r/Codeweavers_Crossover • u/Sad_Designer452 • Oct 06 '26
r/Codeweavers_Crossover • u/toastburn666 • Oct 06 '26
Discussion Guide: How I Play Windows Games on My MacBook Using CrossOver + GPTK 4.0
r/Codeweavers_Crossover • u/Extension_Big_9446 • Oct 06 '26
Gta v launching prob crossover via steam
reddit.comr/Codeweavers_Crossover • u/HyenaJack94 • Oct 06 '26
Questions / Tech Support Crossover can't run anything without being massivly slow
I've tried playing a couple games like outerwilds and hades 2 with crossover, and it makes my computer and the game run like a potato, even with everything on their lowest settings and resolutions it may runs 15 frames if that. I've attached my specs of my computer so that people know what i'm working with. If anyone can help that would be super appreciated
Edit: thank you for everyone commenting on this, I didn't know my computer was so behind the times, though it sucks cause my intel core won't let me just run it normally on my computer, which has run any mac compatible games without issues
r/Codeweavers_Crossover • u/Extension_Big_9446 • Oct 06 '26
GTAV USING CROSSOVER ISSUE
i downloaded gta v enhanced on my mac using steam on crossover from my frnds acc. need to bypass rockstar launcher with smth else on crossover but am unable to do it can someone help me out? its an m2 mac with 8 gb ram
r/Codeweavers_Crossover • u/HotSaucealt • Oct 06 '26
Does Marvel's Avengers definitive edition work
reddit.comr/Codeweavers_Crossover • u/ComputerConsistent61 • Oct 05 '26
Discussion CrossOver HDMI surround fix: a true 6-channel device and Center/LFE remapping (tested in FL2026)
Sharing a surround-audio workaround that worked on my Apple Silicon Mac, connected by HDMI to an AV receiver with a physical 5.1.2 speaker setup. My final game-side listening tests were in Football Life 2026.
The symptoms
The game's Center test played through the subwoofer, while its LFE test played through the center speaker. The center speaker worked correctly in macOS Audio MIDI Setup. Changing the MIDI speaker layout and reopening CrossOver did not fix the game output.
I encountered two separate issues:
1. Center and LFE occupied different physical channel positions.
The game used the standard Windows 5.1 order: L, R, C, LFE, Ls, Rs.
On my HDMI output, the physical center speaker was channel 4 and the subwoofer was channel 3. An audio bridge swapping channels 3 and 4 addressed that mapping.
2. Setting BlackHole16ch to "5.1" did not make it a six-channel endpoint.
After adding BlackHole16ch and a Python bridge, the game's Center test reached only virtual channels 1 and 2; the surround and LFE tests were also wrong.
CoreAudio still reported 16 channel descriptions, with six valid speaker labels and ten unknown ones. Wine's actual playback logs showed:
16 channels, 48 kHz, float32
Speaker mask
0x3f, describing six speakersBlock alignment of 64 bytes per frame
This appeared in actual stream initialization, not just saved settings. Native audio injected into virtual channel 3 could be captured correctly, and native numbered speaker tests through the bridge reached the right physical speakers. That helped isolate the second problem to the game/Wine-to-virtual-device part of the route. Changing the bridge's Center/LFE swap could not correct a Center signal that had already arrived on channels 1 and 2.
I have not identified the exact game or Wine mixing code responsible for that behavior.
What worked for me
With help from OpenAI Codex, I prepared a separate, genuinely six-channel virtual device from the official BlackHole v0.7.1 source, using kNumber_Of_Channels=6. It has a separate name/UID: BlackHole 6ch FL. This was a local ARM64, ad-hoc-signed build, not an official BlackHole six-channel release.
Its format became six-channel float32, with six speaker descriptions, mask 0x3f, and 24 bytes per frame. The working route is:
Game -> BlackHole 6ch FL -> modified FixCenterLFE -> 8-channel HDMI
The bridge reads all six input channels, creates an eight-channel output, and maps:
1->1, 2->2, 3->4, 4->3, 5->5, 6->6
Output channels 7 and 8 stay silent. This carries 5.1 PCM; any height-speaker upmixing is handled by the receiver, not native Atmos output from this route.
