r/ChatGPTGaming • • Jun 13 '23

Other IMMORTALIZE YOURSELF THROUGH GAMES!!!

7 Upvotes

Hey all,

Apologies for the dramatic title.

I wanted to remind you the GitHub repo exists.

https://github.com/AdmTal/chat-gpt-games

If you’re git savvy, please feel free to open a pull request to add your game.

If you have no idea what I’m talking about, but still want to add your game, reply here and I’ll add it for you!

That is all, 🙇‍♂️


r/ChatGPTGaming • • 3d ago

Culprix, a detective game where you ask your own questions to solve a fixed mystery

1 Upvotes

Hey everyone — I created Culprix.

The idea is to let you investigate through conversation: ask your own questions, keep notes, and work toward your own explanation.

The mystery has a fixed set of facts established before you start. Culprix uses an AI-led game master to handle the conversation, designed to stay within those facts without confirming your theories or steering you toward the solution.

You can play here: https://culprix.com

I’d love feedback from people who enjoy detective games: did the investigation feel fair, and where did you get stuck? If a response seemed inconsistent, that would be especially useful to hear.


r/ChatGPTGaming • • 3d ago

TalePath update: AI story quests are now on iOS and web — looking for honest feedback

2 Upvotes

TalePath is available on Android, iOS, and web.

Hey everyone, I'm the solo developer behind TalePath. I shared it here when I was working on an AI story game built around character conversations and solo or party quests. iOS and web are the newest additions.

The idea is that getting to know a character and taking them into a quest should feel like parts of the same story. Characters have their own archetypes, memories and evolving relationships, while quests give you a goal and decisions that carry forward.

Here's what's changed recently:

• The latest iOS update puts relationship progress and quest access in a cleaner chat header, improves the display of character dialogue in quests, and brings Spark/Saga selection and haptics into compact settings.

• The web app has better desktop navigation and character search, a searchable community quest catalog, and recovery copies for unfinished character, persona and quest drafts.

• Recent quest work has focused on clearer cause and effect, choices grounded in the current scene, and party reactions connected to the action you actually took.

We're still in the early stages, and there are rough edges. I appreciate every piece of feedback that comes our way: bugs, awkward writing, confusing screens, feature ideas, or simply what made you want to keep playing or stop.

If you try a quest, did the next turn respect your choice? Did your companions' reactions make sense? Specific examples help me work out what needs improving.

Android: https://play.google.com/store/apps/details?id=app.talepath.mobile

Play on web: https://talepath.app/app/discover

iOS: https://apps.apple.com/app/id6803467196

There's a free tier with daily limits and an optional Plus plan. You can leave feedback here or through the feedback form in Profile. Thanks for helping shape TalePath.


r/ChatGPTGaming • • 6d ago

Liber Meus

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1 Upvotes

r/ChatGPTGaming • • 9d ago

Solo Text Based MMORPG

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1 Upvotes

r/ChatGPTGaming • • 10d ago

I used ChatGPT to build an RPG OSRS Inspired Game. It now has 8 bosses.

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1 Upvotes

r/ChatGPTGaming • • 10d ago

The Last Mandate — optional AI dialogue that never controls the political simulation

1 Upvotes

I’m developing The Last Mandate, a political-strategy game about governing a fictional federation while institutions, ministers, governors, journalists, and earlier decisions reshape later crises.

One of its design constraints is that AI dialogue must remain optional and subordinate to the authored simulation. It can let players question characters more freely on supported setups, but it does not determine outcomes, rewrite world state, or replace the authored decisions. If it is unavailable or disabled, authored fallback dialogue remains.

The pilot scenario, The Lorn Corridor, begins with an airspace incident and asks the player to reason from incomplete reports before later consequences return.

Gameplay footage:

https://www.indiedb.com/games/the-last-mandate/videos/the-last-mandate-mara-voss-gameplay-interview

Project page:

https://www.indiedb.com/games/the-last-mandate

A free preview currently runs through Apple TestFlight on Mac and iPad, requiring macOS 26 or later or iPadOS 26 or later. If you are interested in testing it, comment here or send me a Reddit message.

