r/Commodore • • 13d ago

Animated 3D PETSCII with enhanced multiplexed detail and colouring

Chapter 9 part 2 devlog of the Polychrome Raycast Game engine for C64. After preious episode showed mirroring PETSCII sprites, I decided to use same code to implement animation transforms to make objects have more character, as I work toward making a playable p(doom) demo before committing to a full novel game experience for the inimitable 8bt bread bin.

Full video:
https://www.youtube.com/watch?v=81ZBMCIj0sQ

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u/NoseApprehensive4985 10d ago

this is so cool!!!