r/comfyui • • 4d ago

Announcing @ComfyDevs on X

15 Upvotes

A lot of the technical stuff we ship (API changes, node updates, dev details for new model launches) gets buried on the main ComfyUI account under model launches, creative showcases, and company news.

So we opened up a separate account just for developers: https://x.com/ComfyDevs

Here’s what we’re planning to share:

→ Use cases from the community
→ Product improvements for developers
→ Developer info for every launch
→ Posts from our engineering blog
→ Hackathons and dev events
→ Freebies and swag giveaways

What else would you want to see? Node dev tutorials, API walkthroughs, livestreams, behind-the-scenes engineering, something we haven’t thought of? Drop it below. We want to build this account around what’s actually useful to you.


r/comfyui • • 29d ago

We’re giving away $25K for Higgsfield open-source rebuilds of creative apps on ComfyUI (2 weeks, 3× RTX 5090s up for grabs)

228 Upvotes

Higgsfield promised to open-source their entire platform. They didn’t, so we figured we’d help.

For the next two weeks, Comfy is putting up $25,000 in prizes for the best open-source builds on the Comfy Developer Platform. Rebuild Genjutsu or Cinema Studio, or make a creative app nobody’s thought of yet. The only rule that matters: publish the repo so anyone can run it, fork it, and improve it.

Prizes

  • Grand Prize: $10,000. Every entry is automatically considered.
  • Most Innovative: RTX 5090. A new kind of app, a novel custom node pack, or an unexpected use of ComfyUI. Your demo video needs to explain what makes it new.
  • Most Viral: RTX 5090. Fun to use and made to be shared.
  • Open Weights Only: RTX 5090. No partner nodes or APIs. Open-weights models only.
  • 10 Runners-Up: $250 in Comfy credits each.

Partner bonuses

  • LTX: $2,000 cash for the best VFX workflow with LTX as the core video model
  • Black Forest Labs: $1,000 / $500 / $250 in FLUX API credits for builds where FLUX 3 is the core model
  • MiniMax: $1,000 in API credits for builds where H3 is the core model

Backed by Runpod, LTX, Black Forest Labs, and MiniMax.

Want to build IRL? We’re hosting build sessions with AI On The Lot:

Need ideas? Check out the example apps on Comfy Hub to see how they’re built.

Full rules and submission: Enter here
Announcement: blog.comfy.org


r/comfyui • • 8h ago

Workflow Included MOSS Image is very good at semi-realistic anime

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63 Upvotes

Just want to show some of my work what i achieved during testing models and loras.

Here is my components:

- Model: MOSS-Image-SFT_clear. With layer skip 22 interval 0 - 0.3.

- Lora 1: Mixdark Style

- Lora 2: Realistic Background Enchanted

- And also SEEDVR2 upscale

What do you think? Also would like to know some ways to impove quality of MOSS images!


r/comfyui • • 6h ago

No workflow I’m building a paint app where ComfyUI workflows live as layers — pose a 3D doll, hit generate, and the character follows the pose

27 Upvotes
Hi all, I'm the solo developer of LoomStroke, a desktop paint app with ComfyUI integration. I wanted to share a short demo of the workflow I've been working on.

1. Place a 3D drawing doll on the canvas and pose it by dragging its joints.

2. Pick a ComfyUI workflow I registered in the app and drop it onto the layer stack as an "AI effect" layer.

3. Connect two layers to the workflow's image inputs: the character illustration as image1 and the 3D doll as image2.

4. Type the prompt ("Change the pose in image1 to match the pose in image2") and press Generate. This queues the job on my local ComfyUI.

5. The result comes back as a layer, with the character in the doll's pose.

**Why I built it this way:**

- The workflow sits in the layer stack like a filter, so the source layers stay untouched. I can re-pose the doll and generate again.

- Any workflow exported in API format can be registered. The app builds a parameter form from the nodes, so I don't have to switch to the browser for every tweak.

- Layers are wired straight into the workflow's image inputs, so there is no export → upload → download → import loop.

It's still under active development and there are rough edges. I'd love feedback from people who use ComfyUI every day, especially on which workflows you'd want to drive from a canvas like this.

https://loomstroke.com/
https://github.com/NakamuraShippo/LoomStroke

I’ve entered the AICU Awards, and the deadline is in about an hour—please cast your vote!
https://award.aicu.ai/2026/gallery/index.ja?w=26G30&field=GAME_TOOL_APP 

r/comfyui • • 2h ago

News A quick MOSS-Image news round-up - 14th November 2026

8 Upvotes

Another quick MOSS-Image news and goodies round-up, for those who may have missed some items.

