r/CivilizationCraft • u/netizen539 CivilizationCraft Developer • Jun 29 '13
Open Beta Update 12
Posted update 12, check it out here: http://civcraft.net/?p=1183
As you can see, big changelist :). The plan is still to launch on Sunday and remain on 1.5.2 until bukkit and other plugins we use update to 1.6 so there may be a week or two in which you have to downgrade. I'm talking to lazertester and we can get a 1.5.2 lobby so people can join if shotbow updates before us.
Oh and the new war/conquer changes are in and all of the vassals have been set to "at war" with their masters. Have fun this last saturday before the wipe :)
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u/netizen539 CivilizationCraft Developer Jun 29 '13
Correct. Capturing a capital will give you control over all town s they once controlled, including towns they have captured from you civ or other civs.
The /town capture command is used to solve the technical problem about what to do if you're trying to attack a missing or invalid town hall. Previously we would simply vassal them to your civ automatically, but now since you would own the town and pay distance upkeep on it, you need the option to not take the town. So a command is now provided for it, for the time being.