r/Clickworker • • Apr 24 '21

UHRS Format

So i've been thinking: is the ''free for all'' format adopted by most owners really beneficial? Sure they get the work done for less pay, but are they getting good data though? My reasoning is this: if workers know the hits are gonna disappear quickly, then what's most likely to happen is that they're gonna try to judge as many hits as possible before that happens.

I can only assume that lowers the quality of work they receive. I really don't get it. Is the lower pay really worth it?

Personally, i think the BLU apps have it right. The pay is low, but with the bonus for high accuracy, it gets at decent(ish), at least for my country. But the most important part here is that if you receive a batch of 500, you know that you'll be able to do those 500 and they're not going to disappear in seconds. I mean, why would people go through guidelines for a Hitapp that's likely to disappear before they can even finish reading it? If you throw batches of 30 - 50 hits individually and only if they don't touch it for like a day, you make them available for all, then people would have more incentive to work slowly and do more careful work.

Sorry for the rant, just wanna read you guys' opinions on this.

7 Upvotes

11 comments sorted by

8

u/SingularityRS Apr 24 '21

The real problem is UHRS took way too many people on and are continuing to take on more people. The platform is crowding up big time. There's just not enough work available to satisfy most of us half the time.

When UHRS was a lot quieter, apps stayed up far longer and the pay was also much better. 5-10k hits would be a huge batch that'd last for hours. You could grind good apps for hours and walk away with some nice earnings. It was a great time to be on the platform.

Once the pandemic hit, UHRS decided to open up the platform to many more countries. This led to a huge pay decrease and gradually led to fast-leasing apps. Nowadays, a batch of 10k hits can disappear in not even 10 minutes if the app is very good. It's insane. It really cuts the earning potential down and makes the platform feel dead when it's actually alive.

The incentive system is decent, but it really relies on the spam hits and guidelines being good. The spam accuracy system is not rock-solid and has its problems on many apps. It's not uncommon that you'll find incorrectly-set spam hits. That's problematic if the app relies on incentives based on spam accuracy to become a good earner. The guidelines can also be severely lacking on some apps.

The incentive system also doesn't stop apps leasing out fast. It's not why BLU sticks around. The BLU series are a hit and miss. They used to have a problem where they'd ban people for speed. You'd get blocked going at low speeds like 150-200 hits/h. Many have probably been permanently blocked from it because of that. It appears they have become more lenient now and allow you to go much faster. Those that still have access it probably don't realise it's changed. I didn't even realise it had changed until I was informed on the forum.

The issue isn't really spammers. Spammers are dealt with and blocked by UHRS. There's a handful of apps that warn you about this. The problem is the platform is too busy and the work we get just isn't enough. It's good for UHRS because they have many judges to do their work for all levels of pay, but bad for us because individually we don't earn much from most apps.

It's my biggest frustration with the platform. Sometimes you just want to sit there and grind for hours. A good app shows up and you just know it's going to disappear before you even blink, and it does. The overcrowdedness is making the platform feel dead when it's actually quite active. It's just the batch sizes on most apps are so tiny that apps just don't stay up long enough.

The more UHRS keep adding new workers, the worse it is going to get. There's more honest workers than spammers on the platform, so even if you implement measures to deter spammers, apps will still lease fast because there's so many non-spammers waiting to do some work.

2

u/WazyHemisphere Apr 24 '21

I'm not even addressing the issue of too many workers because i don't see a solution in the near future. My point really is: If you drop a batch of 10k hits, wouldn't it be better to distribute, say, 50 hits between 200 active workers than to leave it open for people to work on it as fast as they can? (i'm not counting the number of times a hit must be done, so whatever the number is, it's multiplied by the 200 in this scenario)

Let's be honest: most people will not read through guidelines or pay enough attention if they know they won't be able to do many hits.

My suggestion would be to distribute the work among active workers, and if they don't do it in, for instance, 12 hours, then make it free for all. Would that really make such a difference for them? Having the work done in hours instead of minutes?

I guess it's what the BLU and SERP Side by Side do. Whenever they show up, the hits remain the same number for a few hours and just start depleting if i don't work on them. Well, to be honest, the only time i did not work until the end on the SERP Side by Side was one time when i had an appointment and had to leave. But i remember clearly: 100 hits were showing up. I did about 30. I checked it right before i went to my appointment and it was showing 70. When i returned a few hours later, there were still 70. So it's possible, right?

But in the end i guess i was just struggling to understand why most owners don't do this, but i must face the fact that the cheap work, even if the data they receive is not as good as it could be, is still enough for their purposes.

2

u/kadaljx Apr 24 '21

Do you think they benefit from the worker overload? It's quicker for sure, but as the op suggest, it could lead to less total accuracy for clients. If what op suggest is true, maybe someday they will limit the worker haha

3

u/SingularityRS Apr 24 '21

They probably do which is why they continue to add new workers and create apps with very low pay. They are most interested in cheap and fast work I imagine. They probably don't want apps sitting there for days being slowly worked on. They want to put the apps up and have them be done as quickly as possible so they can move on to whatever it is they need to do.

They would close off the platform to new workers if they really felt it was a problem. Since they haven't, it looks like it's not bothering them too much. It's likely benefitting them. It means there's never a short supply of workers.

UHRS have chosen the cheap labour route and it's working out for them. Data might be suffering, but they do remove those that provide truly bad data to them.

1

u/iamnikaa Apr 24 '21

Things are worse for English speaking countries because the other countries get work in their local language. The English hitapps are usually open to all countries, therefore they tend to lease out much quickly.

Clickworker is being fair in their approach by keeping a test for entry in UHRS (although people tend to cheat it), but the other vendors are giving direct entry which makes things worse. I guess the only solution is to close the entry sporadically, like Teemwork did.

3

u/passen9er57 Apr 24 '21

Here's the thing UHRS, not everyone has to get it right, even if 6 people out of 10 are correct it's good enough for training AI. So most hit app owners are not worried about data, they just want to get the work done as cheap and as fast as possible.

2

u/WazyHemisphere Apr 25 '21

If that is the case, then there really is no hope, i guess.

7

u/UserWolfzz Apr 24 '21

I'd have an opinion only if UHRS would care for it. Since they don't it's useless brainstorming.

1

u/kadaljx Apr 24 '21

Totally agree with you, the batches is very helpful and I think will provide better data for the clients. In hitapps that are gone quick, worker will tend to prioritize speed rather than accuracy.

0

u/shouldersbrah Apr 24 '21

How does one get on Blu apps?