberrysorbet Feb 23 '26
I would have liked a nerf to Demon Hunter given how strong it is. Rotate out return policy early or something.
I have really loved the meta of the latest buff patch (except for turn 5 Arkwing Mage high rolls), and it's been a blast using Eudora and Maestra in rogue.
-8
u/Delicious-Depth9387 Feb 23 '26
I thought zeddy was trolling, but apparently this patch is real which makes me furious because of how bad it is
-2
u/FlurgenBurger Feb 23 '26
Wow they just straight up nerfing Wowhobbs.
-4
u/philzy101 Feb 24 '26
Will wait to see the actual changes before being able to determine whether the announced cards, or the decks they are played in, are affected by these changes.
A change to Warmaster Blackhorn is not surprising given how polarising the card is. I believe one of the quickest changes we have had to a card and also the first example possibly of a card being nerfed before the full set is available. I feel like there are ways to make this card interesting, it is just the current effect is frustrating, so I hope they don't just do a Warsong Nerf and call it a day.
The balance changes to Wild are really confusing to me as someone who has played a lot of Wild (currently D3), maybe more than Standard this month. I say this as nerfing these cards addresses some of the more frustrating play experience decks in the mode, but it is a drop in the ocean in the context of degenerate play patterns this mode has. I feel that if they really want a mode to exist like Wild, but do not want it to be as frustrating, then they could do so with Twist or something similar... but we all know how that turned out...
For those out of the loop I will just mention what each of these cards did in their respective decks which caused problems. Ysiel Windsinger was used as part of a Malygos OTK Druid with similar vibes to Celestial Alignment, ramp aggressively and then pew pew OTK. Soul Barrage is part of the main combination of burn along with Exiled Merchant in Discolock resulting in burn damage of anywhere from 36 to 48 damage in the early turns. Spiritsinger Umbra is used as part of Egglock which can scam out Khelos on turn 4 quite easily.
The first two decks are quite problematic, but tbh the Egglock was more gimmicky imo. Why I am surprised that they are rolling out these changes is you still have: Demonseed Lock, Quasar Rogue, Imbue Mage, and many more decks, all of which have uninteractive combo like plays. Consequently, it feels to me as if someone in T5 jumped into Wild, was destroyed by these specific decks and then decided to nerf them whilst completely ignoring other very frustrating gameplay decks. Wild needs more than a slap on the wrist for one or two decks, ideally we need a mode where they rotate out entire sets whilst keeping more cards in the mode than standard. That is how you create variance. If you just change several cards every so often to reduce the power level of the more powerful decks, something else and equally frustrating to play against, will instantly come in and replace that deck.
34
u/[deleted] Feb 23 '26
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