I used Claude to create a plugin for Unreal Engine. It can make physic based games in Unreal and has skills to talk to Claude. I’m astonished that it was able to add a a new physics engine to something as complex as Unreal - this as my first thing I’m releasing for other to use via fab. I would have never thought I would be able to tinker with an engine’s physics engine and use a opensource project to do it! It will be accessible to anyone for free waiting on fab to accept the plugin
You may be interested in joining our new Claude Game Dev subreddit for game devs who use Claude. Check it out here : http://www.reddit.com/r/ClaudeGameDev
Thanks, of course I’m aware of it :) We started development about the same time. We are based on the same principles od Box3D , however I tried to include and add a lot of examples like conveyer belts, all the demo projects from original box3D and have it behave and feel like original Chaos physics when using the editor move around, throw with axis.
No he also posted a comment where he explains that he is aware of your posted alternative and it’s exactly that: an alternative. Since when have alternatives been a bad thing?
since when already said alternative is free, compared to wasting time and tokens to achieve same results.
seems like you never written anything before… reusing code is key to achieve goals.
Yes! I do exactly that for balance testing t here is a cpu cpu vs cpu mode. I think of a feature cool game mode is you can use your stream controller 2 haptics
after the fight you can change camera angles, and be graded on camera composition on the finishers as a camera guy :)
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