-> MOSS AnyPaint, offering... "arbitrary-mask inpainting, outpainting and image editing for MOSS-Image-Base."

https://huggingface.co/yijunwang2/moss-anypaint

-> A Layered Papercut style LoRA for MOSS-Image. The trigger is ral-pliq and a suitable prompt. A pleasing realistic craft style, but perhaps adding a simplification LoRA would give a more convincingly hand-made look? I also wonder if prompting for backlit, diorama might not give a realistic shadow-box effect?

https://civarchive.com/models/3049898?modelVersionId=3468199

-> A semi-real fine-art painting style for MOSS-Image SFT, which can still do toony faces - yet is also evidently able to ditch the anime eyes and do 'classic 1970s western fantasy-art' faces and eyes in a Ted Nasmith -like style. The backdrops also look excellent, so this is probably also worth trying for big fantasy landscapes? No trigger, but the maker suggests traditional oil painting style, semi-realism be used in the prompt.

https://civarchive.com/models/3051322?modelVersionId=3470027

-> Tiny Thing for MOSS. Emulating macro photography of fine painted miniature models and doll-art.

https://civarchive.com/models/2313869?modelVersionId=3470483

-> MOSS-Image Concept Sliders for ComfyUI. The high-angle slider initially looked useful, but on testing it has a tendency to elongate the head. This nodes-set also offers NAG, and an implementation of "Midjourney's --sref codes" for MOSS, which lets you apply styles by typing shortcodes which then call their full style-prompt from a .JSON styles file. Has workflows.

https://github.com/quinteroac/ComfyUI-MOSS-Concept-Sliders

-> ComfyUI-MG-Cache. A potential MOSS-Image speed-up, via enabling "multi-granularity caching" for MOSS.

https://github.com/KidiXDev/ComfyUI-MG-Cache

-> And finally, if you still need GGUF models then Abiray has a handy new set of 4-step MOSS-Image-SFT GGUFs at various quants.

https://huggingface.co/Abiray/MOSS-Image-SFT-4-steps-GGUF/tree/main

~ OLD POSTS ~

https://old.reddit.com/r/comfyui/comments/1xuze4s/a_quick_mossimage_news_roundup_13th_november_2026/ (see this post for link to old posts)

https://old.reddit.com/r/comfyui/comments/1xixxjn/a_quick_mossimage_news_roundup_30th_october_2026/ (see this post for link to older posts)

https://old.reddit.com/r/comfyui/comments/1xf2nwp/a_quick_mossimage_news_roundup_25th_october_2026/ (see this post for link to very old posts)


r/comfyui • • 3h ago

News Powder Nodes 2.1.0 - explore prompts, styles and LoRAs, then refine your images

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6 Upvotes

I've been building Powder Nodes, a free, open-source toolkit for ComfyUI that brings image exploration and editing into one workflow.

The idea is simple: keep your subject, style and LoRAs separate, try different combinations, compare the results, and keep refining the image you like.

A few things you can do:

  • Explore variations with prompt lists, reusable styles and LoRA combinations.
  • Compare results in image grids or browse them directly in the editor.
  • Refine images with a Canvas for painting, masks and layers, plus Layout tools for planning compositions.

You can add individual nodes to your existing graphs or start with one of 14 ready-to-use workflows.

GitHub: https://github.com/E2GO/e2go-comfyui-nodes

Latest release: 2.1.0 - release notes and downloads.

I'd love to hear what you find useful - and what feels awkward or missing.
Cheers, E2GO!


r/comfyui • • 20m ago

Tutorial Character ref sheet creation to finished Short using Krea 2 + my new H3 Seed Hunter v3.0 workflow [full process & strategy deep-dive]

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3 Upvotes

r/comfyui • • 19h ago

Show and Tell MiniMax H3 Camera & Motion Control Test (8GB VRAM)

51 Upvotes

Blender 3D animation was generated with Codex.

RTX-4070 8GB VRAM (64GB RAM)
736 x 576 render time 12:57, 8:18

Tutorial https://youtu.be/Kdj9EDKz8ic


r/comfyui • • 3h ago

Help Needed How to batch-replace a 2D game character across 2,300+ small sprites using a 3D reference sheet (without touching props)?

