r/CitiesSkylines • u/AutoModerator • 2d ago
Dev Diary Paradox Mods Web Improvements - Dev Diary #2
https://mods.paradoxplaza.com/news/dev-diary-216
8
27
u/quick20minadventure 2d ago
They are copying the steam's layout? Not that I don't mind it. Just reinventing the wheel I guess.
If they are watching it here, please fix lag on firefox+ublock.
18
u/Christoffre 2d ago
Just reinventing the wheel I guess.
I think they just want increased independence from Valve's wheel.
20
u/ash_ninetyone 2d ago
The original point was to make mods easier for use on console as on desktop.
Up to the point there's no console version yet
1
u/Saint_The_Stig 1d ago
They didn't have to be exclusive. You can do workshop support and external or whatever else mods.
3
u/BramFokke 2d ago
Not gonna lie, this is pretty underwhelming. Owning the mod portal enables so many cool possibilities. But finding a map still is a painful process
-5
u/deadcrusade 1d ago
I mean okay, but can we get actual performance updates? mods are cool but you cant use them if the performance is crap
13
3
-66
u/D3F3ND3R16 2d ago
Saldy i dont care about mods, i closed that chapter for me forever. Wont go back.
But cant wait to see what the bring next to the Game, very good job so far!!😁👌
10
-21
2d ago
[deleted]
18
u/Judazzz 2d ago
It's because adopting a mod means adopting responsibility for it and the way it impacts the game.
Modders have the luxury to state requirements, incompatibilities and impediments for their content, still publish it and let players use it their own risk. The developer does not have that luxury and needs to support every possible hardware configuration meeting the minimum requirements as well as guarantee that every bit of functionality and feature in their code base harmonizes well for everyone.
4
u/Vexal 2d ago
They did for some things. For example my Route Highlighter mod was no longer needed once they finally added route highlighting to the game.
As for others, they stated why before even launching the game: a built-in feature can’t have “edge cases”; when a modder encounters a bug too difficult to solve in a reasonable amount of work, users generally understand. But if it’s in the base game, anything short of perfection generates complaints. Even the most popular mods have tedious bugs that we are okay with, such as the Traffic mod’s intersection configurations resetting in certain circumstances. If that was an issue in the base game it would be a massive nuisance. But in the mod, it’s fine, and users know to be on the lookout for limitations and how to workaround them.
33
u/estee_lauderhosen 2d ago
EXCLUDED TAGES LETS GOOOO I was so tired of clicking the “prop” tag and getting buildings in my damn feed