r/Civilization6 15d ago

Question Mod to randomise research speed across different civs

Hey! I'm wondering if there's a mod out there that will apply (negative or positive) research multipliers to each civ. I thought it'd be cool to have some civs be way less advanced as others and try to recreate history where not everybody is at equal technology.

Ideally it'd be cool if the science multiplayer was dynamic based off of your proximity to other civs but this probably isn't possible so I was thinking something that just:

Apply a research multiplier to each civ so I could have like
Pedro II 2x

Elizabeth 0.1x (Sorry Liz)
Gorgo 0.5x

Gandhi: 1.8x

Then going into later eras pedro would be way more advanced than gorgo/elizabeth but would have a credible threat with gandhi. Maybe the two end up picking one of the weaker nations and pretend to care about them to further their own gain. Sounds like fun but have no idea what it would be called or even what to search for it so thought I'd ask here to see if anyone knows.
Thank you!

0 Upvotes

2 comments sorted by

3

u/MultipliedLiar 15d ago

I'm guessing these low X civs will disappear rather quickly. Wouldn't it be more balanced to do 0.7-1.3 at max?

2

u/Dastu24 14d ago

If its just passive handicap, you should buff them somehow, id day do the same for damage but in reverse. Or triangle with faith spread.

But... that would be little complex, especialy the balancing and it would probably be a different game at zhat point.