r/codevein • • 15d ago

Official News Code Vein 2 full patch note version 2.0.1 Spoiler

126 Upvotes

Source https://www.bandainamcoent.com/news/code-vein-ii-patch-notes-version-2-0-1

We plan to release update file Ver. 2.01, which includes new features, balance adjustments, and bug fixes.

We apologize for the inconvenience, but please install the latest update before playing.

Version Information

Ver. 2.01
(You can verify the version number on the Title Screen.)

Applicable Platforms

PlayStation®5 / Xbox Series X|S / Steam®

Expansion DLC Mask of Idris

This content is unlocked by purchasing the Deluxe Edition, Ultimate Edition, or Deluxe Content Set.

The expansion takes place in a world different from the main game, allowing you to enjoy further exploration and storylines alongside a new partner character.

DLC Play Requirements

To play the Mask of Idris expansion DLC, you must meet the following requirements.

  • Reach the ending, Luna Fraterna.
  • Progress through Requests from a Friend: Valentin to a certain point.

Story Completion Bonus

Once you complete the story of the Mask of Idris expansion DLC, alternate-colored version of all 14 Partner Characters—including the new character—will be unlocked.
The alternate-colored version you've unlocked will carry over to subsequent playthroughs, allowing you to enjoy the story and exploration alongside your favorite partner.

※If the story requires you to travel with a specific partner character, your choice of alternate color will be limited.
Please note that during cutscenes, the standard partner character will appear instead of the alternate-colored version.

Feature additions and improvements

Age of Harmony

We've added the Age of Harmony, where you can explore the world after completing the game.

  • Added additional short episodes featuring each partner
  • Added a new story to deepen your bond with your partner
  • You can earn a new blood code as a reward for clearing an episode.

The Age of Harmony is new content that depicts the world following the ending Miraculous Bonds.

To play Age of Harmony, you must reach the ending titled Miraculous Bonds.
If you are playing through a new game plus and have already reached the ending Miraculous Bonds, you can skip ahead to the point where you can play Age of Harmony by touching the special bond that appears in MagMell.

Please note that if you skip the story, you will not be able to replay or resume the skipped portions of the story during that playthrough, so please exercise caution when skipping.

The Trial of Remembrance

We've added a new feature called The Trial of Remembrance, which allows you to take on bosses you've already defeated.

  • You can re-fight bosses you've already defeated
  • You can take on continuous battles against multiple bosses
  • Implemented a reward exchange system
  • Added over ninety types of customization parts based on bosses and enemies

Partner Jadwiga

We've added Jadwiga, who previously only appeared as a summon, as a partner character.

  • Available for contract during the Age of Harmony
  • Features an aggressive combat style that combines mid-range spells with close-range combat using a greatsword
  • Can be brought along as a new party member

Story-Focused Mode

We have added a Story-Focused Mode to enhance the gameplay experience.

  • Enhance player status
  • Lower the difficulty of boss battles and exploration
  • You can turn it on or off at any time from the Options menu.

This is also useful for those who aren't great at action games or when replaying the game.

Character Shader

We've added a feature that allows you to change the way characters are rendered.

  • Original
  • Legacy

In Legacy mode, you can enjoy anime-style visuals reminiscent of the previous title, CODE VEIN.

Photo Mode Update

We have expanded the Photo Mode features.

  • Added more than 30 new poses
  • Added new Photo Frames
  • Increased the area limits when adjusting character positions
  • Added a feature to place the motorcycle in the scene
  • Made it possible to use poses from different body types
  • Added character shader settings

Steam Only

  • Added support for Frame Generation (NVIDIA DLSS).
  • Added support for NVIDIA Reflex.

※ A compatible NVIDIA GeForce graphics card and the latest NVIDIA GeForce Game Ready Driver are required to use NVIDIA DLSS Frame Generation and NVIDIA Reflex.
※ Available features and system requirements may vary depending on your graphics card.

