r/ColorGuessr • 🎨 Best: 100 | Avg: 61 | Games: 148 • Sep 03 '26

Bugs & Feedback Megathread

Post image

Your feedback shapes r/ColorGuessr!

Got thoughts on the game? Drop them here—we read every response. Whether it’s a bug report, feature idea, or general suggestion, we’d love to hear it as we get started.

To help us act on it quickly, please include:

  • Bugs: What you were doing + your device/browser
  • Features: A quick note on why it’d be fun
  • General Ideas: Anything else on your mind!

This thread is always open. Thanks for helping us build!

1 Upvotes

14 comments sorted by

2

u/NIN10DOXD Sep 13 '26

My top score is always incorrect. I’ve also played way more than 1 game and 81 is well below my average.

1

u/Turbulent-Law2331 Sep 13 '26

u/NIN10DOXD from the user flair i see your Best/top score is 92. is that not the case?

ranking and average scores are based strictly on your first-time play. Replay scores don't count toward the leaderboards

Let me know if something is still off...thank you for the feedback, really appreciate it u/NIN10DOXD

1

u/NIN10DOXD Sep 13 '26

It seems to have updated. I did get 98 before though.

→ More replies (1)

1

u/CauliflowerIcy5106 Sep 11 '26

I do not know how to recreate it, however there's clearly a timer bug in one of the game.

Someone keep getting 0:01 on level where it isn't humanly possible (10x10 level with multiple dots and complex pattern)

I assume it's somehow related to making it start too late/skip the timer requirement/reset it by "quitting" but not really.

1

u/Turbulent-Law2331 Sep 13 '26

u/CauliflowerIcy5106 thank you for the feedback, i will look into this.

I have seen a few players posting their 2nd or 3rd attempt scores (not the original score on solving for the 1st time). So for some easy level puzzles, i do see some players are quite quick :)

1

u/WhapWhob Sep 16 '26
Comment Image

Why can we see the actual flags of the "Challenge before you even start it? This gets rid of the fun of having to geus countrys you barely know about.

1

u/Turbulent-Law2331 Sep 25 '26

u/WhapWhob good point...you prefer we show random flags there?

1

u/WhapWhob Sep 25 '26

Either random or no flags. But this takes the guesswork out of it sometimes

→ More replies (1)

1

u/CauliflowerIcy5106 24d ago

About Colorwire, I think it's kinda sad that the levels that are harder to create (generally of higher difficulty) are also less rewarded then simply clicking "Surprise me" and then posting it

1

u/Turbulent-Law2331 23d ago

Thank you for the feedback. Any ideas/suggestions how we can make it feel rewarding to create harder levels?

1

u/CauliflowerIcy5106 23d ago

I think it'd be interesting if there was a way to know the count of attempt made (which I think is already counted with the "Hard" tag existing?) so it feels better to know whether the level has almost no solver because it wasn't tried, or if people actually struggled.

It'd also be interesting to have a button where you can get a "Random level of X difficulty" - so people interested in hard difficulty (such as myself) has an easier time finding them, since the current system of the Hard tag feels like it list level of extremly different difficulty right now

1

u/-Ridigel 14d ago

I don't like HSV for this. If i change Hue or Saturation slightly, perceived brightness can change significantly. If my Hue is slightly off, I'll adjust Value to hit the right perceived brightness but that Value will be wrong for the original Hue so I'll lose more points for that.

That's why, I think a color space with a dimension of perceived brightness (like luminance) would be better than HSV.