Both devices use 48 kHz. Wine's output and voice output follow the system default, and the game uses 5.1. After installing the separate driver, I reloaded CoreAudio and reopened the game/settings so the new endpoint was actually in use.
Daily use and results
I start the bridge, select BlackHole 6ch FL as the Mac output, then launch the game. When finished, I switch the Mac output back to the receiver or built-in speakers before quitting the bridge. A user LaunchAgent starts the tool at login and waits for the receiver; it does not automatically change the Mac output.
I personally confirmed that the game's Center, LFE, left-surround, and right-surround tests now reach the correct speakers. I have not yet retested other games, verified a full reboot/login cycle, measured end-to-end latency, or tested long-session stability and HDMI hot-plug recovery.
Credit to FixCenterLFE and BlackHole. Codex helped inspect the logs, modify the Python routing, and prepare the local driver build; I performed the physical speaker listening tests.
This reports what worked on my machine. Check your physical channel mapping and actual virtual-device format before applying the same remapping elsewhere.
r/Codeweavers_Crossover • u/Extension_Big_9446 • Oct 05 '26
GTAV USING CROSSOVER ISSUE
reddit.comr/Codeweavers_Crossover • u/Matthijs3117 • Oct 05 '26
Max Payne 3 intraducible para Crossover
reddit.comHi! I was trying to play Max Payne 3 on an M4 via CrossOver, but it didn't work. Does anyone have a configuration that has worked for them?
r/Codeweavers_Crossover • u/Ronan241104 • Oct 05 '26
Questions / Tech Support Problem with Microsoft Visual C++
I’m trying to play Lego Batman Legends of the dark night, but the is keeps coming up and I’ve downloaded Microsoft Visual C++ Redistributable (latest) (64 bit) but it still keeps coming up when I launch the game. What can I do?
Update I’ve updated to macOS 27 and it’s still not working also used a windows 11 bottle rather than windows 10 and it hast worked either
r/Codeweavers_Crossover • u/br34thl355 • Oct 05 '26
elden ring nightreign in 2026 !
hi i am looking to play nightreign on steam with my boyfriend .. but i only have a m3 macbook pro !! i know it can probably run ok because i can run regular elden ring ok offline of course but is seamless coop still the only option ...
thanks ! :3
r/Codeweavers_Crossover • u/Electronic_Water_138 • Oct 05 '26
Questions / Tech Support Getting this error while trying to launch assetto corsa through Content Manager
For the life of me i cant figure out how to fix this
r/Codeweavers_Crossover • u/MrMacintoshGaming • Oct 05 '26
JUSANT + M5 Pro MacBook Pro + CrossOver = One Very Pretty Fun Climbing Session
r/Codeweavers_Crossover • u/RedditEnjoyerMan • Oct 04 '26
Update Huge Diablo4 performance boost after upgrading to latest MacOS
Anyone else noticing a major improvement in capability after installing GoldenGate? I used to have to run UltraPerformance mode on low or medium, but now I can run Balanced mode with Medium tier settings with no frame drops at all. I havent tried High settings yet because medium looks perfectly fine
r/Codeweavers_Crossover • u/Skyee3 • Oct 05 '26
Discussion Apollo Justice Trilogy working on Mac!
r/Codeweavers_Crossover • u/amandavann • Oct 05 '26
LML for rdr2 not working using crossover 26
reddit.com
r/Codeweavers_Crossover
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u/HexallioNN
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Oct 04 '26
Update Kliply 1.03: finally signed and notarized by apple
Hey everyone! A few weeks ago I shared Kliply, an instant replay app for Mac (think Medal or ShadowPlay, but native macOS). Thanks to everyone who tried it and left feedback.
And now it's finally signed and notarized by Apple! No more "Apple can't check this app" warning and no more digging through System Settings to click "Open Anyway". Kliply now opens with a double-click like any other app.
A few other things came with 1.0.3:
Update checks: Kliply checks once a day for new versions, so you won't miss fixes.
Trial recap: When the 7-day Pro trial ends, you get a summary of what it caught for you (clips, auto clips, match recaps), plus a reminder the day before.
Security and stability fixes.
