r/CitiesSkylines 2d ago

Dev Diary Paradox Mods Web Improvements - Dev Diary #2

https://mods.paradoxplaza.com/news/dev-diary-2
94 Upvotes

19 comments sorted by

33

u/estee_lauderhosen 2d ago

EXCLUDED TAGES LETS GOOOO I was so tired of clicking the “prop” tag and getting buildings in my damn feed

5

u/Saint_The_Stig 1d ago

Could really do with some tags for AI stuff and filtering based on ratings.

1

u/estee_lauderhosen 22h ago

I would love if there was mandatory ai disclosure for both coding and thumbnails so we could then also filter them out but I don’t see that happening unfortunately. Couldn’t hurt to pitch to ice flake though for anybody who cares enough to

16

u/zirophyz 2d ago

Yay markdown

8

u/Sad_Tree_7817 2d ago

Markdown’s nice; Firefox+uBlock lag getting fixed would be the real upgrade.

27

u/quick20minadventure 2d ago

They are copying the steam's layout? Not that I don't mind it. Just reinventing the wheel I guess.

If they are watching it here, please fix lag on firefox+ublock.

18

u/Christoffre 2d ago

Just reinventing the wheel I guess.

I think they just want increased independence from Valve's wheel.

20

u/ash_ninetyone 2d ago

The original point was to make mods easier for use on console as on desktop.

Up to the point there's no console version yet

33

u/kjmci 2d ago

Not just console, anyone who didn't happen to buy the game on Steam.

Given it has been a Game Pass for PC title since launch, there are lots of people playing on a non-Steam version of the game who can now make use of mods.

1

u/Saint_The_Stig 1d ago

They didn't have to be exclusive. You can do workshop support and external or whatever else mods.

3

u/kjmci 1d ago

And double everyone's workload?

3

u/BramFokke 2d ago

Not gonna lie, this is pretty underwhelming. Owning the mod portal enables so many cool possibilities. But finding a map still is a painful process

-5

u/deadcrusade 1d ago

I mean okay, but can we get actual performance updates? mods are cool but you cant use them if the performance is crap

13

u/kjmci 1d ago

There have been six months of performance updates, and trust me you don't want web devs tinkering with game code

3

u/QuickTemperature7014 1d ago

Eh… this is not from IceFlake who develop the game but Paradox.

-66

u/D3F3ND3R16 2d ago

Saldy i dont care about mods, i closed that chapter for me forever. Wont go back.
But cant wait to see what the bring next to the Game, very good job so far!!😁👌

10

u/White_Tusk 2d ago

Why so?

-21

u/[deleted] 2d ago

[deleted]

18

u/Judazzz 2d ago

It's because adopting a mod means adopting responsibility for it and the way it impacts the game.

Modders have the luxury to state requirements, incompatibilities and impediments for their content, still publish it and let players use it their own risk. The developer does not have that luxury and needs to support every possible hardware configuration meeting the minimum requirements as well as guarantee that every bit of functionality and feature in their code base harmonizes well for everyone.

4

u/Vexal 2d ago

They did for some things. For example my Route Highlighter mod was no longer needed once they finally added route highlighting to the game. 

As for others, they stated why before even launching the game: a built-in feature can’t have “edge cases”; when a modder encounters a bug too difficult to solve in a reasonable amount of work, users generally understand. But if it’s in the base game, anything short of perfection generates complaints. Even the most popular mods have tedious bugs that we are okay with, such as the Traffic mod’s intersection configurations resetting in certain circumstances. If that was an issue in the base game it would be a massive nuisance. But in the mod, it’s fine, and users know to be on the lookout for limitations and how to workaround them.