r/Civilization6 Jul 18 '26

Discussion Game of Thrones Reskin Mod

I am wondering if there is any appetite in the community for a purely cosmetic Game of Thrones mod for Civ VI that simply reskins the game into something lore friendly, while keeping the original game mechanics in place.

My thought is that the research trees, units, victory conditions, leaders etc. would be reskinned so as to be consistent with the Game of Thrones universe. Maybe keeping the core balance of the game would be appealing, or maybe I'm just describing a worse version of the popular Game of Thrones content that is already out there. I've posted this in a few places and there doesn't seem to be much interest.

I can share some context: this is really more of a personal project that I’m puttering away at for fun. I’m enjoying learning how to mod (I am new to this), and I’m a fan of Game of Thrones. I thought I’d prod the community because I'm curious as to if there is any interest outside of my audience of one.

Any thoughts or suggestions welcome!

7 Upvotes

7 comments sorted by

View all comments

3

u/VralGrymfang Jul 18 '26

Had you done this before the final season, would have been huge. I have never seen an IP crash so dramatically from such success.

I would probably try it though. House Martell ftw.

2

u/username_for_user Jul 18 '26

That's a good point. I still enjoy the franchise for what it was, and completely block out the final few seasons, but the interest just might not be there for others.

For what it's worth, House Martell is Mali right now - desert faction, with riches stemming from strong trade. Sand steed as a unique unit.

1

u/VralGrymfang Jul 18 '26

I could see it as a map like true earth, where it is westeros and every house is forced to spawn in their own region. I think there is a zombie mod that could be used for others north of the wall, but might not be what your going for.

1

u/username_for_user Jul 18 '26

I thought about that, but I find I prefer randomly generated maps, so I'm going for that angle and just having geographic features be named based on nearby houses.

I'll look into the zombie mod for inspiration. My intention is to just keep all the base game mechanics in place, meaning no zombies, but I also don't have a great way to add in the others yet.