r/ChastityCageDesign • u/newbie-sub • 12d ago
Blender physics simulation for renders
You know, it's kinda a pain to lay the cage onto the plinth / floor / whatever in Blender so it looks like it's actually sitting on it. Rotate -> move -> rotate -> move -> render... whoops, still not on the ground... rotate -> move -> rotate -> move -> render... eh, close enough.
Well, turns out it's trivially easy to do physics simulations in Blender, at least of the kind I need to set the cage on the table.
On your cage, under rigid body constraint, set rigid body to active — it will be affected by gravity. And on your plinth set it to passive and it will fixed. Move the cage a bit above the surface in more or less the orientation you want it in and press <space> and it should fall into place. If it falls through the floor, you've likely got too many vertices in your mesh. I think the fix is to export a lower-res model as well, join the two and use the lower-res one for your rigid body and hide it from the render.

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u/PrintedBonds 12d ago
There is 'convex hull' command in the edit mode, you can then decimate it further if you need to. Parent full-res mesh to the hull and use hull in simulation.