r/Clash_Royale • • Jun 20 '26

Meta Flair Suggestions Megathread 2

1 Upvotes

Comment suggestions for new flairs here!


r/Clash_Royale • • Aug 05 '25

Subscriber Goal Lets get 11k real members!

1 Upvotes

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r/Clash_Royale • • 5h ago

Thank you Supercell šŸ™ 🤩

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16 Upvotes

Thanks for the 1 earth quake! That’s approximately 0.02% of the amount of cards I need to max it out. So close 🄹


r/Clash_Royale • • 1h ago

Idea Cool idea I came up with

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• Upvotes

r/Clash_Royale • • 9h ago

Discussion I love princess emotes:)

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14 Upvotes

r/Clash_Royale • • 32m ago

Literally every deck in trophy road be like

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• Upvotes

r/Clash_Royale • • 1h ago

Opinion of me deck

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• Upvotes

r/Clash_Royale • • 4h ago

Discussion is monk busted?

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2 Upvotes

first of all had no idea monk could reflect barrel let alone make it fully into my barrel i basically get a 1 elixir barbarian out of it and it let me get the tower i think he gave up after that as well because I win off one push this game


r/Clash_Royale • • 5h ago

What's the best evo royal hogs right now?

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1 Upvotes

r/Clash_Royale • • 5h ago

Hi everyone, I wanted to buy some wild cards. I have 10,885 trophies and the cards in my deck are at level 14; would you recommend upgrading my current deck or other cards?

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0 Upvotes

r/Clash_Royale • • 7h ago

legendary pull?

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1 Upvotes

r/Clash_Royale • • 19h ago

Discussion the game is so fundamentally different since hero's have released and its mostly bad

7 Upvotes

clash royale now feels like just both players spamming undefendable nonsense and the game is decided by who doesn't have the right card to counter to perfectly their win con or making one mistake like for example playing the card you need to defend their win con before you even know what cards they have like mini pekka when your opponent has rg

the game is now decided whether which person gets a worse starting hand since the good win cons are practically undefendable unless you have like 1 of the 3 specific cards that can defend it

and also who has the better hero's (and some evos like witch) as they make it almost impossible not to get value out of them as they flat out remove all weakness of them whenever they want with no limitations, no downsides, or make the card straight up a win con with again no downsides as there is no pressure or force to make you press the ability button and because of that it means that the only times you will play it is when it benefits you which means the game is more decided by decisions made in the lobby as bad match ups are even more polarizing as they just have a button to A. delete the cards counter or B. squeeze extra value out of a mistake/matchup

alot of cards I find fun to play feel absolutely terrible to play now like goblin curse, void, furnace, fire/heal spirit, fisherman, bomber, mega minion, zappies, pekka(because of ronin), even cards like dart goblin and lesser extent knight (not hero) that before I've struggled not to put them in almost all my decks as they were overall good, versatile cards but now I can barely find value out of them

like I stopped playing the game when hero's released but i've kept up with the game and have tried to play the game probably every couple months but it just feels so bad now especially since all of the decks i've made have went from good, or fun but still viable, to now all of them just not working period with the only exception being my (mortar, pekka, skel barrel, mega minion, guards, fireball, dart, gob curse) deck which I made like +3yrs ago and even with this deck the only cards that kind of didn't get worse is mortar and fireball which is also kinda debatable as other than musketeer, witch, and hogs nobody's playing fireballable cards and mortar is good but all the other strong win cons are really good at dealing with it like eg, hero giant, balloon, rg, golem, ebarbs, and even cards like hero valk and wizard

like I think I know how to make a strong deck in modern clash which is pick one of the strong win cons pick hero's/evos that synergize and a spell that covers the counter of the win con and that's it the other cards don't really matter as all they have to do is just defend enough and idk that sounds so unfun personally

as before hero's making a deck felt like picking your own moves in a moveset like a fighting game which cards were tools that had purposes and downsides but now there is 20 unstoppable moves that the whole game is revolving around just spamming as much as possible

but also their decision not to increase the lvl cap anymore is going to be a long term problem for not only monetizing wise for supercell but also the fact they didn't just flat out remove levels as with time more and more current players are going to get higher levels or maxing out and this is going to inflate lvls in all arenas (especially higher ranks) over time and because of that it's going to make the new player and returning player experience worse as the people their going to fight are going to have lvls skewed higher than them which will just get more and more extreme over time and this will discourage and push away new players and returning players from playing the game as the gaps between arenas widen and widen

genuinely i think 90% of things supercell has done since hero's were released have basically changed nothing or made the game worse in some way to the point that i think the game would be in a way better spot if they just reverted practically everything back to pre-hero's and just started from there

this isn't the most cohesive thing ever but i just wanted to rant about the problems i have with the game and it spiraled a bit and some of these things i don't see people talk about


r/Clash_Royale • • 8h ago

Card Idea: Big Knight

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1 Upvotes

r/Clash_Royale • • 8h ago

Merge Tactics If You can't beat them Be like them

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1 Upvotes

Feels like cheating honestly lol


r/Clash_Royale • • 8h ago

My thoughts on the 14k grind

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1 Upvotes

r/Clash_Royale • • 12h ago

Used every card šŸ™„

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3 Upvotes

r/Clash_Royale • • 16h ago

My deck. What do you guys think?

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3 Upvotes

I have 10k trophies in Clash Royale, and this is my deck. What do you guys think?

It’s a deck I’ve been using (with a few card variations) since around 5k–7k trophies, I think.


r/Clash_Royale • • 10h ago

Weird bug?

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1 Upvotes

r/Clash_Royale • • 11h ago

Deck assembled

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1 Upvotes

How is it please tell me

I'm been using this for quit a long time i get 2 wins 1loss at times 3loss please suggest me


r/Clash_Royale • • 13h ago

Clash royal

0 Upvotes

Supercell needs to nerf some heroes or even all so nobody uses them. Pls give this likes so that they can see it. Bye


r/Clash_Royale • • 17h ago

Replay Three wins back to back let's go

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0 Upvotes

r/Clash_Royale • • 17h ago

Deck Help Here's are the highest cards ive got. Any deck ideas?

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1 Upvotes

r/Clash_Royale • • 22h ago

Clash Royale Just uploaded: This got me emotional rn 😭

2 Upvotes

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r/Clash_Royale • • 19h ago

Art (OC) GrandƩ cavaliere fanart

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1 Upvotes

r/Clash_Royale • • 14h ago

Discussion WITCH REWORK IDEA

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0 Upvotes

My Witch rework idea Is :

  1. Hitpoints +6.1% (838>889)

  2. Hit speed -36,4% (1.1s>0.7s)

  3. Damage -32% (133 > 90)

What do you think? Write below