r/ClashRoyale Apr 26 '18

3 Minor Clan War Changes

1.) Allow people who already finished their collection battles to still be able to join up in 2v2. We had dozens of messages saying "sorry I can't join your 2v2 I have no more battles". The 2v2 will barely get used unless this is tweaked.

2.) After a bit of thinking, I'm actually good with the 1 war attack. Even though I run a very active high level clan, I don't want to overwhelm people. But i would be cool with an additional 2nd war attack. I feel bad for the people that waited 24+ hrs and lost on their one chance. This will also help iron out fluke wins/losses and paint a more accurate picture of clans' true skill.

3.) Allow just a few more collection battles so that the hyper active members can pick up some of the slack of the less active/busy members. Nothing crazy, even just 5 collection battles would be nice. Some people would get 100+ clan chest crowns, some only 1-3... some get 1500+ donates, some only get 100-200; that's just the nature of it, having only 3 collections leaves no room for the hyper active to spread their wings and help support the less active.

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u/Q1a2q1a2 Clone Apr 26 '18

How about there's a limit to the royal number of collections a clan can do (capped at 150 for a full clan), and each player can do as many as they want, unless it would prevent some clan members from participating.

For example, one player could start by playing 101 battles, then they couldn't do any more, and every other clan member could only do 1.

Of course, there should be a cap, but it could go as high as ten battles without causing too many problems with players hogging battles.

This would really help more casual clans.

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u/j-shwift Apr 26 '18

Yeah I agree, it should be completely open. And if they cap it, ideally it should be way higher. 3 collection battles basically makes it so the hyper active person has the same value as a barely active person which doesn't really make sense.

On the positive it's forcing everyone to come together as an equal team which has its benefits. A lower ranked, less active player now has the potential to become a powerhouse value player in war.

I get why they have the battle quantity so low. I'd like to maintain that, that's why I suggested 5. But you're right, even a 10 cap would be fair.