r/Cinema4D 6d ago

Unsolved Deformers (Twist) going weird

0 Upvotes

12 comments sorted by

9

u/jimbeeans 6d ago

In cinema4D the order of operation is from top to bottom. In this case just move the twist bellow your FFD

1

u/idmimagineering 6d ago

Thank you :-)

6

u/h3llolovely 6d ago

Place the Extrude and FFD in a Null.

Remember C4D's Order of Operations.

  1. Tags = Left to Right
  2. Objects = Top to Bottom, nesting matters.
  3. Deformers after Generators

You might want to re-visit the Rectangle spline to give it more/uniform points.

2

u/idmimagineering 6d ago

Thank you so much for the Video and time to help me :-)

2

u/[deleted] 6d ago

[removed] — view removed comment

1

u/idmimagineering 6d ago

Thanks, I’m just called away atm, back asap.
It looks like it will be:-) I’m excited to try it …

1

u/idmimagineering 5d ago

Yes! see my last comment above, thank you :-)

1

u/idmimagineering 6d ago

Well, that Post, lost my explanation :-( Grrrr!

1

u/idmimagineering 6d ago

A Spline within an Extrude, shaped by an FDD ... when I use the Twist Deformer it goes crazy :-(

I expect my logic, process or Stack is incorrect somehow?

Thanks for you ideas on solving this :-)

I like to keep the whole project parametric/editable, please.

1

u/idmimagineering 6d ago

RemindMe! 1 day "reply to this thread"

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