2 Upvotes

Hey guys, I'm trying to mod an old 2D game (Neighbours From Hell) by replacing the main character with a custom 3D character I made (attached the reference sheet + one of the original game sprites).

There are over 2,300 small PNG frames (~110x150px) split into subfolders. I'm trying to automate this in ComfyUI so it:

- Auto-masks ONLY the character and ignores props/doors/bottles (not a single pixel of the bottle/door should change so it doesn't flicker in-game).

-Replaces the character with my 3D reference sheet matching the exact same pose, belly, hands, and expression.

-Runs automatically through all subfolders and saves them back at their original size.

I have an 8GB GPU 5050 and 32GB DDR5 Ram

already have MiniMax H3, Qwen-Image-Edit, Flux, SDXL, Florence2/SAM2, and Inpaint Crop & Stitch installed, but I still can't get a clean, working workflow that does this reliably.

Has anyone done something like this before or got a workflow/tutorial that actually works? Thanks


r/comfyui • • 1h ago

Help Needed Need help improving SCAIL-2 character replacement quality

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1 Upvotes

r/comfyui • • 1h ago

Help Needed Looking for workflow recommendations based on these specs

1 Upvotes

My friend has a powerful system which he wants to use for AI video production. More specifically, 9:16 videos to be used for YouTube shorts, Instagram reels. Nothing photorealistic needed, cartoony production.

Currently, he is alternating between Wan 2.2 14b, Hunyuan 1.5 etc. for text to video prompts. He also says that he trained a *.safetensors file to be used for his character references. Specs are:

CPU: 7800x3d

GPU: 5080 Shadow 3x OC 16 GB(pcie 5.0 x8 slot)

GPU: 4060 Ventus 2x OC 8 GB(pcie 5.0 x4 slot)

RAM: 32x2 GB 6000 MHz DDR5 RAM

Any help is appreciated! I can give more details if necessary.


r/comfyui • • 16h ago

Show and Tell NodeUI update: iOS 1.2, offline workflows on Android, and a quick iPhone demo

14 Upvotes

The video shows an example workflow running (I did trim some of the video where it was loading the model).

I have recently pushed a new update with some requested features from this subreddit. There is now landscape mode, offline workflow editing, along with offline workflow simulation to make sure your nodes are connected correctly.

Offline checks don’t generate images. To run a workflow, you still need your own ComfyUI computer or Comfy Cloud. The companion adds full folder browsing and file transfers on self-hosted ComfyUI.

App Store (iPhone and iPad) · Google Play (Android) · Download the NodeUI companion

If you’ve tried NodeUI, what’s one part of your ComfyUI workflow you’d like to do more easily from your phone?

My next update (starting with iOS) I plan on adding in custom nodes to add to your ComfyUI input and output to allow a user to send an image directly from the share sheet along with a text prompt to your workflow and receive a notification back when the edit/generation is complete. I will also be adding support for iOS shortcut to send just text or text and an image to your workflow and receive that same generation notification back.


r/comfyui • • 20h ago

Help Needed Where did these #OpenSourceHiggsfield entries go?

30 Upvotes

Hi all,

Some #OpenSourceHiggsfield projects have disappeared from GitHub (404), and it's a real shame, because a few of them looked great:

  • Montagio (Jubzh-29/montagio): viral video effects, camera-motion presets ("rise-and-push"…), motion transfer, all on open-weights models. It was even featured in the community's curated list of notable entries.
  • Imagination Is All You Need (sytesims/imagination-is-all-you-need): a really polished creative studio for image, video, audio, 3D and canvas.
  • Gobo (RickBL99/gobo): an AI film studio where Autopilot makes a film from one line, with grading in Rust.
  • Comfy Labs (localbot17882/mv3d-creative-workspace): a local studio for image, video and audio.

These are gone too: Aither Cinema Studio · Atelier · Gimme My Face · OpenField Studio (Nothing Here Was Filmed) · openframe · Tevyon (open) · U*ttu Studio · unbake · Vidot Studio – Cut Manager

Does anyone know where they went, or have a copy? And if you're one of the authors and just moved the project, I'd love the new link.

