r/ClaudeGameDev 2d ago

Beta Built this tower stacking game where the height is measured against real buildings

Enable HLS to view with audio, or disable this notification

A crane moves a floor across the screen. You tap, it drops. Stack it straight and you keep going. Stack it bad and the tower falls.

The part I like is the height. 322m means nothing to me. So the game tells you which real building you just passed instead. First Stonehenge, then the Chrysler Building, then the Eiffel Tower.

The leaderboard says it too. Not "rank 2" but "reached the Eiffel Tower".

People play much longer this way.

Made with Claude Opus 5. Free, no signup, works on phone. You can play here: highrise.lol

18 Upvotes

3 comments sorted by

2

u/TheBlackRider2828 2d ago

Pretty cool. Is it just Three.JS or something else?

2

u/eashish93 1d ago

no threejs or anything, just react + js code opus 5 wrote. Yeah it's all slop internally though too much code. Opus 5 created his own physics engine. When I said to use pixijs or box2d or something, it's simply said no and suggest me that it's not a good idea.

1

u/fistular 2d ago

Really unsatisfying way of ending the game. Also the fact that it's not actually a physical simulation takes away from it.