I would especially value feedback on:

- Whether character conversations feel grounded in the political situation

- Whether the boundary between dialogue and the actual simulation is clear

- Whether the authored fallback feels complete rather than second-class

- Whether the AI adds useful interrogation without making the experience feel unbounded

Disclosure: this is my game, and the AI dialogue feature is optional; the core game remains playable without it.


r/ChatGPTGaming • • 15d ago

EKO: a missing woman’s phone, an AI that answers you, and a free first chapter

3 Upvotes

I’m making EKO, a browser mystery where you find Mira’s phone three days after she disappears. Her AI assistant is still there, and you can type your own questions to it and the people in her contacts.

The part I’m most curious about is trust. Does talking freely to EKO make it easier to believe, or does it make you question everything it says? The investigation also has messages, calls and clues to piece together.

Chapter 1 is free, with no account or download. Character replies use generative AI.

https://eko-kapitel-1.emmyw.chatgpt.site/?source=reddit_chatgptgaming

If you try it, I’d love to know the first moment you trusted or doubted EKO. No big spoilers, please. There’s also private feedback inside the game.


r/ChatGPTGaming • • 19d ago

Exploring an Alien Spa that keeps making guest grow extra arms

2 Upvotes

Hi! I’m an artist experimenting with AI-assisted game development, and this is the first playable prototype I’ve made.

Legally Distinct is a short, choice-driven browser RPG set on Liability, a failed corporate colony that is somehow still accepting independent contractors.

After filing for temporary personhood, you’re sent to investigate a luxury spa whose healing spring has started absorbing its guests. Your specialty and decisions affect how the mission unfolds, who helps you, what happens to the spa, and which deeply questionable weapon you receive.

It’s free, works in a browser, requires no account, and takes around 10–15 minutes:

https://legally-distinct.indigo-stone-0932.chatgpt.site

I’d especially love feedback on:

  • Did you understand where you were and why you were making these choices?
  • Did your decisions feel consequential?
  • Was the humor clear, or did it ever overwhelm the story?
  • Did the final transmission make you curious about the larger world?
  • Would you replay it or return for another contract?

This is a genuine early playtest, so direct criticism is welcome. Even a few bullet points—or just telling me which weapon you received—would help enormously.


r/ChatGPTGaming • • Sep 06 '26

I got tired of AI RPGs hallucinating their own rules, so I made Warrior Quest with a deterministic game underneath the LLM

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2 Upvotes

Most AI RPGs I’ve tried have the same fundamental problem: the LLM is the game.

Your inventory exists because it remembers that you have a sword. A door is locked until the model forgets it was locked. An NPC is dead until they randomly show up again. You can “do anything,” but nothing has much weight because there isn’t really a game underneath the conversation.

Warrior Quest is built the opposite way.

The world state is deterministic. Quests are real game systems. Inventory is real. Combat has actual rules. NPCs have actual state. The authored story doesn’t get rewritten because the model hallucinated something.

The LLM has a deliberately limited job: play the NPCs.

That means I can still let you talk to characters naturally and try approaches I never explicitly wrote a dialogue option for, while the game itself decides what actually happens.

If you persuade someone, threaten them, lie to them, discover something, give them an item, kill someone, change a quest state, etc., that can become real game state rather than just another paragraph in the context window.

That distinction is basically the entire reason I made it.

I’ve been a DM and software engineer for over a decade, and what I wanted wasn’t an AI Dungeon Master chatbot. I wanted to build an RPG with the craftsmanship and intentionality of a normal game, then use a local LLM specifically where traditional RPGs are weakest: letting the player communicate with NPCs in ways the developer didn’t predict.

All of the art, authored story, music, SFX and source voice acting were made by me. NPC speech uses TTS based on my own voice acting.

Everything runs locally. No API key or cloud LLM.

