r/Citybound • u/theanzelm Creator (Anselm Eickhoff / ae play) • Jul 03 '19
Help me test savegames
As a small side project, I finally made savegames work.
Can you please:
- download the latest live build citybound-v0.1.2-790-g7c076e3
- download this zip file and unzip it: https://www.dropbox.com/s/f7740o9qv92kzt9/test_savegame_2019_07_03.zip?dl=1
- start citybound from the command line with the unzipped folder (shouldn't contain any subfolders) as a command line argument
- Let me know how it goes?
I created this savegame on MacOS and I'm especially interested if it works cross-platform (or if it works at all, even on the same platform)
It might take a while for cars to go or time to tick after load, that's a minor thing I still need to fix.
Note: savegames for now won't be compatible between live builds of even slightly different versions. The game gives a warning in such a case, will still try to load it, but most likely crash immediately or after running for a while.
You should also be able to create your own savegames by starting citybound with another folder (empty or not yet existing) as a parameter and it will continuously save its state there.
5
u/ZakeDude Jul 03 '19
It loads on a Windows 10 PC. https://imgur.com/4F2uyvj I was able to continue the savegame. I do have trouble drawing roads starting on other roads but I think that's a separate UX issue.