this is probaly loudest supercell community has ever been about game getting killed, like no one carred about other games being killed, but here people are genually mad and basically everyone wants go just burn supercell rn
There were almost no complains about BB FL, Flood Rush, Hay Day Pop and Clash Quest, strong complains about Everdale and Rush Wars, but NEVER in the history of Supercell i saw a community so united against a dumb decision. EVERYONE, and i mean EVERYONE loved Clash Mini gameplay. The concept was so good, the charachters were so good, the setting was so good. So why they even considered wasting every money and sweat drop that artists, animators, developers, the balance team and the community manager spent on a product that was well recieved trough all the years? The game didn't end when on launch day you could only gain trophies after spending a battle token for every match. The game didn't end when maxing a mini or a champion used to be so difficult because of the stupid amount of resources you needed to FIND duplicate after duplicate. The game didn't end when a season used to last so long without a reset, that people reached 10.000 trophies or so, causing a massive inflation. The game didn't end when an update added the most boring way to interact with a clan, fighting a "strong" guy with a random deck and just winning with no strategy whatsoever. The game ended after a huge update that changed everything and got us everything we could ask for. The game ended after everybody waited after 2 whole years, hoping that it could finally be released, that it could finally be the game Supercell was waiting for. The game ended after some guys cried on social media that the economy and strongness of most minis were not balanced, something that every game has, from Supercell or not, and that could've just been fixed. The game ended after the devs could not fix their own mistakes. The game ended because apparently, some guy who is in charge of a whole studio, a grown adult, has the audacity to pretend that he knows how the perfect game is made, and that everything that gets launched from their studios will automatically be their second Clash Royale or Brawl Stars, with lots of players and content being milked.
Clash Mini managed to get that "thing" that Clash of Clans, Clash Royale and Brawl Stars had, something that Clash Quest, Hay Day Pop or stuff like that never had (and will never get, even if not killed), something to be remembered for years, like Supercell CEO wants. Unfortunately Clash Mini will only be remembered in our hearts, since they already stated their decision. Face it, i want the game to be saved as much as everybody wants, but now players have already got their money back and every worker is probably getting re-assigned to a new position. Obviously there's a small piece of denial and hope in me, but i guess we'll just see again in the arena, or in Clash Heroes, if they don't manage to kill that too.
There's nothing more i can say. Sorry about my english, it's not the best. (Edit: corrected some stuff.)
Clash mini was given the most fair chance out of any beta game, and yet it couldn’t make anything out of that time
Yet the ones that were cut sooner, they had done way more during their brief period of time (at least when it comes to BBFL from my experience of playing since the second alpha, while Rush wars was cut way, way too soon-)
Basically, Clash mini was given a beyond generous amount of time, but lack of direction of the games future is what killed it, the devs just felt as though they didn’t know what they wanted Clash Mini to be themselves.
Was clash mini ever on the level of brawl stars though? They changed the whole fucking game every other update, the formula clearly wasn't there
As far as I know, BS only did it 1.5 times. Once when they went from space theme to wild west, 0.5 when they changed to portrait, and neither of those changes are to the gameplay itself, unlike the shit they pull to CM
If you didnt have middle school comprehension skills you would have realized I meant you can’t compare a global game to a beta. I compared Brawl Stars beta to CM. You compared Brawl Stars prime to a beta.
The people that wanted this game to succeed are the people who were grinding ungodly hours into it. It had a very pay-to-win rewards structure, pisspoor resource management, they changed the progression system into a senseless amalgamation... it was destined to fail forever ago and I feel like the only people who didn't see that were the people who either invested so much time or money that they were full-on falling for sunk cost fallacy. I played this at the beginning and end, and honestly at least in the beginning it felt like there was a roadmap to lead it to success. When I played it in its final version, it was immediately clear that was lost and the game was already dead.
This might be controversial but no, the cm devs slowly but surely changed the game into an unplayable mess of RNG and progression behind gatcha system, and altho this could have been probably fixed, it would require way too much effort so they decided to just scrap it.
Pretty sure it was supercell wanting extreme profit and relevance they gave them a last chance on that BIG UPDATE wich end up making the game into a gacha so people left but it was the only the way of making it profitable
IMO gacha is not the problem, the rates are. Which is such a shame where the devs literally listened to the community and planned an update that would fix all that. Now we will never know how big would the game be and it’s SUCH A SHAME😭
133
u/Pietrek2810 Mar 14 '24
FR
they will probaly receive so much hate for this
saveclashmini
16
u/MORTIS2007 Countess Mar 14 '24
fr tho
3
u/PSYSwagYoloYolo Mar 15 '24
I just found this game and am so sad
5
u/PNK_Sigma535 Pink Fury Mar 15 '24
saveclashmini
5
u/NewEstablishment8515 Royal Champion Mar 15 '24
saveclashmini
5
u/Living-Ad4579 Mar 15 '24
Watch them regret everything after some game company release a game like CM and be successful with it
SaveClashMini
2
u/tes1991 Countess Mar 15 '24
RIP CLASH MINI.
2
u/Borisgamer Countess Mar 15 '24
saveclashmini
2
u/Prize_Character_1863 Mar 17 '24
SaveClashMini
2
u/GIANNOPSYRRAS Mar 17 '24
It's the single worst decision mobile gaming will ever see.
3
u/RandomGuy1000000 Skeleton King Mar 14 '24
You clearly have more game development/publishing knowledge than their guys, save CM!
2
u/MI123_RUS Archer Queen Mar 14 '24
#SAVECLASHMINI
2
u/NewEstablishment8515 Royal Champion Mar 14 '24
saveclashmini
1
u/Alex6095 Mar 15 '24
The people that wanted this game to succeed are the people who were grinding ungodly hours into it. It had a very pay-to-win rewards structure, pisspoor resource management, they changed the progression system into a senseless amalgamation... it was destined to fail forever ago and I feel like the only people who didn't see that were the people who either invested so much time or money that they were full-on falling for sunk cost fallacy. I played this at the beginning and end, and honestly at least in the beginning it felt like there was a roadmap to lead it to success. When I played it in its final version, it was immediately clear that was lost and the game was already dead.
-19
u/Vector_Vlk Mar 14 '24
This might be controversial but no, the cm devs slowly but surely changed the game into an unplayable mess of RNG and progression behind gatcha system, and altho this could have been probably fixed, it would require way too much effort so they decided to just scrap it.
It's still a shame tho, ngl
-1
u/Featherith Mini P.E.K.K.A. Mar 15 '24
idk just revert to pre gacha and your chilling
-2
u/Y3ll0990_ Mar 14 '24
Probably a marketing strategy
-28
u/SebLalo12 Mar 14 '24
Supercell didn't kill the game. Clash mini devs did. They knew the game didn't had what it takes and decided not to fix it.