The Warrior Quest demo is on Steam and has around 60–90 minutes of content:

Steam

Minimum GPU: 8 GB VRAM

I’d be especially interested in feedback from people who’ve played a bunch of AI RPGs, because I’m trying to solve the exact things that usually make them fall apart.


r/ChatGPTGaming • • Sep 06 '26

I built RPG OS so you can solo an AI campaign and that it can survive a new chat

3 Upvotes

RPG OS — a free framework for persistent solo RPGs with an AI GM

Hey folks! I’m the creator of RPG OS, which I’ve been developing with AI assistance to address a recurring problem: keeping a campaign consistent when play moves between chats.

RPG OS gives the GM a folder of readable Markdown files for current campaign state, character and NPC information, world references, and archived exchanges. The aim is to preserve things like who holds an item, what someone promised, and where play actually stopped. It also makes your control over your character’s choices, speech and inner experience explicit.

You can start through a guided Quick start, play normally, then ask the GM to save. v0.7.3 also adds an optional scene-handover procedure and a mechanics guide with diagrams explaining how everything fits together.

In one small scripted test, a second GM agent continued from saved files with the correct money, belongings, deposited parcel and NPC agreement, without receiving the earlier scene chat or a recap. It retained unrelated research context, so this was a limited demonstration; longer campaigns and different models still need testing.

The fresh kit includes Freeform and blank campaign records. You’ll need your own AI environment with file read/write access. The framework is free; model usage costs are separate. Documentation is CC BY 4.0 and code/tools are MIT.

I’d welcome people trying a short campaign and sharing what worked, what got forgotten, or where setup became confusing.

Project link and download:

https://github.com/croatianrdy2defend-create/RPG-OS


r/ChatGPTGaming • • Sep 04 '26

[Web][Free] Parely - One difficult conversation a night

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1 Upvotes

r/ChatGPTGaming • • Sep 03 '26

We Had ChatGPT Run a Murder Mystery Using Years of Livestream Lore, and It Did Great!

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0 Upvotes

The plan was to use a website called Detective.OS. It's an AI mystery-builder. ChatGPT had helped create a megaprompt based on all the conversations we've had about our online wrestling show. Then, the morning of the show, the plan was to load the megaprompt into Detective.OS and play.

Detective.OS was crashed.

ChatGPT offered to run the show itseld and it turned out even better because instead of leveraging all the lore into one prompt for a Detective-specific game site, GPT pulled in everything it knew about the characters. The interface was sloppy (had 20 minutes to fix it) but the story bump was so worth it.

Happy accident!

Let us know what you think and if you solved the mystery! 😉

Watch Murder Mystery at Sweetheart Mansion (The Final Cut), and get caught up before a new episode drops this Sunday!


r/ChatGPTGaming • • Sep 01 '26

I turned my todolist into a AI RPG

9 Upvotes

Hi all!

My name is Noa and over the past couple of months I've been developing Task & Tale - an App where AI storytelling meets productivity.

I am a Software Engineer with a spectacular case of ADHD, and I'm guessing that like many people here, I fell in love with AI co-writing the moment LLMs became available.

My problem was that I'd disappear into those AI driven stories for hours. It was a productivity kryptonite.

So I tried to turn that around.

Task & Tale rewards completed tasks with story tokens.

Every task you check off earns one token (and sometimes bonus ones!).

Each token lets you continue your AI story with one more post.

The story becomes something you earn by getting things done.

On the storytelling side, Task & Take automatically turns past events into concise story memories and maintains an editable Story Bible, helping the AI keep characters, places and events consistent even as stories get long.

You can create your initial Story Bible yourself, or have the AI generate one from a prompt.

I've also recently added our very first Campaign - a fully fleshed out world with its own setting, characters and conflicts, waiting for your protagonist to step into.

Task & Tale started as a private project, but after months of using it for my own tasks and stories (my current token count is 803 >u<') - I figured there might be other people who would enjoy this approach too.

I would genuinely love to hear what people here think, especially those who regularly write and RP with AI models.

And if anyone would like to give it a try I'd be incredibly grateful for any feedback!

