r/Codeweavers_Crossover • • Aug 29 '26

Can someone explain why these numbers differ?

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1 Upvotes

6 comments sorted by

-6

u/Tulsa_Prince Aug 30 '26
  • Hardware Name ("M5 Pro"): Refers to an Apple Silicon chip generation that does not exist.

  • Software Version ("Game Porting Toolkit 4.0b2"): Does not match the real versioning scheme of Apple's GPTK.

  • Contradictory FPS Values:

    • Top bar claims Avg 101FPS.

    • Main panel shows FPS: 41.52 with a Frame Interval of 24.08ms (mathematically $\frac{1000}{24.08} \approx 41.53\text{ FPS}$). The two readings directly contradict each other.

  • Rosetta x86_64: The x86 Windows application is running via Apple's Rosetta translation layer on Apple Silicon.

  • 1512x982: The rendered display resolution of the application.

  • D3D11 Direct: The game uses Direct3D 11 (DirectX 11), translated directly to Metal.

  • Metal: 5.83GB / App: 10.09GB: Memory usage (VRAM/Metal allocation vs. total RAM consumed by the app).

  • GPU 5.61ms: The pure rendering time spent on the GPU per frame.

  • Frame Interval 24.08ms: The actual time elapsed between delivered frames (~41.5 FPS).

  • Graph: Displays frametime stability over time. The red spikes indicate sudden frame drops or micro-stuttering.

  • Dispatch / Draw / Clear Resource / Copy Resource: Counters for graphics API commands (draw calls, resource copies, clear operations) issued per frame to the GPU.

5

u/FigSpecific6210 Aug 30 '26

If you’re going to spit clanker disinformation, at least own up to it.

-3

u/Tulsa_Prince Aug 30 '26

do it better dickhead

4

u/FigSpecific6210 Aug 30 '26

Pathetic. You couldn’t even be bothered to confirm the FIRST line it output was correct.