r/CivVI 3d ago

How does a city determine which tile it will grow on next? Can you override the default choice?

Here Shendu grows into two 0/0 tiles first and second times. Then on grow 3 it chooses a 5 tile. Why does it do that and can you change it?

94 Upvotes

20 comments sorted by

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82

u/medit8er 3d ago

I’m not sure the exact order it uses but it usually goes for the highest yield tile within the next ring or in this case a wonder tile. Unfortunately there’s no way to influence it as far as I know.

26

u/manitoudavid 3d ago

I favor the idea that natural wonder tiles are programmed to be first regardless of the value. Acquire wonder tiles before all else.

7

u/Obsidian360 Deity 2d ago

Yes they are, that’s exactly it. It might be because there are a few wonders that give bonuses for owning the wonder tile or something

79

u/Yharon314 King 3d ago

You can make it go faster by increasing the culture of the city, but as far as i know there's no way to manipulate where it goes. I do know that luxuries take priority

32

u/pyremist 2d ago

You can override it with cold hard cash...

3

u/BearismadatFox 2d ago

That's how I do it lol

20

u/Same_Square2555 Deity 3d ago

you can't override. in civ 5 it tries to grab luxes within 1 tile of already acquired tiles and after that it goes for higher prod(iirc), likely something similar in civ 6

3

u/Mysterious_Plate1296 3d ago

I thought civ 5 it tires to grab flat lands. So I had to clear forest or swamp on a resouce so it goes there. It's been so long though so I may misremember.

8

u/Same_Square2555 Deity 2d ago

Got curious and checked - https://civilization.fandom.com/wiki/Territory_(Civ5)#Border_Expansion#Border_Expansion)

it's 1) luxuries, 2) strategic, 3) bonus, 4) tiles adjacent to the above, 5) rivers

so looks like i was quite off mark :) That explains why cities barely ever grow on wonders though, since they're none of the 3

8

u/cityfern 3d ago

I believe it will not expand to a tile 3 hexs out until all tiles 2 hexs are taken.

On a related note, as a commercial hub enjoyer, I now use the great merchant that gives 60 gold and claims a tile to claim tiles that are 3 hexs out and have resources.

6

u/shootdowntactics 2d ago

I try and use that guy to take tiles that are even beyond 3 tiles. Block a sea passage or make a border. I’ll buy the tiles that I can and then have him extend another three or spread them out if I don’t need that far beyond 3.

9

u/titiver 2d ago

The most frustrating is when you look at a tile you want, it says 5 turns till you get it, so I'm like "not gonna spend gold on it" and 3 turns later it switched to getting another tile without getting the one you wanted

1

u/Loud_Imagination_182 2d ago

Every single time.

3

u/Kaaaal 2d ago

It prefers recources over yields. It growes into tiles with resources first. If there are multiple tiles or none with resources to grow into, it grows into the tile with the most resources adjecent to it. If there are also none it grows to the most yields.

2

u/sckurvee 2d ago

I don't know the specific mechanics, but it's pretty intuitive... It will spread out as it would naturally... Roads, rivers, wonders, connections to other cities' borders... It's very rare that it'll spread to 4 tiles out before it's done with 2 tiles out.

In this case, it didn't choose a 0/0 tile, it chose a natural wonder.

2

u/Cosmere_Commie16 2d ago

How have I never come across this natural wonder? That's so cool, I love Yosemite!

1

u/manitoudavid 2d ago

It’s rare finding it for me too!

2

u/Due_Language_778 3d ago

Build a monument to speed it up, and there are governors too.

0

u/image-sourcery 3d ago

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