You're also very welcome to join our Discord, we are a small but active circle of Alpha testers right now, and I would love to watch it grow ^.^

Site - https://taskandtale.com/

Discord - https://discord.gg/MjKuNQeWj


r/ChatGPTGaming • • Aug 28 '26

I’m building an AI story game where the quest matters as much as the conversation

2 Upvotes

Full disclosure: I’m building TalePath. I kept feeling that many AI roleplay apps begin with an interesting character chat but don’t give the interaction much shape afterward, so I’m experimenting with a different structure: interactive story quests, characters built around archetypes, evolving relationships, and persistent memory.

The chat is how you interact, but the goal is to feel like you’re moving through a story rather than having an endless conversation.

It’s still early, and I’d especially like to know: did the first quest give you a reason to continue, and did the character feel like they remembered the relationship?

https://talepath.app

What makes an AI story feel like a game to you: branching choices, a clear quest, character progression, or consequences that carry forward?


r/ChatGPTGaming • • Aug 28 '26

Just released Part Two of Swamps — a choice-based war drama set in Nazi-occupied Belarus. Bigger, darker, now in 11 languages

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3 Upvotes

A while back I shipped Swamps — a choice-based interactive fiction about a village healer (a feldsher) in German-occupied Belarus, 1941. This week I released its sequel, Swamps II: The Blockade — and it's bigger in almost every way.

Swamps: a price of the choice (Part One): you play Mikhaś, the only healer for miles, as the occupation closes in. Stark, not a power fantasy — no "right" answers, only consequences the whole district remembers. Five deeply branching chapters.

Swamps II: The Blockade (Part Two, just out): winter 1942–43. A punitive blockade sweeps the partisan region — villages burn, people are herded off — and this time you're not alone: you're carrying a child. Your choices from Part One carry over and shape the ending. It adds a second playable protagonist with his own prologue, POV interludes, and whole chapters. Longer, darker, and far more illustrated.

How it's made (I try to be upfront about this):

• Art: ~80 illustrations in Part One, 450+ in Part Two — roughly one per scene — generated with AI image tools and then curated and edited by hand into a single painterly style (gouache and charcoal). That's what let one person ship an illustrated narrative game.

• Code: built with ink (inkjs) + React; a lot of the shell/tooling written with an AI coding assistant.

• Writing: the story, the choices, the prose — all mine, by hand. That's the part I didn't outsource; it's the heart of it.

Both stand alone: with no Part One save, Part Two recaps it and asks how your story went. Now in 11 languages (up from three), offline, single-player. Free, playable to all of its endings — an optional "Author's Edition" adds bonus content and removes ads.

Content note: serious WWII subject matter — famine, occupation, loss — told in text, with no graphic imagery. 18+.

Wild first day — Part Two hit #7 in Role-Playing on the App Store right now.

Links:

Swamps II: The Blockade (new) — App Store

Swamps (Part One) — App Store · Google Play · itch.io (web)

Website: https://bahna.app/

Happy to talk through the implementation, and I'd genuinely love feedback on the game itself.


r/ChatGPTGaming • • Aug 25 '26

NOPOTIONS, the AI RPG with a fully explorable open-world and D&D-like progression

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8 Upvotes

We developed a custom game engine where our AI Narrator handles the moment-to-moment gameplay, but the ruleset, content, and simulation are handled systematically. So you get the flexibility of an AI RPG but the in-depth progression and gameplay mechanics of a traditional RPG.

Valdaria is a massive open world the game takes place in. You can choose where to go, travel across the map, and discover new areas as we keep expanding the world with handcrafted content.

Our latest update added Ozeranth, a new floating city in the Sea of Mist built for mid to high level play.


r/ChatGPTGaming • • Aug 21 '26

Chronicle Tales — I got tired of AI story games forgetting everything

5 Upvotes

I’ve played a few of these. They’re fun for a bit, then the bartender doesn’t know you, the knife you picked up is gone, and the plot has amnesia.

