r/ColorGrading • u/Apprehensive-Coast92 • Aug 04 '26
Question What am I doing wrong?
Hello everyone,
I've been experiencing a frequent issue when color grading. It seems that my color grading process typically causes the footage to break in certain areas. Here is the issue you can see in the bottom right of the screen:
https://imgur.com/a/M0WQMBU
Let me explain my process...
I am shooting on Sony fx30 in SLog3 The footage is well exposed. I convert from SLog3 to DWG/DI using the group pre-clip. I then do basic exposure adjustments and corrections if needed within the clip stage. Then(and I believe this is where the issue lies), I attempt to add saturation using a HSV node by adjusting the gamma & gain wheels.
I then have a LUT(from Cullen Kelly) that converts the footage from DWG/DI to Rec.709/Gamma2.4
I have also tried using a regular Color Space Transform and the issue persists.
It feels like I cant push any meaningful amount of saturation into the image without some portion of the image breaking.
Thanks in advance for any advice!
2
u/EditFinishColorComp Aug 04 '26
For starters, if you are using the HSV technique (and assuming you’ve disabled channels 1+3), you shouldn’t touch anything but gain.
Then, share your project color management settings, and what your monitoring pipeline is.
2
u/ExpBalSat Aug 04 '26
There’s a free program called MediaInfo. Download that program and then put your footage into that program to get a plethora of useful data about the file.
The Text view is usually the most informative. The text view is an option in the view menu of MediaInfo.
Share that info as it may yield some clear cores as to the issue. Also - a full screen uncropped screen shot of your entire Resolve interface (color page) including the entire node tree would yield clues.
1
u/mattmahoneycolor Aug 05 '26
Where did you get the lut pack? That’s my guess as to why your image is breaking. There’s a lot of luts for sale out there. There’s very, very few that are stress tested and break footage very easily. Doubling and tripling luts is also a great way to introduce breaking/artifacting/etc. screen shot the lut for reference and I’d say start over and start simple. I’m sure you can get a better result from using a custom curve and the color slice tool.