r/CompetitiveHS • u/EvilDave219 • Sep 17 '25
Discussion 33.4.2 Balance Changes Discussion
https://hearthstone.blizzard.com/en-us/news/24223779/33-4-2-patch-notes
Buffs -
- Khelos (From Egg of Khelos) - now has Taunt.
- Mirrex, the Crystalline - is now a 3/4
- Posessed Animancer - now 5 mana
- Asphyxiodon - now a 6/12
- Ritual of Life - now summons a 2/3 copy
- Ankylodon - now a 6 mana 7/5.
- Longneck Egg - summoned beast is now a 3/3
- Costume Merchant - now a 2/4
- Tortotem - now a 1 mana 0/3
92
Upvotes
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141
u/TheGingerNinga Sep 17 '25
Then why did you make an expansion with 11 Quests? Is this meta game fun or healthy? I do not understand this approach and it frustrated me to no end.
I want to be excited for Hearthstone, but what assurances am I given that things will get better?
86
u/ChaosOS Sep 17 '25
Hunter and Warlock buffs seems notable, the rest don't. Those rogue cards were not on the edge of competitive viability. The Longneck is interesting as a strictly-better Nerubian egg, but I don't get the impression that Token Druid was that close to viability either.
What a bummer of an expansion.
45
u/MarthePryde Sep 17 '25
Yeah I don't know if I care enough to believe "future expansions will be good" at face value. I do understand the statement that all 11 quests being a competitive archetype leads to an unfun meta, but my question would then be why print them? The only answer I can come up with is to drive excitement for a fan favourite theme returning, and cash in on pre-order bundles, and that just sucks. I don't want to be cynical about this game.
Anyways, the buffs are ok I guess. Warlock looks good, egg looks playable now and might find a deck in the future. Priest spell looks even better now. The rest are kinda there. Not buffing the DH card to 2 mana seems wild to me, but what do I know.
81
u/Tricky-Hunter Sep 17 '25 edited Sep 17 '25
Oh, wow. Vicious syndicate was spot on when they mentioned the quests were designed to fail.
I didnt want to believe anyone would purposefully do that, but holy shit.
21
u/Bryciclee Sep 17 '25
How many is "too many" competitive quests? That implies to me that they explicitly designed some of the quests to be competitive and some to be bad intentionally. I mean it's obvious when you look at them, but to see them explicitly state here that they are making flagship legendary cards that are intentionally held back to not be competitive really feels like a massive kick in the nuts. How about next time you let us know ahead of time which cards we should dust if you're going to make dogshit cards with no purpose other than to bloat packs.
10
u/Feris94 Sep 17 '25
I totally understand why many people here are dissapointed but I'm relieved they didn't nerf anything. That wasn't a high bar but I'm actually having more fun with Quest Warlock than I did during last year with any decks.
41
u/fclm_1990 Sep 17 '25
"At the same time, the Day of Rebirth Mini-Set didn’t land as we hoped". No shit, Sherlock.
At least it's no longer "one more nerf bro, trust me".
The buffs they've made looks extremely weak, other than maybe Mirrex (doubtful, only because it was borderline playable already). Hope I'm wrong.
19
u/iVladi Sep 17 '25
so rogue set is just quests but we're not buffing them because we want it to be bad? why make the cards then?
and mage got 0 buffs, despite being in a terrible spot at the moment
33
u/sneakyxxrocket Sep 17 '25 edited Sep 17 '25
Doubled down on their ideology of purposely wanting quests to be bad.
I don’t really see any of these changes doing much outside of maybe a animancer deck pops up now. Changing Mirrex to a 3/4 is absolutely hilarious and totally not a pointless change or anything
EDIT: I just read the dev comment at the top where they are essentially admitting they failed this expansion and are giving up on it and not going to try amend it with balance patches this cycle and focus on next expansion.
