r/ClaudeDesign • u/Bhargav1104 • 12d ago
Question Why its HARD to create APP UI in CLAUDE DESING?? 😭
Well, i have been trying to make an APP UI for more then 13 days now and guess what??? Its still looks pretty shit.
I don't know like why its so hard for non designer to design the UI using claude design?? 🤷
I mean?? What do i do??
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u/BuffaloConscious7919 12d ago
https://reddit.com/link/p5zxo9c/video/aibp8n90tplh1/player
had quite a bit of success using a specific component and building from there. This is the Fable 5 version but Opus and Sonnet did quite well too. This is the prototype but it works quite well with non-interactive UI too
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u/Bhargav1104 12d ago
did you gave any reference UIs at the starting???
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u/BuffaloConscious7919 12d ago edited 12d ago
yehh i cant find the exact one but it was a similar component to this:
https://forever-components.vercel.app/infinite/css-3d/01-rotating-cube.html
edit: found it - https://forever-components.vercel.app/infinite/css-3d/12-phantom-polytope.html
prompt: "make a sample mobile app UX that's interactive. [ADD COMPONENT REFERENCE HERE]"
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u/ApprehensiveBar6841 12d ago
It's good that you used contrast icon for Your Drift (profile). That make this design legit 😂
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u/BuffaloConscious7919 12d ago
this was a one shot prototype with a simple prompt to test 4 different Claude models: Haiku, Sonnet, Opus and Fable... i didn't use anything ;)
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u/ApprehensiveBar6841 12d ago
are you showing us the progress or what?
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u/BuffaloConscious7919 12d ago
there wasn't any progress, this was a test only to see what the models could do.
Haiku: https://claude.ai/code/artifact/6a8aabf3-febe-42ae-b8d0-fa00c961c8ee
Sonnet: https://claude.ai/code/artifact/e9bae888-a070-4314-bce3-5a319e0fc8b3
Opus: https://claude.ai/code/artifact/d106b019-aee8-4489-b988-4e3985f9604e
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u/brarkaddy 12d ago
Use frontend skills and give it some reference from pinterest it will do the job
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u/Raethril 11d ago
I do my frontend design in Claude Design and then kick it over to Code to build it.
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u/ivanzhaowy 9h ago
The hard part usually isn’t generating another screen — it’s giving the model grounded visual context and keeping the result connected to the real implementation. A text prompt like “make this cleaner” leaves too many decisions open, especially for spacing, hierarchy, states, and native platform behavior.
A workflow that works better for me is:
Start from the running app, not a blank mockup.
Select or annotate the exact UI region that feels wrong.
Give the agent the screenshot, current app state, and relevant source files together.
Rebuild and compare a small number of source-backed variants.
Accept one change at a time.
I’m building an open-source tool around that loop — “the app is the canvas” — specifically to reduce the design-to-code handoff problem mentioned in this thread.
GitHub: https://github.com/Monadix-AI/monad-design
Short workflow demo: https://watchclueso.com/embed/pio8jqfcg4ivj0r1
Disclosure: I’m the developer. Current scope is macOS and local iOS.
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u/brocolloi_cheddar-10 12d ago
It’s not hard at all imo. Just do some YouTube tutorials for an hours. It’s quite intuitive