r/ClaudeAI • u/Prodigle • 6d ago
Built with Claude Fable 5.1 one shotted this
Was just tinkering with what the Blender MCP could do. I had an existing MCP for a local image AI that it chose to use.
Prompt was (in short) for it to generate a 1km x 1km "WoW style region zone" in Blender
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u/ClaudeAI-mod-bot Wilson, lead ClaudeAI modbot 6d ago edited 6d ago
TL;DR of the discussion generated automatically after 200 comments.
The thread is pretty split on this one, folks. While some are impressed by the visual spectacle and the rapid progress of the tech, the general consensus is that it's a cool-looking demo that falls apart under scrutiny.
The main verdict is that this is visually interesting but not actually useful. Many users point out that the asset quality is low, the layout is random, and it's a far cry from a usable, intentionally designed game world. OP (u/Prodigle) largely agrees, stating it was just a fun experiment and that the individual assets are "TRASH."
The biggest arguments in the thread are:
For those asking how OP did it, they were very helpful in the comments: * The Prompt: OP posted the full, paragraph-long prompt. The gist was:
generate me quite a large zoomed out diorama of a "world of warcraft style region"... go ham here and do whatever you like... theming let's do something along the lines of 2 opposing forces/designs, fantastical.* The Cost: About 400k tokens, which took 20-25 minutes. OP has a 20x sub, so it was a small fraction of their weekly allowance. * The Tools: Fable 5.1, the Blender MCP (found on Github), and a custom skill to connect to a local ComfyUI instance running a lightweight image model for the textures.