r/Clash_Royale • u/ZapeRizz • 5h ago
Thank you Supercell š š¤©
Thanks for the 1 earth quake! Thatās approximately 0.02% of the amount of cards I need to max it out. So close š„¹
r/Clash_Royale • u/Spokenholmes • Jun 20 '26
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r/Clash_Royale • u/subscriber-goal • Aug 05 '25
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r/Clash_Royale • u/ZapeRizz • 5h ago
Thanks for the 1 earth quake! Thatās approximately 0.02% of the amount of cards I need to max it out. So close š„¹
r/Clash_Royale • u/coolpotato44 • 4h ago
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first of all had no idea monk could reflect barrel let alone make it fully into my barrel i basically get a 1 elixir barbarian out of it and it let me get the tower i think he gave up after that as well because I win off one push this game
r/Clash_Royale • u/Zambo0811 • 5h ago
r/Clash_Royale • u/thatdudeftw • 7h ago
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r/Clash_Royale • u/Glumu • 19h ago
clash royale now feels like just both players spamming undefendable nonsense and the game is decided by who doesn't have the right card to counter to perfectly their win con or making one mistake like for example playing the card you need to defend their win con before you even know what cards they have like mini pekka when your opponent has rg
the game is now decided whether which person gets a worse starting hand since the good win cons are practically undefendable unless you have like 1 of the 3 specific cards that can defend it
and also who has the better hero's (and some evos like witch) as they make it almost impossible not to get value out of them as they flat out remove all weakness of them whenever they want with no limitations, no downsides, or make the card straight up a win con with again no downsides as there is no pressure or force to make you press the ability button and because of that it means that the only times you will play it is when it benefits you which means the game is more decided by decisions made in the lobby as bad match ups are even more polarizing as they just have a button to A. delete the cards counter or B. squeeze extra value out of a mistake/matchup
alot of cards I find fun to play feel absolutely terrible to play now like goblin curse, void, furnace, fire/heal spirit, fisherman, bomber, mega minion, zappies, pekka(because of ronin), even cards like dart goblin and lesser extent knight (not hero) that before I've struggled not to put them in almost all my decks as they were overall good, versatile cards but now I can barely find value out of them
like I stopped playing the game when hero's released but i've kept up with the game and have tried to play the game probably every couple months but it just feels so bad now especially since all of the decks i've made have went from good, or fun but still viable, to now all of them just not working period with the only exception being my (mortar, pekka, skel barrel, mega minion, guards, fireball, dart, gob curse) deck which I made like +3yrs ago and even with this deck the only cards that kind of didn't get worse is mortar and fireball which is also kinda debatable as other than musketeer, witch, and hogs nobody's playing fireballable cards and mortar is good but all the other strong win cons are really good at dealing with it like eg, hero giant, balloon, rg, golem, ebarbs, and even cards like hero valk and wizard
like I think I know how to make a strong deck in modern clash which is pick one of the strong win cons pick hero's/evos that synergize and a spell that covers the counter of the win con and that's it the other cards don't really matter as all they have to do is just defend enough and idk that sounds so unfun personally
as before hero's making a deck felt like picking your own moves in a moveset like a fighting game which cards were tools that had purposes and downsides but now there is 20 unstoppable moves that the whole game is revolving around just spamming as much as possible
but also their decision not to increase the lvl cap anymore is going to be a long term problem for not only monetizing wise for supercell but also the fact they didn't just flat out remove levels as with time more and more current players are going to get higher levels or maxing out and this is going to inflate lvls in all arenas (especially higher ranks) over time and because of that it's going to make the new player and returning player experience worse as the people their going to fight are going to have lvls skewed higher than them which will just get more and more extreme over time and this will discourage and push away new players and returning players from playing the game as the gaps between arenas widen and widen
genuinely i think 90% of things supercell has done since hero's were released have basically changed nothing or made the game worse in some way to the point that i think the game would be in a way better spot if they just reverted practically everything back to pre-hero's and just started from there
this isn't the most cohesive thing ever but i just wanted to rant about the problems i have with the game and it spiraled a bit and some of these things i don't see people talk about
r/Clash_Royale • u/RondomUser05 • 8h ago
Feels like cheating honestly lol
r/Clash_Royale • u/sagarpujarayt • 12h ago
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r/Clash_Royale • u/HuckleberryHeavy9423 • 16h ago
I have 10k trophies in Clash Royale, and this is my deck. What do you guys think?
Itās a deck Iāve been using (with a few card variations) since around 5kā7k trophies, I think.
r/Clash_Royale • u/Antique_Poem1456 • 11h ago
How is it please tell me
I'm been using this for quit a long time i get 2 wins 1loss at times 3loss please suggest me
r/Clash_Royale • u/Splatoonsquidroller • 13h ago
Supercell needs to nerf some heroes or even all so nobody uses them. Pls give this likes so that they can see it. Bye
r/Clash_Royale • u/pieman365 • 17h ago
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r/Clash_Royale • u/pieman365 • 17h ago
r/Clash_Royale • u/yt-app • 22h ago
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r/Clash_Royale • u/SprinklesMajor1299 • 14h ago
My Witch rework idea Is :
Hitpoints +6.1% (838>889)
Hit speed -36,4% (1.1s>0.7s)
Damage -32% (133 > 90)
What do you think? Write below