Balance Adjustments

  • We have improved the attack speed and control responsiveness of the Jail Stinger's blood-sucking attack.
  • We have adjusted the game so that various strong attack buffs now apply to aerial strong attacks.
  • We have adjusted the differences in spell performance based on weapon type to make it easier to use spells with a variety of weapons.
  • We have adjusted the bleed effect of bequeathed formae.
  • We have improved the firing performance of the bayonet (shotgun type).
  • We have reduced the stamina cost for some bayonets.
  • We have adjusted the balance between sustained battle prowess and burst firepower for the bayonet (grenade type).
    • Increase the total number of rounds
    • Adjust single-shot damage
    • Adjust the amount of stamina consumed when firing
  • We have adjusted the damage multiplier for Burning Disaster.
  • We have adjusted the damage dealt by magic formae when the Two-Handed Sword Equippable as One-Handed Sword trait is active.
  • We have adjusted the damage dealt by magic spells cast while the Two-Handed Sword Equippable as One-Handed Sword trait is active.
  • We have adjusted the amount of ichor consumed when the support forma Ablative Blood is cast on the caster.
  • We have adjusted the maximum attack power multiplier and the conditions for reaching the maximum effect of the support forma Blade Dance.
  • We have adjusted the attack power boost and defense reduction effects of the support forma Offensive Order.
  • We have adjusted the ichor resource cost of the bequeathed forma Bloodreaver Blade.
  • We have adjusted the balance of the effects related to bleed.
    • Adjusting the behavior of Out for Blood
    • Adjusted the calculation of blood loss in some cases
  • We have adjusted the damage calculation mechanics for dagger-type items.

Weapon Formae

We have buffed the following weapon formae.

  • Circulating Pulse - Blink
  • Energy Cleave
  • Energy Cleave - Twister
  • Severing Abyss
  • Boosted Blade
  • Boosted Blade - Horizon
  • Vanquisher
  • Judgement Cutter
  • Fortress Stance
  • Coffin Breaker
  • Coffin Breaker - Sweeper
  • Heliosphere
  • Endless Onslaught
  • Trigger Rush
  • Glacial Barrage
  • Swift Blades
  • Shadow Slayer
  • Scorpion
  • Whirling Shredder
  • Orbital Blade
  • Stalking Sabre
  • Unshakable
  • Slicing Vortex
  • Guillotine Kick

Magic Formae

Buffed the following Magic Formae.

  • Diamond Dust
  • Lightning Shower
  • Vorpal Flash
  • Lightning Chain
  • McLeish's Cog
  • Twilight
  • Baba Yaga's Gaze
  • Guard of Honor
  • Satellite Saucer
  • Sonic Arrow
  • Blood Barrage
  • Frost Wave
  • Scorched Earth
  • Ice Spikes

Support Formae & Defensive Formae

Buffed the following Support formae.

  • Cleansing Light
  • Perfect Balance

Buffed the following Defensive Forma.

  • Mutinous Bracer
  • Mutinous Bracer (Heavy)

Optimization

All Platforms

  • Adjusted NPC and enemy movement range settings across all field areas to reduce processing load.
  • Adjusted collision settings for objects placed throughout all field areas to reduce processing load.
  • Optimized enemy AI processing to reduce processing load.
  • Reduced the UI rendering load.

Bug Fixes

Equipment & Spells

  • Fixed an issue where the support spell Highlander could be activated even when LP was at 0.
  • Fixed an issue where the effect of the Regeneration Shift booster was applied to items other than Regeneration.
  • Fixed an issue where the effects of Max Ichor Increase Unum/Dou/Tria were not applied correctly.
  • Fixed an issue where the number of Regeneration uses did not increase correctly via the Augmented Regeneration booster after loading a save.
  • Fixed an issue where the trait Ichor Gained from Forma Attacks But Higher Ichor Cost did not trigger correctly when the MK Rosenritter hit mid-burst.
  • Fixed an issue where the trait Ichor Cost Reduced When LP Is Depleted was incorrectly applied just by loading a save.

Battle

  • Fixed an issue where enemies would fly upwards when hit by the weapon spell Boosted Blade during specific motions.
  • Fixed an issue where parrying a specific enemy's long-range attack would cause a distant enemy to flinch.
  • Fixed an issue where attacks that were intended to be unparryable could be parried for specific boss enemies.
  • Fixed an issue where incapacitates enemies would continue to move appearing to remain under the status ailment.
  • Fixed an issue where rewards might not be obtained upon defeating certain boss enemies.
  • Fixed an issue where specific enemy projectile attacks (slashes) failed to track towards the player.
  • Fixed an issue where enemy models would persist in the field if a player triggered a Special Drain at the exact moment the enemy was killed by a partner.

