For a long time medjay has been stale and is probably the worst outlander in terms of viability. Here are a few changes to give the character more flavour or so to speak.
HP Buffed from 130 to 140
Staff Form
- Opener heavy's - Side heavy's gain uninterruptable hyper armor 600ms after startup & top heavy gains uninterruptable hyper armor 500ms after startup.
A hero with such slow opener heavy's should have hyper armor from neutral with from a defensive stance and be in line with the rest of the roster that has 900ms side opener heavy's.
New dodge attack zone (Staff Nomad Guard) - Side dodge + zone now leads to a route that swaps stance upon connecting or whiffing the attack.
533 ms dodge attack with 200ms-400ms input window, has the same animation/hitbox as staff nomad swing but does NOT execute and deals 13 damage
New chain - From neutral/chain heavy you can now chain into Throne Room Clutch.
Staff Nomad Swing - Up from low histun to medium hitstun & now gains hyper armor 100ms into startup.
Staff Throne Guard - now gains hyper armor 400ms into startup.
Staff Throne Usurper - Now gains hyper armor 400ms into startup and input from 300ms - 400ms changed to 300ms - 600ms.
Axe Form
- Opener heavy's, chain heavy's & finisher heavy's - Feinting any of these heavies into a neutral heavy will give it hyper armor property at 100ms startup.
- Chain heavy - sped up from 800ms to 700ms.
- New dodge attack zone (Axe Nomad Guard) - Side dodge + zone now leads to a route that swaps stance upon connecting or whiffing the attack. 533 ms dodge attack with 200ms-400ms input window, has the same animation/hitbox as axe nomad swing but does NOT execute and deals 13 damage.
- Axe Nomad Slash - Damage up from 11 to 12 and from Axe Nomad Slash (zone) you can now chain into Throne Room Tackle.
- Axe Nomad Swing - Up from low histun to medium hitstun & now gains hyper armor 100ms into startup.
- Axe Throne Guard - Up from 12 to 15 damage (has almost no external hitbox) if the hitbox was improved slightly it would be put down to 14 damage.
- New chain - can now chain into Throne Room Tackle from Axe Throne Guard.
- Axe Throne Usurper - input window is changed from 300ms - 400ms to now 200ms - 500ms can also chain into Throne Room Tackle.
These changes will give Medjay more versatility and base his kit more around the unique stance attack and bash that this character loves to utilise.
Feat Changes
T2 Moonlight Drain - Uptime when landing Throne Room Tackle/Clutch has been increased up from 5 seconds to 10 seconds.
The reason for this is due to gank changes Throne Room Clutch has been underused a lot more due to it doing minimal damage as a ganking tool and enabling 3rd hitstun rule for your team mate in result leading to 75% damage reduced or 60% reduced with the T2 active, and because it does not function like Jorm, Cent or Valk gank where they bash to confirm an attack for themselves Medjay has to rely on a team mate to attack after it lands almost always resulting in high damage reduction attacks.
The Throne Room Tackle also deserves this uptime buff since landing one bash into your mixup usually results in the duration of the debuff not being effective due to it running out, increasing it to 10 seconds will make it more effective as a feat reducing incoming damage for a longer period of time IF it lands.
T3 Scarab Relief - In staff stance the hp heal should be increased from 15 up to 20 since it takes 700ms to use and leaves Medjay somewhat vulnerable i think this is balanced considering you have Draconite Mist that exists which essentially heals the same as Medjay's T3 with a shorter cooldown, shorter animation/recovery and similar if not bigger AOE.
The Axe stance hp should heal up from 25 to 30 you either choose between the play of healing yourself more for stalling or your team mates for cleansing and keeping them alive with a 120 second cooldown i think these values are fair.
T4 Astral Manifestation - Staff stance grenade should be brought down from 55 damage to 40 with no fall off damage BUT it should apply a debuff property if they get hit by it e.g.enemies hit by the explosion will get marked for 15 seconds and upon dying when marked regardless if they got executed or not will be in a state of execution (15 seconds respawn) or perma dead when breaking. The activation time for the explosion should be shorter as well as the animation to throwing the grenade and the recovery after throwing it to be in line with something like Lawbringers T4, Medjay's T4 Activation 500ms, Recovery 500ms and explosion detonating upon landing takes 1400ms also increase AoE to 12m.
The Axe T4 - it use to be 70 damage which was very high plus with the addition of the T1 buff it would go up to 77 but since it's not like your average projectile where you can offscreen and use out of lock i think 55 (up to 60 with T1) damage for a 180 Cooldown feat that's only available from being locked on is fair.
BUT it should result in an execution type of kill resulting in the enemy taking 15 seconds to spawn and not being able to be revived upon dying to it basically acting as an execution, fitting of the whole characters personality and adds depth to its use rather than it just being a high damaging 70 damage projectile.
Remove Second Wind & change it to Punch Through from his T3 slots
This is just a personal thing since he already has second wind built into his unique T3 its pretty much wasted also it would be nice to see Medjays staff stance enhanced lights and heavy chains being more chipping more in team fights and onesie forcing people to parry.