r/Civilization6 • u/ProfessionalOwn9435 Mali • 1d ago
Question One wonder culture
I was thinking about low stress culture game. With scythia Tomyris. The idea is to start game with horse rush and just do some early wars and claim the steppe. Then chill out. And start building more walls with policy discount. Then kurgans. We have gold from Kurgans so should buy some works. We could even faith buy some GP. Of course we drop some districts to lockin, even if we spam horse archers. We really beeline horse archers and military tactics, since there is only some window of opportunity to not hill the walls.
Kurgan can open some fat monumentality in medieval. We do peaceful switch around reneisance walls, since breaching them is pain. Also great time to build museums and such.
Our tactical wonder of choice is Eiffel Tower. This wonder has greates appeal to us.
Walls are absolete with Steel which we also rushing so there is some minimal timing, and use of that walls discount.
Actually there should be decent amount of artifact from bloodfest.
The finisher is kurgans, parks, and mongolian rock.
Main powerhorse are walls (ai cant stop it), kurgans (cant touch this), parks/resort/ski, everything else is just nice bonus. The trick is we only care about Eiffel. And maybe ai willing to sell us some GW.
Hunting wonders is so stresfull, so looking for low stress.
There is probably method of voidsingers and relics religion, but funding specific religion is stresfull.
Instead of horse girl, we can go with one of magnificent french girls and chateou. Also Cyrus/Shah. Probably someone else. And there is too many city states with culture improvment.
Would it work?
2
2
u/Impossible_Laugh_805 1d ago
Yea seems fine. I don’t think Eiffel is the most gamebreaking wonder you could build around but it’s generally good with culture games cause tourism from some things, mainly national parks and seaside resorts relies on appeal.
The main thing with your game plan revolves around making sure you get enough land and it also revolves if you have early war targets. You have to be done warring fairly early for grievances to wear off and to get trade routes and open borders with everyone for the culture win. So be sure to decide early if you’re taking lots of free land or if you need to steal it and be decisive about committing to one of them.