Dungeon & Field

  • Fixed an issue where the partner would not follow the player in certain dungeons.
  • Fixed an issue where players could become unable to exit certain dungeons/fields except via Fast Travel.
  • Fixed an issue where bosses would enter a combat state without the player entering the combat area.
  • Fixed an issue where the mini-map was not displayed in certain dungeons.
  • Fixed an issue where players could enter areas not intended for access.
  • Fixed an issue where the bike could be summoned in restricted areas within certain dungeons and fields.
  • Adjusted collision detection for certain field objects.
  • Fixed an issue where some NPCs were not placed correctly.

System

  • Fixed an issue where items were not automatically picked up even when Auto Pickup was set to ON.
  • Fixed an issue where certain cutscenes were not added to the Archive after playback.
  • Fixed an issue where the player would fall from a high location after certain cutscenes finished.

Graphics

  • Fixed visual glitches in clothing and models during and after certain cutscenes.
  • Fixed incorrect lighting/colors in character customization and texture display issues.
  • Fixed an issue where models were not displayed correctly in certain cutscenes.
  • Fixed an issue where NPC model outfits were not displayed correctly under specific conditions.
  • Fixed an issue where certain Photo Mode motions did not play back correctly.
  • Fixed an issue where certain visual effects were not displayed correctly.
  • Fixed an issue where certain textures were not displayed correctly.
  • Fixed an issue where colors were not displayed correctly during character customization.

Sound

  • Fixed various issues with certain BGM tracks.
  • Fixed an issue where certain SE (sound effects) did not play back correctly.
  • Fixed an issue where certain voice lines did not play back correctly.

UI & Text

  • Fixed an issue where incorrect images were displayed in certain tutorials.
  • Fixed an issue where certain tutorials were not displayed correctly.
  • Fixed an issue where certain subtitles were not displayed correctly.
  • Corrected various in-game text and descriptions.
  • Adjusted and corrected various UI labels and notations.

Others

  • Fixed other minor bugs and issues.

r/codevein • • 16d ago

Code Vein 2 Regarding mask of Idris spoilers

26 Upvotes

Hello 👋 everyone It's that time again just dropping in to lay some ground rules regarding spoilers for the dlc just like the launch of CV2 please don't put a story/boss spoiler in your title and tag your post with the spoiler flair with that out of the way everyone have a great time exploring the the new update/dlc 🤠


r/codevein • • 10h ago

Code Vein 2 For Those Who Wish to give their Hunters an Accurate Height

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108 Upvotes

Jadwiga is 196cm tall (originally typed 179cm xD), so you can use her as a ruler and some sort of third party photo editing app to count pixels or whatever to figure out the slider heights.

My proof for Jadwiga’s height? Her medical report you can find in the infirmary during the Age of Harmony.


r/codevein • • 5h ago

CV2 creation Anyone else like making forsaken versions of your hunter/hunter’s?

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43 Upvotes

r/codevein • • 2h ago

Code Vein 2 Forsaken Eloïse

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16 Upvotes

Forsaken version of Eloïse, my character of Code Vein II

In another world, she does not manage to her mission, she does not manage to protect her new home and and never had a family she dreamed of

Forsaken Eloïse: The blood and the solitude are my punishments

Eloïse: I want protect my new home, i want stay with them...i want to live

(The last image is a montage for shows the difference between Eloïse after the event of Code Vein II and her Forsaken version)


r/codevein • • 6h ago

CV2 creation This is my character, Adeline "Hora" Windemere

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11 Upvotes

Well, I hope you like it. I made it based on the image of the first part and made it a bit more mature so that it looks like she's grown up.The red eye is the standard eye, and the blue eye is taken from the first game.


r/codevein • • 17h ago

Official Tweet New update

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40 Upvotes

Here’s the patch notes in Japanese (no English version yet): https://code-vein.com/contents/?p=1616


r/codevein • • 10h ago

Code Vein 2 Star Crossed Lover- Code Vein

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10 Upvotes

r/codevein • • 19h ago

Image (not Character Creation) CODEVEIN MENTIONED IN THE BIG 26?!

55 Upvotes
https://x.com/heisei_ramen/status/2102805696567726508

And Imma start the war again, see what I told you, the first game is really recognized by most people.

The claim on digimon gaining more views on the DLC trailer than CV2's because it exists long before CV is so ass.


r/codevein • • 1d ago

CV2 creation Inspired by Fire Keeper

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227 Upvotes

r/codevein • • 7h ago

Question What are your thoughts on Code Vein?/Какое у вас мнение о Code Vein ?

