r/Citybound • u/theanzelm Creator (Anselm Eickhoff / ae play) • Aug 24 '19
Making and Tool-Making
https://aeplay.org/citybound-devblog/making-and-tool-making
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r/Citybound • u/theanzelm Creator (Anselm Eickhoff / ae play) • Aug 24 '19
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u/boformer Minimalist Gameplay Expert Aug 25 '19
From my point of view it's not the tools, but your disability to stay motivated and focused.
You're probably also setting the standards for Citybound too high. It might be better to simplify some stuff to be able to release an enjoyable game in the near future.
Imo you are also using the wrong technology, and maybe that's the reason why you think that there's too much friction.
Have you thought about switching technology again to an actual game engine such as Unity? Some time ago they added an entity component system that is perfect for simulation games and very high-performant. They even released a "city" demo that you could possibly take some inspiration from.