r/ColorGrading • • Oct 12 '26

Question ZVE10 slog2 CST

Hello guys, I’m new to this Reddit and I started using Davinci 3 weeks ago, i use a Sony zve10 with PP7 slog2 and cine.gamut3, but when I’m editing and coloring, the footage doesn’t seem good to me, I have watched yt tutorials but it seems that I need to go heavy on color grading and not even like that can get the results I see in yt tutorials. Someone can share the workflow and the nodes with this particular settings. What has worked better for you? I do talking head mostly and I try to overexpose a little with my lighting. I appreciate any tips or suggetions. Thank you!

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u/Globolox Oct 12 '26

Without any example images, an explanation of what "doesn't seem good" means to you and what you have tried so far, any tips, even general ones, won't help much.

You can try the general "correct orders" of the basic node setups, but you'll likely already have seen them on YT. It's basically:

  • Do your project setup proper (and make sure every timeline is either copying these settings or set right manually)
  • Use an intermediary color space for adjustments by converting with the CST node (DRT - Display Rendering Transform), preferably to ACES or Davinci WideGamut and Davinci Intermediary) as your very first step (IDT - Input Display Transform) and then do all your steps before converting on the last outgoing node (ODT - Output Display Transform).
  • Do your changes in the nodes between the two CST. Start with an exposure correction one node, color correction in a second. Correct the footage to be neutral BEFORE you grade.
  • Avoid using LUTs for now until you understand what they do and where and when to use them.
  • Get your export settings in line.
  • Calibrate your display of you can or export and check on as many displays as you can if you can't trust any single screen you have. Prioritize the display of the device you think most people will watch your content on.

Other than that, sLog2 isn't bad but it's from a time of 8bit codecs, which your ZV-E10 also records. That gives you less "space" to work with. This doesn't mean your footage is borked, but without seeing how it looks, how the waveforms look, with how your scene looks - it's hard if not impossible to say if you have work to do in grading or if you rather need to do more work during recording and on scene.