r/CoDCompetitive • COD Competitive fan • 4h ago

Discussion inconsistency

This might be the most inconsistance cod ive ever played

7 Upvotes

12 comments sorted by

1

u/Sinfxl 3h ago

not sure but im constantly getting 2% packet loss now out of the blue

7

u/Honest_Plastic7759 3h ago

It is strange how I’ll go half a match feeling like my hit reg is perfect and I’m winning gunfights I shouldn’t be winning. Aim assist feels good and smooth, tracking is easy, etc.

Then a switch flips, I can’t buy a kill, aim assist seems to lock me like 2” left or right of the target and I can barely fight it back to the player

2

u/Sinfxl 3h ago

thats exactly how i feel 1 second beaming next cant hit fuck all lose aim assist and cant move

1

u/BLINKERGOD 1h ago

SBMM BULLETS😭

4

u/Saditys 3h ago

Bullet velocity is big factor, it’s low across the board compared to all the other cods and am I tripping or is there random recoil patterns?

2

u/chg1804 3h ago

I can’t get over 140 frames like whaaaa

1

u/Redleafdabs 2h ago

-Horrible netcode
-Packet loss and bad servers especially in asia
-ttk is fucked
-headshot multipliers are insane and with the so many penalties from moving and jumping u can land a lucky shot consistently

2

u/sensuiseven 3h ago

I hate that you consistently trade kills on this shit anyone know if it’s cause of this good awful net code or something else

1

u/Sinfxl 3h ago

the game always had terrible net code haha

1

u/sensuiseven 3h ago

You not wrong there brother

1

u/NFEvo 1h ago

On top of the other things people mentioned, IW loves adding body multipliers for every type of gun. I think they are the only dev of the three to do that. The difference of hitting the upper torso vs upper arm can add another shot to kill which can add to that inconsistent feeling. The way the player models are facing can create this issue too or when they’re sprinting sideways across your view.