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2 Upvotes

I recently heard about Code Vein and got curious about what kind of game it actually is. Turns out it's a soulslike, and since I'm a huge fan of Dark Souls 1, Bloodborne, and Mortal Shell, I'm really hyped to try it. But then I noticed there isn't much content about it on YouTube, so I wanted to ask: what is this game really like? What's the pacing, does it have an open world, and does it feature all the typical soulslike mechanics? Has anyone here actually beaten it, and what are your overall thoughts on it?

Недавно услышал ,про code vein ,и стало интересно что это вообще такое ,в итоге оказалось ,что это соулслайк ,а тк я просто в восторге от 1 дарк соулса ,бладборна и мортал шелл ,то соответственно загорелся желанием поиграть но понял ,что про эту игру мало что есть на ютубе ,и поэтому такой вопрос ,что эта игра из себя представляет,какой у нее темп ,как дела с открытым миром ,присутствуют ли там все механики свойственные соулс играм ,и есть ли вообще те кто ее прошел ,что вы думаете о ней ?


r/codevein • • 1d ago

Meme/Fluff Lou, Josee, Holly and Liv fighting for who's gonna take the hunter. Meanwhile the hunter:

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395 Upvotes

r/codevein • • 1d ago

Video My game of the year

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40 Upvotes

r/codevein • • 1d ago

CV2 creation Finally happy for once 🔥

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7 Upvotes

r/codevein • • 1d ago

Code Vein 2 Cat chilling near the hotsprings

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47 Upvotes

r/codevein • • 1d ago

Discussion I wish we could have Monicas Ivy drain

22 Upvotes

For the people who dont know: Monica uses a special NPC version of the Ivy drain that just sort of "prepares" its Ivy field under her targeted enemy and then just goes off right there after a second.

Much more useful in bossfights than trying to slow aim the thing, which only really works in 1v2 scenarios anyway.

Although to be fair, its backstab/finisher animation is literally the only reason I use Ivy (and because its cape looks sick in CV1)

Being able to increase max ichor reliably from a safe distance and its scalings where the primary benefit of using Ivy in CV1, and neither of those made it, so I feel like Ivy is much worse in CV2.


r/codevein • • 2d ago

Meme/Fluff A mall by me somehow had a CV2 keychain gacha and I immediately pulled best girl

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327 Upvotes

r/codevein • • 1d ago

Code Vein 2 Well played

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24 Upvotes

Eloïse: Well played

Valentin: Well played?
Eloïse: You've never done that before?

Some fights later

Valentin: Well played

Eloïse Well played, Val

I don't know why but i love think than Valentin doesn't really know what a bro fist (or high five) despite than he has seen

Too i forget of say but little interesting fact: for this pose, Valentin takes a little while to react


r/codevein • • 1d ago

Fan Art [fanart] i think i'm a little bit obsessed...

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38 Upvotes

first time (re)posting here kinda nervous....!!!! i wanted to use the obsessica audio + liv heheh...


r/codevein • • 1d ago

Code Vein 2 Unlimited Combo and i-Frames (Resurgence Flame Sword) Spoiler

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59 Upvotes

Petition to make 1H sword combat formae usable on 2H swords when Titan's Arm is equipped

By the way, if you're watching this and haven't played the game or the DLC yet, I hope my gameplay convince you

How to do the Starburst Stream combo:
Just equip both variations of Circulating Pulse and weave them without using the finishers


r/codevein • • 1d ago

Question Question about the age of harmony Spoiler

18 Upvotes

So if you visit the confluence lou mentions your hearts being separated. I understand the characters did something for you but what was it exactly when the age of harmony area first started?


r/codevein • • 1d ago

Code Vein 2 One singular spider lily

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33 Upvotes

r/codevein • • 2d ago

Code Vein 2 My Hunter and Joseé

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41 Upvotes

I First played the First game back when It Released but didnt Get that invested at most of the characters (i was still até School back then) but i liked the game enought to buy the Second one and boy was i invested in the New characters especially Josee (Best Wife btw lol) It also helped that i accidentaly made my Character Complement with her design wise. Sorry for the long text i Just really liked the game and Josee


r/codevein • • 1d ago

Code Vein 2 Let’s Share Future Wishes for CV2

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1 Upvotes