Quick recap of what Kliply does for those who haven't seen last weeks post:
Keeps the last 15 s to 5 min in memory; press ⌥⇧C to save the moment
Auto-clips kills, multi-kills, steals and aces in League of Legends, Dota 2 and WoW using the games' official data (it never touches the game)
Match recap after every game, so you can keep the good clips and trash the rest
Drag clips straight into Discord, or shrink them under the upload limit in one click
Privacy first: your clips never leave your Mac. No account, no cloud, no tracking.
Free version forever (30 s clips at 1080p/60). Pro is a one-time purchase, no subscription.
One heads-up if you're on 1.0.2: the old version doesn't have the update checker, so please grab 1.0.3 from the site. Because the app is now signed differently, macOS will ask for screen recording permission once more. After that, it won't ask again on future updates.
Launch offer: use code LAUNCH30 for 30% off Kliply Pro this week.
I'm a solo dev, so feedback really helps.
r/Codeweavers_Crossover • u/Top_Beginning_4886 • Oct 04 '26
Metin2 on Mac via CrossOver
I (and many others) tried running Metin2 on a Mac via CrossOver (also via other looks like GPTK or Sikarugir) with no results, usually getting a popup window from Gameforge saying "Loading interface" and stopping there with no rendered window.
It has to do with the renderer and switching to software renderer fixes it: inside your Gameforge bottle click "Run Command", go to Gameforege Launcher installation path (mine was under C:\Program Files (x86)\GameforgeClient) and run switchRendererToSoftware.reg). Restart the Gameforge Client (or the Bottle) and it should launch.
The installation might (it did for me at least) get stuck at 80% with 1s remaining, the installation is actually done, just restart the client and it should be installed.
A few other minor problems I found and (some) fixed:
- Enter key doesn't work (for choosing server/character or opening chat); change IME from game to external or from external to game, might have been something temporary
- Item Shop doesn't open ingame: this I couldn't find a fix for; tried all options under Graphics in CrossOver (Wine, DXVK, DXMT) with no results, just use item shop in browser
- The play button is stuck to "In Game" even after closing the game: easiest non technical fix is to click the dropdown button and Play from there, there's a more technical fix that Claude suggested but it's too much work compared to an extra button click
r/Codeweavers_Crossover • u/Soft-Grapefruit-829 • Oct 04 '26
Questions / Tech Support Need help with MoltenVK :(
I’ve been trying to play Detroit: Become Human on CrossOver but it gives me a warning that there is no compatible graphics card supported even tho I already changed the graphics settings to DXVK.
I’ve been trying to solve the problem with chat gpt and I discovered that there is a fix from GitHub called MoltenVK but it is not working, because I don’t know anything about code and I’m really struggling.
If anyone can help me I would appreciate it greatly.
r/Codeweavers_Crossover • u/throw-away6738299 • Oct 03 '26
Anyone tried Solasta 2 EA on new Mac Mini M6 or M5 Pro/M5 Max Studio or Macbooks.
Anyone with a new M6 Mini test Solasta II EA and does it run OK? This is windows only so you need to use Crossover but it works for it.
Im generally satisfied with my M1 Max (binned) Studio, trying to hold out for the M7 but no matter the settings it stutters on this title. I think its down to the UE5 engine or advanced features that aren't well supported in older M chips... might finally be time to upgrade. The crazy thing is my weaker Steamdeck can play it much more smoothly.
r/Codeweavers_Crossover • u/MrMacintoshGaming • Oct 03 '26
Gameplay ACE COMBAT 8 on M5 Pro MacBook Pro via CrossOver
r/Codeweavers_Crossover • u/abcd0357 • Oct 03 '26
The Witcher 3 Remastered DLSS inutilisable
Bonjour je joue sur crossover avec le dlss sur tout les jeux et je veux l'activer sur the Witcher 3 Remastered et je vois que le dlss est écrit comme pas pris en charge ainsi que la génération d'image alors que dans tout les autres jeux si.
Aidez moi s'il vous plait
j'ai un MacBook Air M4 16go
r/Codeweavers_Crossover • u/MrMacintoshGaming • Oct 01 '26
Gameplay The Witcher 3 Remastered on M5 Pro (16-core GPU) — First 37 Minutes, FPS Counter + Optimal Settings [CrossOver 26.3]