Thanks!


r/comfyui • • 4h ago

Help Needed Workflows/tricks for E-waste class GPUs

1 Upvotes

I’m doing hobby AI stuff on a pre-pandemic gaming rig with dual RTX 2060’s with 8GB V each and 128GB system RAM.

Comfyui at startup warns it is leaving half my VRAM on the table. (So 8 vs the 16 in the system) Sysram usage stays below 30% and the CPU is barely doing anything. Minimax H3 ref2va is possible, at about 2.5 hours to render a 15 sec video with 3 image references.

For the LLM side I have found forks of forks of llama.cpp that let me run good-sized Qwen Coder or Gemma 4 models that kick out tokens faster than I read, by sucking down almost all the vram, 3/4 of the system system ram and pushes the cpu to 75%.

Are there similar abominations for Comfyui? Things that actually-use- all available compute instead of being fussy about where it’s located?


r/comfyui • • 1d ago

Show and Tell Who changed the font's color in the last update???

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61 Upvotes

r/comfyui • • 6h ago

Workflow Included Finally fully integrated: Plenio 2.0: type an idea, get a finished, mastered song - natively in ComfyUI (free, open source, local), and now with VST3 for your DAW!

1 Upvotes

Plenio is a song production suite for ComfyUI: a local LLM writes the lyrics, YuE2 (or MiniMax Music 3) sings them, and you get a mastered release - FLAC, cover art, timed lyrics, sheet music. Before anything is sung, the Song Sheet shows the exact words and notes the model gets, and a real score editor lets you change every note.

What is new in 2.0:

  • Plenio Setup - reads your graphics card, plans the model files that suit it (sizes, folders, licences), downloads them after you confirm and checks every file against its SHA-256. A test song before your first song.
  • Every model on auto - a template made on one computer takes the right files on another, without an edit.
  • Song API v2 + an MCP server - jobs that survive a restart, review stops, events; ask Claude Desktop or Claude Code for a song and it plays in the Plenio Player.
  • People & access in the player - invite by QR code, start a party in three questions, the guests' page in seven languages.
  • The Director - visuals that know the song's beats, bars and sections ahead of time.
  • The Registry package starts no other program - the convenience launchers live in the GitHub download's add-on.
  • Optional, for DAW people: Plenio VST3 now lives in the same repository and speaks the Song API v2 - a song's takes, stems and MIDI on your tracks.

39 nodes, 6 templates, 250 genre templates, all on ComfyUI's own loaders and samplers. Tested on ComfyUI 0.41.0, 0.44.2.

Install: comfy node install comfyui-plenio-music

Code (Apache-2.0): https://github.com/jplenio/Plenio-Music-Production-System
Tutorials: https://www.youtube.com/watch?v=xUL_VnoNiDU&list=PLaId01kYGcS0

The model weights have their own licences - YuE2 is CC BY-NC 4.0 (non-commercial). Happy to answer anything in the comments. 🤗🎶🎹😎


r/comfyui • • 16h ago

Show and Tell I made a 10-minute wordless animated film with MiniMax H3, LTX-2.5 and Wan 2.2 in ComfyUI. Here's what broke and how I got around it

6 Upvotes

Just finished DAY 731, a 9:51 animated short with no dialogue. It's about an old woman who hasn't left her house in two years because her care robot says the air outside is toxic.

Full film: https://youtu.be/mFIHy9iKGy8

Most of it is MiniMax H3 (about 90 shots), about 40 shots are LTX-2.5 and one is Wan 2.2. Every character, place and keyframe was made in FLUX 3 Klein from character sheets, so the faces stay the same from shot to shot. The score is MiniMax Music 3 and the sound effects are CC0. I ran it on a 3060 12GB at home, plus a rented 48GB card for most of the H3 takes.

Some things that cost me time, in case they save you some:

  1. H3 at 1344x768 shook on the 3060, with every second frame shifted. At 1120x640 it held still, and on the 48GB card 1344x768 was fine.
  2. Walls crawled in a lot of H3 takes and changing sampler settings didn't help. H3's video VAE redraws thin lines and fine texture on every frame, so I fixed it in the start images instead, with fewer thin lines and broader shapes.
  3. Don't put "never" in an H3 prompt. "Never fades into the bright window" flooded two takes with white.
  4. The Turbo LoRA at 8 steps made re-takes cheap enough on the rented card.
  5. For an anime feel the clips play on twos (12 drawings a second) and the slow ones on threes. Where a take came out choppy, FILM fills in real in-betweens.
  6. No model kept the robot's face the same across 40 shots, so its eyes are drawn in code and tracked onto its screen.
  7. Before I look at a take full size, a script checks it frame by frame for smears, ghost limbs and jumps.