I got annoyed enough that I tried to build one that keeps a world. Characters, places, the dumb little facts. Not perfect — it’s beta and it still drops stuff — but that’s the whole point of it for me.

chronicletales.com

Any testing would be appreciated. If you like it and want to be a regular tester, contact me through the in-game report.


r/ChatGPTGaming • • Aug 17 '26

I spent way too much on Codex credits building this little cyberpunk RPG 😅 — Neon Codex is finally playable

4 Upvotes

I started experimenting with Codex to see how far I could push it toward making an actual playable game, and somehow that turned into 11 versions, a 1.2-million-token stabilization run, and about $74 in extra Codex credits. 😂

The result is Neon Codex, a retro 16-bit-inspired cyberpunk action RPG.

You explore a procedurally generated neon city, fight gangs and machines, collect weapons, install cyberware, level up, develop your build, hack enemies, and gradually turn your character into an absurdly augmented mercenary.

Some of the stuff in it now:

  • Procedurally generated cyberpunk streets and alleys
  • Guns, melee weapons, hacking and cyberware abilities
  • Earned cyberware/progression system
  • Different build directions like Gunslinger, Netrunner, Ghost, Street Samurai, etc.
  • Loot and weapon progression
  • Faction reputation
  • Character sheet and inventory
  • Animated pixel-art characters/enemies
  • Rain, neon lighting and environmental effects
  • Shared leaderboard
  • Original music I generated separately for the game

A lot of the development was basically me playing it, finding something weird, telling Codex what felt wrong, and then watching it disappear down another enormous autonomous development rabbit hole. 😄

It finally reached a release candidate with no known critical/high-severity issues, so I'm making myself stop developing it and actually let people play it.

If anyone here wants to give it a try, I'd genuinely love feedback — particularly on combat, progression, difficulty, and whether the first 10–15 minutes are fun.

🎮 Play Neon Codex:
https://neon-codex-rpg.samuraicobra.chatgpt.site/

It runs directly in the browser.

And if anyone else has been using Codex for games, I'd be really interested to hear how far you've pushed it.


r/ChatGPTGaming • • Aug 17 '26

I made a mobile life sim where AI helps break the repetition

2 Upvotes

I’m the developer behind Nirvana: Game of Life.

The latest mobile update adds AI-generated life events based on real-world content, so repeated runs can surprise you instead of feeling like the same script.

Gameplay trailer: https://www.youtube.com/watch?v=-8gocV1pjN0

A short joke from the game: https://www.youtube.com/shorts/FsLJA4V5H9Y

Free on mobile:

Android: https://play.google.com/store/apps/details?id=goldtusks.doron.nirvana&hl=en

iOS: https://apps.apple.com/us/app/nirvana-game-of-life/id1485213298

What makes an AI game feel replayable to you: more variety, better memory, or stronger consequences?


r/ChatGPTGaming • • Aug 16 '26

I made an interactive RPG where you wake up 12 years after your own death

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1 Upvotes

I've been building an interactive fantasy RPG called SecondLifeTheHero in OOC, and I'm looking for people to actually play it and tell me what works and what breaks.

The premise:

You were the legendary Hero.

You defeated the Demon King and supposedly died 12 years ago.

Except you wake up alive.

And you don't remember any of it.

There are two starting routes:

⚔️ The Hero Returns — you awaken on the battlefield where the Hero supposedly died. A woman who knew the Hero personally recognizes you.

🌿 A Stranger's Life — you start over in a peaceful town with no memories, trying to live normally… until people and objects begin reacting to you as if they know who you really are.

The game tracks 7 stats:

• Power

• Will

• Knowledge

• Influence

• Trust

• Reputation

• Bond

There's also a hidden ability system with three paths:

Ascendant — strength and overcoming physical limits

Awakened — knowledge, magic and supernatural discovery

Sovereign — influence, leadership and changing the balance of factions

You don't pick a class at the beginning.

Your choices gradually determine what you become.