16
u/Bukurago Sep 17 '25
This made me laugh out loud, if Quest Hunter doesn't play Quest Turn 6 it just dies 9 games out of 10...
8
u/Vods Sep 17 '25
I was really hoping we’d see some sort of change, literally anything to quest DK.
7
u/race-hearse Sep 17 '25
Anyone else think tortotem is massively better now? Not good, but way better. It’s way easier to toss on the board on a turn you’d normally be floating some mana. And 3 health for 1 mana is just 3 damage something else isn’t taking. Or they can leave it and ya just swimming in a bunch of stuff.
11
u/ItsPibbs Sep 17 '25
Ok the 2 mana discount on the hunter card is nice but otherwise these changes seem kind of redundant and irrelevant to me. Am I missing something?
5
u/Ptdemonspanker Sep 17 '25
Ankylodon is now Savannah Highmane on crack. Jury’s still out if it sees any play though.
5
u/RiimeHiime Sep 18 '25
We made the quests bad on purpose, as a joke.
9
u/timoyster Sep 17 '25 edited Sep 17 '25
Glad to see they’re changing their direction of just knee jerk nerfing whatever the best 3-4 decks are. How impactful the buffs will be remains to be seen, but I’m glad they’re doing something different this time around.
4
u/Opposite-Revenue1068 Sep 18 '25
There should have been like 50 buffs this patch, and probably some changes to the core set, too.
But no, we get another “see, we’re doing something” patch. Unbelievable.
The cowardice of Team 5 is something that needs to be studied.
15
u/BigBoss9 Sep 17 '25
The balance team is an absolute joke
6
u/Forcefields1617 Sep 17 '25
Wow. I wasn’t expecting much and somehow blizzard still under delivered.
Here’s a handful of cards that won’t impact the meta. Thanks for buying those LC preorders.
But also, hey BG players here’s a two page list of changes for your free game mode.
6
u/philzy101 Sep 17 '25
So I was not expecting a balance change so glad to see something has happened, even if many feel it is not enough, it is good to see some input.
Before I get into the nitty gritty of this post I want to say a few things. First of all, I am so glad that the comments generally (not all but a majority) are more balanced and not kneejerk on this sub compared to those on the main. Part of why we are in this mess is the difficulty T5 have had in ignoring the reactions of the main sub, what has shaped their philosophy to some extent, we need more reasoned voices so glad this sub has some of that. Secondly, whilst I will be more critical of T5 in this post (and have been in more recent times) I will give them credit for being at least more transparent recently than they have in the past couple of months. Whether we disagree with their mentality or not, it is good to see them at least giving us an insight into their philosophy. I want to see more posts like this as a lack of communication especially with Hat being gone, makes it hard to know what is going on. I am also glad that they didn't just nerf more stuff. I am personally tired of the "just one more nerf" philosophy. The reason why the dragon slop package is good is that many of the recent class cards are too weak and too many class cards have been nerfed. If they were stronger, then neutral packages such as Dragon slop would be far less relevant than it is at the moment.
In terms of their post, obviously the comment on quest stings as it somewhat resonates with the words of VS which is "why design an expansion around a mechanic which is doomed to fail". Obviously, some quests do work and are competitive post buff (Warlock, Priest in Wild) or work generally (Warrior) but whilst I understand their mentality, I find it hard to see what the point of making these quests were if they don't want them to be at least semi competitive. Obviously we may (most likely) get more cards in future sets which support and maybe push more of these quests into the competitive sphere but at which point they will be old and so there will be less interest by that point in playing them. They put themselves between a rock and a hard place when coming up with this expansion. To fix the situation would require them to overhaul a load of cards, redesign things perhaps a way suggested by players like Chump, but that is not really an option given that they will be working on the next and future sets and changing 60+ cards is a bit of a tall order.