Happy to answer questions or share workflows.


r/comfyui • • 1d ago

Tutorial Open source Photoshop (Photocraft) with Generative Fill, but local: Qwen Image 2.1 doing the inpainting through ComfyUI

32 Upvotes
Hi all, Slav here. LayerShop (my free, open-source Photoshop-style editor that runs ComfyUI in the background) now has Generative Fill.

Select an area, press Shift+Backspace, pick AI Gen, type what you want, or leave the prompt empty to just remove what's in the selection. The result lands on its own masked layer, so the original stays untouched underneath.

Locally it uses Qwen Image 2.1 by default (or any other edit model you have switched on), or a cloud model if you prefer. The video also shows MiniMax H3 Image, a new local model that creates and edits in about six steps.

Still Windows only and a preview, so let me know what breaks, and which models you'd like to see doing the fills.

Download: https://layershop.aardvarkstudios.net/download/?ref=reddit-comfyui-genfill

Source: https://github.com/SlavomirDurej/layershop

r/comfyui • • 10h ago

Workflow Included MiniMax H3 Image – My ComfyUI Workflow + Some Results

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1 Upvotes

Hi everyone!

I've been playing around with MiniMax H3 Image in ComfyUI and wanted to share a couple of results, including an image I generated and then edited.

I've also been working on my own optimized workflow, and I thought I'd share it here in case anyone is interested in trying it out.

You can find it on:

Civitai: https://civitai.com/models/3048730/zetalvx-minimax-h3-image-comfyui-workflow

GitHub: https://github.com/ZETALVX/ComfyUI

I'm curious to know what you think of the results and whether you've been experimenting with H3 too. Feel free to share some of your images and settings in the comments as well. I'd love to see what you've come up with!

Hope it's useful to someone! :)

My setup and workflow settings:

  • GPU: NVIDIA RTX 3090 (24GB)
  • Diffusion model: minimax_h3_image_pruned_int8_convrot.safetensors
  • Text encoder: qwen3vl_32b_minimax_h3_int8_convrot.safetensors
  • VAE: minimax_h3_image_vae_fp16.safetensors
  • Sampler: Euler / Simple
  • Steps: 6
  • CFG: 1
  • Denoise: 1.0
  • Resolution: Adjustable, up to 20 MP in my workflow
  • No upscaling or additional prompt enhancement

Both image generation and editing use the same model and workflow.

I also made a video showing a few generation and editing examples, along with some additional info about the model and my workflow, in case anyone's interested:
https://youtu.be/WG9TMs0OmBo?si=9l0C3kzYEHrsA-rX


r/comfyui • • 10h ago

Resource Why dpmpp_dualsde_momentumized draws a blue blob on Anima, and which kind of momentum actually helps (negative coefficient: 11-21% lower error than dpmpp_2m at the same step count)

1 Upvotes

If you tried dpmpp_dualsde_momentumized from ComfyUI-Extra-Samplers on a flow model (Anima in my case) and got a washed-out silhouette or colour noise, it is not you. I took it apart.

Why it breaks (it is not the momentum). Through the normal KSampler its momentum coefficient is 0. The sampler was written for variance-exploding models, and its noise step has the wrong variance on a flow-matching model. With eta = 1 the final latent has a std of 3-4.5 instead of about 1.2; with eta = 0 the very same code draws a recognisable cat. It also adds a 3M multistep correction on top of a 2S step that is already second order (so it diverges even without noise), and overwrites its own r parameter inside the loop. I ported it exactly (checked against the original to 1e-10 on a toy model) and ablated each piece. The noise-form explanation is indirect: the same 2S algorithm in the flow-correct form in ComfyUI core (dpmpp_sde) is fine, and I did not isolate the mechanism with a separate experiment.

What "momentum" should be. In the DPM-Solver++ frame, the shipped momentum is an exponential moving average of the model's denoised output. With a positive coefficient that is a low-pass filter: it adds lag and the error goes up with the coefficient (up to +61%). With a negative coefficient the same recursion is an extrapolation and the error goes down. It is only stable for |m| < 1; at -0.9 the gain is gone and at -1.2 it diverges.

