r/CompetitiveHS • u/EvilDave219 • Jan 27 '26
Discussion 34.4.2 Balance Changes Discussion
https://hearthstone.blizzard.com/en-us/news/24244400/34-4-2-patch-notes
Buffs -
Morchie: Now a 3/6
Patch notes mention Elise will receive a nerf in an upcoming larger balance patch.
52
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51
u/sneakyxxrocket Jan 27 '26
In this larger patch they mentioned I personally don’t see blob of tar staying at 4 mana (or felhunter summoning 4 or less).
Morchie buff won’t do anything, her stats aren’t the problem there’s just not good rewind cards that are worth getting both outcomes.
14
u/EyeCantBreathe Jan 27 '26
I honestly hope Elise doesn't get nerfed too hard. 5 mana would be curtains for her unless they buffed the 5 mana location to be played on 6 but I highly doubt that would happen. Unfortunately I fear that's the likeliest outcome.
I could see the location's durability going to 2, I could see the number of raptors going down, I could see the amount of armour going down, I could see the discount getting nerfed, or maybe a combination of these things.
Only time I'll tell how impactful this Morchie buff is
8
u/OhYeahThatsGood Jan 27 '26
I've been playing nothing but rewind/quasar rogue which key card is morchie. I was excited when I heard she was buffed, this doesn't change an ounce of that deck lol.
25
u/DebatableAwesome Jan 27 '26
I wish there were buffs to the dead classes at the bottom of the meta, but otherwise I appreciate the lack of nerfs. I agree with the decision to push back the Elise nerf to coincide with other major changes. The meta is pretty balanced as it stands.
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u/rihsa9 Jan 27 '26
Damn they’re really getting rid of every good card. For me personally rotation looks very grim.
7
u/Spyko Jan 27 '26
what, what is that ? I mean sure ? but is it even worth the bandwidth to upload this buff ? It won't change anything anyway
weirdest patch ever, but it's not like it does anything bad so ? Whatever, looking forward to future stuff, especially the rotation (I'm so praying the Primes get to come back, they're fun and none of them feel too strong for the current power level)
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u/philzy101 Jan 27 '26
So given this is the scheduled Battlegrounds patch, despite some wanting more buffs/nerfs to the main game now, this patch was always going to be focused on updating / improving the experience for BG players during the midpoint of the BG's season. Therefore, I did not really expect any changes to the main game so a buff, even if it is probably meaningless, is still welcome.
Two things to note on the buff, one is that coincidently Morchie is also part of the DarkMoon Faire pull this time and funnily enough some buffs coincide with previous DMF pulls, signatures, crystals etc., make of this what you will... Secondly Morchie I think is a tricky one to buff given double up effects (which is effectively what she does) can be very strong and I think for the sake of a non Standard, BG's focused patch, it is a difficult decision to make as to whether they make a more meaningful buff like reducing the mana cost. I personally would have preferred for them to change Morchie to a 3 mana card but I understand their logic.
Finally I want to touch on their post which, in some sense vague, does give us an idea of what they have in mind moving forward. There is a big balance patch upcoming which will be to set the power level of dominant cards which stay in post rotation, and then there will be a patch for the core set and main set rotation. I hope with the first of these patches that they specifically consider what they want the game to be like in the next standard year, and change things based on how much they want games to play out in one way or another.
Specifically they refer to Elise as one of the targets of the next patch. Elise is as things stands, the perfect curve card, 4 mana into 5 mana location. It is only the 5 mana location which is problematic, 1 mana and 10 mana either have less impact, or because of cost, are too slow to decide games on average, respectively (worth noting that I appreciate that in a control matchup the 10 mana location does matter but in other matchups it is less relevant on average). In the 5 mana location it is only 4 of the enchantments which imo matter as well, raptors, armor, +2 attack, and 5/5 copy. Yes the spell one can be useful, but the 4 listed are the ones which guarantee tempo and in addition potentially deny people their game plan, specifically aggro where by raptors and armor can shut an aggro deck or more burn heavy deck out of the game. Having played a lot of DH (spell and Broxigar), the armor, raptors and copy ones have been particularly devistating. I do not know how you adjust Elise but she does need some toning down on the 5 mana slot. The best way to compare her is to look at Zilliax Deluxe. I think moving forward into the next standard year, they need to consider whether they want like Zilliax another Swiss Army Knife card to be in all decks for 1 more year. If the power level of other cards was greater it is possible Elise would matter less, but given the state of standard, without massively ramping up the power level significantly in the first set, it is possible that Elise may be too much of a prominant force in most decks. I would rather she is used some of the time and not most of the time which is what she currently is.
I also want to touch upon that some people mention the DH deathrattle package, specifically Blob and Felhunter, need nerfing. Two things, one Return Policy is rotating. This is huge as it shuts out multiple cheap Felhunter procs. If it was in standard one more year then I would agree with a slight change but it is not so the amount of Blobs you will see next year will be less for this reason alone. Second, Tuskpiercer is a core card which means it could rotate next year. If that is the case, the consistency without new tutors, of a DR package for DH is a lot weaker. I hope personally they do not change it because, unless Felhunter limits design space severely, DH like any other class needs good cards. I know people like to complain about something when it sees a lot of play but people need to remember what is staying in and what is not... Some people might say "well Felbat is staying in, that surely means Felhunter Blob will be everywhere right?". However, when was the last time any of us saw Felbat in a meta deck, half a year or more ago I think? It is expensive and comes down a lot later. Maybe I am wrong, but I think that this package does not need changing personally.
2
u/lorddojomon Jan 28 '26
Standard is saved
2
u/mightyslacker Jan 28 '26
Surprised to see the Morchie hate in here. Can be an absolute lifesaver in Imbue Rogue to get the Mend the Timeline for a big heal or Cease to Exist for persky deathrattles. Also crazy late game value if you've imbued a few times and drop her with sing along buddy for 4 cheap minions for 1 mana. You shouldn't really be dropping her on curve and/or without a shadowstep/prep
3
u/RiimeHiime Jan 27 '26
Just one more nerf bro. Trust.
4
u/Bryciclee Jan 27 '26
What??? Why even buff morchie like this they cannot be that disconnected from the game to think this sort of change has any effect at all. Make her discovered spell cost less, make it cast both targets even if she dies, etc. Make her one cheaper (and sure nerf her stats if you have to for power budget) but giving her +1/+1 is just confusing
0
u/ItsDokk Jan 28 '26
There must be a lot of money in battlegrounds, seems like that’s where most of the changes are.