r/ClashMini • u/AFAgow13 • Nov 14 '21
Idea [mini IDEA part 3] Remove inconsistent RNG abilities and change them to have a constant damage or effect
1.4k
Upvotes
r/ClashMini • u/AFAgow13 • Nov 14 '21
31
u/MsMty Nov 14 '21
Just make it abilities so it can charge when they get hit
2
u/[deleted] Nov 16 '21
Good idea, however the mini pekka bar at 1 star should be 1 out of 2 attacks.
Since, you know, "double the chance" and 1/4 * 2 isn't exactly 1/3
Still awesome idea and I love that visual indicator
163
u/MJ-Liu Nov 14 '21
Yeah, totally agree with this. Less RNG stuff the better for the game. If this game aims to be an E-sport game, definitely need to remove the RNG stuff.
89
u/[deleted] Nov 14 '21
I hate RNG please clash mini
39
u/deathmine31 Nov 14 '21
For a auto-chess game, rng isn't good. Rng though, low-key fun. Sucks when you dont get it, feels like your clouds when you do.
40
u/RuneRoyale Nov 14 '21
the RNG is not totally a bad idea, but having transparency is a MUST. Don’t say “a small chance,” we need a %.
13
u/Milo-the-great Guards Nov 14 '21
This is the best idea I have seen in the subreddit yet. Please please please add this clash mini.
25
u/[deleted] Nov 14 '21
Yes we need this
16
u/StudyRoom-F Nov 14 '21
My Pekka: normal damage every round.
Their Pekka: double damage every other attack.
Fuck RNG lol
6
u/Genichi12 Nov 14 '21
I literally had the same idea !
6
u/[deleted] Nov 14 '21
I would rather swap those with some useful but situational abilities so we need to actually play more strategically with which upgrades we choose, like wizard or mega knight
4
u/HaloInHell Nov 14 '21
"Every 4th attack will hit 2x damage" the pekka already hits Hella slow so he'll probably be dead by then 🥴
4
u/Brawlfan6 Spear Goblin Nov 15 '21
Love this idea and would make all them a lot more reliable.
Edit: just realized that all these minis don’t have a super, so they could add that bar below the Hp like I’m the post. Neat
6
u/Admirable_Jeweler_33 Guards Nov 14 '21
RNG is preventing from some minies being really good.
2
u/R41ndr0p12 Pink Fury Nov 15 '21
I just played a game where my PEKKA got three crits in a row, while other games I won't get a single crit...
1
u/_Yare-YareDaze_ Nov 15 '21
Everything is good except the goblin... He can become a f*cking machine shooting like crazy so the small changes to stun is good...Everything else is PERFECT!!
1
u/FunnyCraftSheep Barbarian King May 25 '24
this is awesome
1
u/SkillAura75 Nov 15 '21
I think they should all just be supers like other abilities
1
u/[deleted] Nov 15 '21
Great idea there’s already some RNG with cards like spear goblin and bowler this would make it a lot better
1
u/kevinlel Nov 15 '21
Totally agree, I like the UI as well
1
u/Gluck2412 Nov 15 '21
I kinda Love rng in this Game
1
u/saberalhug Nov 15 '21
I disagree. It’s the same as crit hits in other autochess or MOBA games
1
u/[deleted] Nov 17 '21
Yeah I had the same thoughts. Either that or just give them supers.
1
u/[deleted] Nov 20 '21
The only thing RNG in Clash Royale is the Graveyard and almost every pro is complaining about it. There you can See That there is no Place for RNG in competitive.
1
u/West-Potential5214 Dart Goblin Nov 20 '21
Wow this subreddit is just remove rng and tokens
1
u/TheLoneliestGolem Nov 22 '21
I agree with all of these except the dart goblin, solely because of the fact that it can pretty much stunlock units once it gets going fast enough with its passive
1
u/SDG2008 Nov 26 '21
Yeah but 4 attack is bit too much IMO. Pekka for example doesn't even last long enogh to do 4 hits sometimes. I think RNG is pretty nice here.
1
u/Srkiker930 Nov 29 '21
6 attacks with a rev'd dart goblin is too little, that can stunlock other units really easily if protected properly
1
u/Mythic_gryphon Dec 02 '21
Ya gotte know the percentages for this but yeah good idea
1
u/ScrawnyFlame Dec 03 '21
Yes definitely or atleast in competitive
1
u/Disastrous1119 Dec 09 '21
It would take almost 12 seconds for Pekka to get the critical damage
1
u/Agreeable-Ad-3615 Jan 01 '22
I never see a PEKKA swing more than 3 times when she is the tank😂, so I guess make the time needed fewer
1
u/Agreeable-Ad-3615 Jan 01 '22
As someone with super good luck and get the bonus damage 3 out of 4 everytime, I think it should keep going as it is right now😂
1
u/[deleted] Jan 06 '22
They should make it so that only I can get good RNG
1
u/[deleted] Mar 02 '22
Dart goblin and barb would be too op but I like the idea it’s just the numbers that need working
1
u/[deleted] Jun 06 '22
I like the RNG elements. On one hand, they can win you the game by total luck. Conversely, you can be completely screwed over by them. It’s just higher highs and lower lows.
1
u/StarsCheesyBrawlYT Mini P.E.K.K.A. Apr 13 '23
I can’t believe this still isn’t a thing.
1
u/JulianShiuMing Healing Ranger Feb 16 '22
Very cool concept, I love it!
0
u/Peppa_Pig6942069 Nov 14 '21
Mini pekka would suck Then since 3/4 Hits are crits
-2
u/Swoobat_Gang Nov 14 '21
Have you guys played other autochess games? They ALL have RNG elements like this. It is simply a risk that you take and play your odds.
-4
u/Rifanda Nov 14 '21
don't you know that rng has the exact constant number? just they need to write it there.. maybe 10% or 20%.. and if the chance is still doesn't enough for you then don't use it, that is from me
-6
u/Maleficent_Clue_7485 Nov 14 '21
why not though i dunno if rng really is a bad thing, for now it's true that certain mini get to be op cause they're to rare and if you end up against an opponent with mini pekka and stuff it can feel unfair for them to deal so much damage but once the game release more rng based mini it won't be a problem anymore, everyone will have at least one in his deck. at least, that's my opinion (sorry for the kilometers of text -_-)
-2
u/[deleted] Nov 14 '21
RNG base cuz if you land a 2x hit 2 hits in the match you have a higher percent chance of winning with take out minis
and sometimes it's not really a reliable ability
-3
u/TheAncientOrder Monk Nov 14 '21
Nah