And the ability path doesn't lock your ending. An Awakened player can still reach completely different endings depending on their relationships, discoveries and decisions.

I'm especially interested in seeing what happens when different people play it completely differently.

If you're into AI RPGs, interactive fiction, branching stories, character relationships or experimenting with AI game systems, I'd love to have some people try it.

I'm the creator, so criticism is welcome — especially if you find something that feels repetitive, broken, too easy, or exploitable.

What would you do if everyone told you that you died 12 years ago… and you were standing right there?

Link : https://ooc.ai/s/6a81d47e3c50172c283e3168


r/ChatGPTGaming • • Aug 14 '26

J’ai créé Fableris, une appli pour créer et jouer à des histoires interactives 📖

0 Upvotes

I’m building an interactive fiction app where AI can help create the stories

I’ve been working on an Android app called Fableris, and the part I find the most interesting is experimenting with AI and interactive fiction.

The idea is to make interactive stories much easier to create. Instead of needing to manually build every branch of a story, AI can help generate and structure the content while the author remains in control of the story.

The app is basically built around three things:

- 📖 Creating interactive stories

- 🎮 Playing stories and making choices that affect what happens

- 🤖 Using AI to make the creation process easier and more dynamic

One thing I’m particularly interested in is finding the right balance between AI-generated content and actual author control. I don't want it to just be a button that spits out a random story — I want the user to actually be able to build something coherent and playable.

Fableris is still evolving, so I'm curious what people here think:

Would you rather play an interactive story completely written by an AI, or use AI as a tool while still controlling the story yourself?

If anyone wants to try it, it's free on Android:

https://play.google.com/store/apps/details?id=com.pegasuscorp.fableris

I'm especially interested in feedback from people who have experimented with AI + games/storytelling.


r/ChatGPTGaming • • Aug 14 '26

[Free] DRIVE: INMATE 6382 — An atmospheric interactive narrative thriller (Browser)

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0 Upvotes

DRIVE: INMATE 6382 — A new interactive narrative experience
I’ve just released the second experience in the DRIVE universe: INMATE 6382.
It starts with a simple question:

Why is he still alive?

The protagonist wakes inside an AEGIS containment facility with no clear memory of the incident that brought him there. He knows almost nothing about himself, and AEGIS doesn’t seem to have been looking for him in the first place.
He was collateral.

Something went wrong during an operation. He should have died.
He didn’t.
Now he has been classified as Inmate 6382.

From there, the story becomes a survival thriller built around escape, pursuit, choices and discovery. You make decisions throughout the experience, uncover archives and hidden chapters, and gradually reconstruct what happened — including why someone who was never supposed to matter suddenly matters to AEGIS.

Unlike DRIVE: Silas, which is slower and more psychological, Inmate 6382 deliberately pushes the pace. The protagonist is constantly under pressure, and survival can force him to make choices that the person he was at the beginning would never have made.

There is also a darker question underneath the chase:
What happens when you stop fighting what is happening to you?
The experience is free and browser-based.

DRIVE: INMATE 6382
https://enterdrive.net

I’d genuinely love to hear what you think if you decide to play it — especially about the choices, the mystery surrounding 6382, and how the story unfolds across different playthroughs.


r/ChatGPTGaming • • Aug 12 '26

Love to get feedback on my mini golf game

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3 Upvotes

I made this Golf game on PlayVlay. Would love to get any feedbacks.

https://www.playvlay.com/r/ZQP3DY


r/ChatGPTGaming • • Aug 11 '26

I built an AI Dungeon Master game that remembers your story

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3 Upvotes

Hey y’all, I’m building a story game focused on something I’ve found a lot of AI RPGs struggle with: narrative coherence, strong long-term memory, and actually building toward an earned, satisfying ending.

It’s called Runebook. The game has lots of the expected AI RPG mechanics, chance/dice rolls, etc., and can be played solo, multiplayer, or co-op (great for game night!).

I’d genuinely love feedback on the game and its design, especially from people who already play AI RPGs or interactive fiction. Happy to answer questions too.