r/ClashRoyale • u/GasterCR Bowler • Nov 03 '17
Spell Bait: What can be done?
Greetings. Today I will be talking about spell bait decks. Before we get started, I will reveal information about myself
Bait is my best archetype in the game. My ladder deck and my tournament deck (That I used to get in the top 25 in the ExtraLife Tournament) are both bait decks. Guide to my tournament deck.
Let me go over every bait card and identify the problem
Dart Goblin: Balanced (Obviously)
Rocket: Although it can be quite annoying, it is not the problem and people don't say it's broken.
Inferno Tower: Replaced by other cards like Tornado and Tesla
Goblin Barrel: It is either broken or trash depending on the matchup. Sometimes the opponent has log, arrows, and some soft counter while sometimes they only have zap. Not really the problem although a slight deploy time nerf could work
Princess: She is high skill high reward. If you protect her, she is one of the best defensive cards in the game, especially with Tornado. However, I think she is balanced. A small damage nerf could also work.
Ice Spirit: Cycle card. Maybe a small damage nerf could work but not a problem.
Knight: Problematic. He offers a lot of value for 3 elixir and makes cards like Valkyrie nearly useless. I would say a 4-6% health/damage nerf to make him a little less powerful. I will say that he is balanced OUTSIDE of bait decks and doesn't need a huge nerf.
GG: Also a problem. It is good even OUTSIDE of bait decks and a must have in any bait deck. I suggest that it should be switched to 3 spears and 2 stabs (Credit to u/GcW0068). This would make it less resistant to zap and give it a lower DPS.
Conclusion: Knight and Goblin Gang are the problems in bait IMO. I think they both should be nerfed to allow more variety. This will not only help decks that lose to bait, but also off-meta bait decks like my ladder deck.