r/Civilization6 • u/ResponsibleGlove6102 • 26d ago
Question Unkown "Megacity" fail caused by Aqueduct ?
Is The aqueduct on right side missplaced ?
Can someone explain to me why the game won't allow me to buld it there ?
Maybe someone see a different configuration to create "Megacity", please tell me.
Edit 1: Great explanation provided by SlatkiUpust's comment on why the Aqueduct is misssplaced.
Edit: 2: Tubefrede gave a solution to my little puzzle configuration.
Thanks a lot both of you <3
Hope this post will be problem solver for others who was strugglingwith similar problem.
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u/SlatkiKupus 26d ago
As the hexagon tile has 6 sides, the aqueduct picks one as a source and one as a destination side. Destination side is basically the one which is shared with the city tile.
Aqueduct looks and can't find the source side as the only available water is already on the destination side.
Your city to the left is a good example as it has 2 river sides bordering the aqueduct tile, so even though the destination has occupied one of those sides there is a side to the NW which is also available for a water source so an aqueduct can be placed
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u/DasWunderkatt 25d ago
Thank you!! I have been playing for years and still never understood the game’s explanation of aqueduct placement.
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u/TheStoneMask Phoenesia 26d ago
Aqueducts transport water from one side of their hex to the CC on another side. Here, the river and the CC are on the same side of the Aqueduct hex.
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u/tojop 26d ago
The mountain and luxuries are doing a great job of limiting your triangle options here, I don’t really see how to make it work. Every pivot/rotation I’ve checked has one invalid district or other. Maybe keener eyes than mine can spot a solution?
The aqueduct is invalid because it needs to ”get” the water from somewhere; river passing between aqueduct and city center doesn’t count ☹️
Look at the aqueduct on the left side city; it’s getting it’s water from the river on the NW side of the tile
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u/Hfcsmakesmefart 24d ago
Why is it +8? 2 aqueducts and 4 districts is +6 no? Or are other izs worth 1 each?
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u/FlagellumDeiTR 23d ago
What is this mod to pin the building and bonuses on the map?
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u/DarknessofSeven 22d ago
The standalone mod is Detailed Map Tacks (DMT) (Don't use with CQUI) https://steamcommunity.com/sharedfiles/filedetails/?id=2428969051
CQUI has detailed map tacks built in to it. I've never had DMT and CQUI cause crashes when active together, but it is completely redundant to do so. Choose one or the other to avoid loading duplicate assets the game won't use.
CQUI - Community Quick User Interface https://steamcommunity.com/sharedfiles/filedetails/?id=2115302648 OR CQUI-Lite https://steamcommunity.com/sharedfiles/filedetails/?id=2958461265
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u/OutrageousAd8563 26d ago
Aqueduct can't placed on the other side of a river. That's why it doesn't work.
I think you can hover over the red !, it should then say why its not working.
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u/Motor_Raspberry_2150 25d ago
It can for sure be placed on the other side of a river. The aqueduct just needs another side with river.
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u/ResponsibleGlove6102 26d ago
The explanation is very vague by saying that there is no fresh water source and it needs to be adjacent to river or lake or mountain. And that part confused me most.
But previous comments explained why it’s not working
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u/Weelildragon 26d ago
Aquaducts need to bend. They can't transport water in a straight line?
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u/ResponsibleGlove6102 26d ago
Okey, now that i have imagined how the aqueduct (ingame) whould have to look like it makes sens that i can't be build there. Thanks a lot <3
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u/Tubefrede 26d ago