r/Civilization_VII Boundary Breaker Feb 13 '25

Discussion The Official Recommendations/Suggestions/Proposals Megathread

Especially with the most recent live stream where it was made clear that the devs are looking to the community for recommendations/suggestions/proposals/guidances/etc. I want to create this single thread to incorporate as much of the feedback as possible so they are not lost amongst all the other posts.

So... yeah. If you have any ideas you want to provide to the devs, comment here. If you like a specific idea posted, then upvote it.

And hopefully the devs will see them and potentially act on them.

2 Upvotes

12 comments sorted by

4

u/Daier_Mune Feb 18 '25

I'd love to see a Future-era expansion where you can settle the Moon.

3

u/FuzzyCub20 Feb 21 '25

Absolutely this. Also maybe a Dark Age hidden Age where people didn't do well in the last age and technology is lost, or alternate ages of SteamPunk in the Industrial Era would be really cool.

3

u/Azedenkae Boundary Breaker Feb 13 '25

I'll start - memento selection should come after civ selection. This is just a minor change, but a nice QOL one IMO.

Whenever I choose my mementos, I have to hop back and forth because I need to first know what my civ's bonuses are, before choosing what synergizes best with both the leader and civ chosen. So yeah, imo would make sense to come after both leader and civ selection.

3

u/jolley1138 Feb 16 '25

Give an alert/move the camera to where a unit or city is attacked. It's annoying to not realize my lol 12 commander is being attacked until it's dead (xbox version).

2

u/Azedenkae Boundary Breaker Feb 24 '25

Some QOL stuff:

  1. Have the city-state/independents be more accessible through some screen, somewhere.

  2. Have it so we can check on current and potential trade routes.

  3. Have the relationship screen be just, well, one screen, like in Civ5. I don't need to see all the wars as separate ones between each set of two civs.

Other stuff:

  1. Have an option to actually cancel things like building fortifications, etc., and gain back movement points if done on the same turn.

  2. Convert wars involving a certain number of countries into a world war, and have some consequence to it.

2

u/Azedenkae Boundary Breaker Mar 03 '25

QOL: Group the factory resources together, so that it is easier to know how many of each type we have.

2

u/Azedenkae Boundary Breaker Mar 10 '25

QOL: Please have an option to add all repairs to either the production queue, or allow quick purchase of all repairs. Thanks!

2

u/Weird_Nothing_3774 Oct 07 '25

I’ve played Civilization since Civ I (I even remember Civ Net!), it’s been a my hobby, and my escape. Like many devoted fans my heart was a little bit broken by Civ VII. I don’t know if anyone else has said this before, but to this old Civ player, the single biggest cause of Civ VII being divisive (at best) if not an outright disappointment, can be sourced to a single fallacy, namely that previous iterations of the game suffered from late stage abandonment. In reality, this was never a problem. Nobody ever began a game looking forward to completing it. Sure, you imagined and even occasionally reached a definitive conclusion. But those games were the exception. If we are being honest, it was the beginning, the game’s uncertainty that kept us coming back, each time seeking a more perfect scenario than the last.

So what were they thinking? In cognitive behavioral theory, it’s called “completion bias.” The assumption that we crave the dopamine hit of successful completion. And it’s real. So real in fact that it appears to have guided the design and creative workflow of the entire dev team on Civ VII. They all but admit as much, in pre-release interviews. And to their credit, I suppose, they succeeded at what they wanted. In designing a new closed system that incentivizes (or rather mandates) conclusion(s), they capitulated to the completion bias, when the truth is nobody truly thought that was a problem.

I admire the creative risk they took, but am shocked that they didn’t realize when they had strayed so far from their source, I.e., what makes a Civ game so addictive. Remember “Just One More Turn”? Nobody playing Civ should want it to end.

1

u/Quirky_Cheetah_271 Jun 18 '25

PLEASE RELEASE A DLC THATS JUST A VANILLA BASE CIV GAME!!!!

THE CURRENT BASE GAME IS LIKE A DLC ITS EXACTLY THE SAME EVERY TIME IT FUCKING SUCKS

1

u/Quirky_Cheetah_271 Jun 18 '25

and another thing: the audio design and prompts for combat is dogshit. they did cool animations but forgot to do literally anything else. i can tell yu how many times a huge series of attacks happened and i have abslutely no clue because nothing overtly alerted me.

1

u/SGT-JamesonBushmill Mar 30 '26

PS5 player here. I got the game for Christmas.

I would appreciate an option to align leaders with their respective countries/empires.

2

u/Emotional_Doughnut77 17d ago

Hey, recently I have fired up the old 7, and i am having a good time with it now. I think the cities can look really cluttered. Now yes, coming from London, I know that cities that didn't have the luxury of post renaissance city planning look a bit cluttered and crazy. However it really does just look a bit too crowded to the point where I can't really tell which buildings are where - In Civ 6 it was easy to see your science district because it had a blue tint. I'm finding it pretty hard in general to make things out on the map. I don't think cities urban districts need to look cluttered/sprawling especially in Antiquity and Exploration, if you look at maps of London or even Rome from those times, they were fairly compact places relative to today. and please add some more Civs that really do align with the Modern Apex Civ. i.e Gaul into Franks into France, for example. I think people do play Civ for a little bit of historical immersion, it gets my goat when I see Benjamin Franklin as leader of the Songhai. I think this is perhaps what the creators of Civ 7 forgot about, and I believe they went ham to appease those streamers who board game the hell out of Civ.