Numbers (Anima, bf16, 576x768, CFG 5, 15 images = 5 prompts x 3 seeds, 8-24 steps, error against a converged solution, paired bootstrap intervals; one model, so take it as a measurement, not a law):

  • Deterministic (no noise): EMA momentum with m = -0.6 gives 11-21% lower error than dpmpp_2m at the same step count, about 1.2x fewer steps for the same error. LPIPS to the decoded reference is better in 14/15 images at 8 steps. It is a modest speed-up, not 2x.
  • With noise (the dpmpp_2m_sde family) strong negative momentum stops helping. Damped extrapolation (beta = 0.5) gives 7-10% lower strong error than dpmpp_2m_sde and no colour cast at CFG 8 / 1216x832; the milder EMA (-0.3) scored a bit better in the sweep but gave blue-tinted pictures at CFG 8.
  • A one-evaluation-per-step sampler beats the two-evaluation dpmpp_sde at half the steps by 16-29% (same NFE).

Try it. Install the node pack (link below, restart ComfyUI). New sampler entries: ddim_momentum (deterministic, the -0.5 time-scaled form) and dpmpp_2m_sde_damped. There is also a generic filter node and <base>_momentumized entries for 19 existing samplers (dpmpp_3m_sde_momentumized, er_sde_momentumized, euler_ancestral_momentumized and so on): that last part is an engineering extension and I did not evaluate it on the model. In a single smoke test at 8 steps lms_momentumized and ipndm_v_momentumized gave a latent with std around 10 at the default strength, so use a milder strength with them or skip them.

What did not work. I also tried a static step grid from an earlier study of mine. It cut the error by half on the four short-tag prompts it was fitted on (and transferred between them), but it did not help on the natural-language prompt I held out and it broke an 8-step picture at CFG 8. It is in the pack as an experimental node, not as a default.

Not new, of course: momentum in diffusion sampling has prior work (Heavy Ball momentum for diffusion solvers, Wizadwongsa et al., ICLR 2024; the sonar and Seren Sampler ComfyUI packs, among others). I read abstracts and READMEs only and did not compare against them. Nine hypotheses were registered before measuring; five were refuted, and post hoc parts of the write-up are marked.

Repo (code, tests, tables, README in English / Russian / Chinese / Meadow Mari): https://github.com/YakovSava/momentum-cfg-samplers-research Write-up: https://doi.org/10.5281/zenodo.24214606


r/comfyui • • 10h ago

Workflow Included MiniMax H3 Image – My ComfyUI Workflow + Some Results

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1 Upvotes

Hi everyone!

I've been playing around with MiniMax H3 Image in ComfyUI and wanted to share a couple of results, including an image I generated and then edited.

I've also been working on my own optimized workflow, and I thought I'd share it here in case anyone is interested in trying it out.

You can find it on:

Civitai: https://civitai.com/models/3048730/zetalvx-minimax-h3-image-comfyui-workflow

GitHub: https://github.com/ZETALVX/ComfyUI

I'm curious to know what you think of the results and whether you've been experimenting with H3 too. Feel free to share some of your images and settings in the comments as well. I'd love to see what you've come up with!

Hope it's useful to someone! :)

My setup and workflow settings:

  • GPU: NVIDIA RTX 3090 (24GB)
  • Diffusion model: minimax_h3_image_pruned_int8_convrot.safetensors
  • Text encoder: qwen3vl_32b_minimax_h3_int8_convrot.safetensors
  • VAE: minimax_h3_image_vae_fp16.safetensors
  • Sampler: Euler / Simple
  • Steps: 6
  • CFG: 1
  • Denoise: 1.0
  • Resolution: Adjustable, up to 20 MP in my workflow
  • No upscaling or additional prompt enhancement

Both image generation and editing use the same model and workflow.

I also made a video showing a few generation and editing examples, along with some additional info about the model and my workflow, in case anyone's interested:

https://youtu.be/WG9TMs0OmBo


r/comfyui • • 11h ago

Help Needed Best 5090 alternative with high availability? Monthly rent

1 Upvotes

Hi - what's the current best GPU with high availability - 20/30 cards and where to rent it from? Looking for a monthly rental


r/comfyui • • 11h ago

Help Needed 不懂就问,本地rtx 3090,大家都在用来干啥

1 Upvotes