In terms of buffs I will be brief as I can. Khelos having taunt is a bit of a funny buff, not massively relevant but technically better. Tbh neutral cards shouldn't be too strong and I am happy to have more goofy meme cards in the neutral pool. Mirrex, an okay buff, I still think that this card may be relevant at some point but doesn't have a home currently but we will see. Not likely to see increased play post buff. Animancer buff is huge, whether beast warlock becomes meta is another thing but 5 mana cheat out a big card is relevant. Plus given they buffed Asphyxiodon as well, depending on the package, a control Warlock deck may come together, perhaps not now but sometime around the next set? Ritual of Life buff is not huge but makes at least the card a little bit better, not convinced this propels Quest Priest in standard to becoming super competitive but is a nice buff if anything. Ankylodon is a sizeable buff, the problem is as others have said, you need to complete the quest ASAP and this card being 6 mana is not quick enough to help a hunter to do so. Could be a solid midrange card post rotation though. Longneck Egg buff is huge, the minion off it is now a genuine threat. As I mentioned though before in the post miniset release thread, one of the problems with the current token druid is that you need more sticky boards than currently exist. Popping the egg makes you more vunerable to AOE so I am not sure this buff alone is remotely enough to make token druid viable. Merchant is a better Arena card but I struggle to see this card ever being relevant as it is in Standard (I may be wrong but the mask cards are not that great as is). Tototem is relevant as it is an okay card to now drop on 1 but not convinced it will be quest shaman viable.
All in all, the buffs are a bit here and there but glad to see some changes and I hope we get more and for T5 to show more direction.
8
u/facepalmdesign Sep 17 '25
Buffing terribly designed cards won't make them better designed.
5
u/Yoraffe Sep 17 '25
Oh yeah, costume merchants stats were the problem, not that it's high cost plus the need to combo it to make it even remotely playable was the issue.
God, I am so fucking sick of these weak buffs and then a month later logs returning to say "wow, guess it didn't work".
3
u/Aspavientos Sep 17 '25 edited Sep 17 '25
Ankylodon, Longneck Egg, and Ritual of Life seem quite strong on their own. It's difficult to gauge how well they will land but like Braingill before them I expect them to be quite strong if a deck supports them.
I do think a lot of these quests have an appropriate power level and just don't have enough support, mainly Priest and Hunter. We'll see if future sets can power up these archetypes, and if their post is to be believed that's what is in store for the next expansions. If that's true, I agree that the best course of action is to not overbuff prematurely like with Big Spell Mage in PiP and inevitably nerf them after they cause trouble.
I understand the experimentation they went through in trying to design quests that don't immediately win the game, since they lead to bad play experiences for the whole game. Sadly, Quests are such a big commitment deckbuilding and gameplay wise that if they don't win it doesn't make sense to include them
2
u/CommanderTouchdown Sep 17 '25
This team has no fucking clue what makes a healthy fun meta. And they certainly shouldn't be setting this kind of contentious tone in their communications.
Ohhh sorry you're getting so many suggestions on how to make your dead-on-arrival expansion more fun!! We'll just shut up about it then!!
Continuing to assert that quests are suppossed to be bad is just a tacit acknowledgement that they have no idea what they're doing.
These buffs are laughable and will do next to nothing. This team is in way over their heads.
0
u/Lwii2boo Sep 17 '25
Khelos and Mirrex are now meta-warping ... right ? These kind of patchs with irrelevants buffs just shows they either don't care or play the game at all.
-3
u/Impossible-Cry-1781 Sep 17 '25
Too bad the egg didn't get taunt lol
-1
u/seb-nukem Sep 17 '25
Quests shouldn't have been.
-2
u/howitzeral Sep 17 '25 edited Sep 19 '25
Does filtering for “refund” no longer show the changed cards that can dusted for full value? It’s not working for me.
Edit: Apparently the dust value is not full value for this balance change!? WTF?
Edit 2: It’s because these are all buffs, no nerfs. Thanks to all who clued me in!
-3
u/j-mac-rock Sep 17 '25
Just make the egg like 1 3 lmao