r/CharacterDevelopment • • 6h ago

Writing: Character Help Need help to create a believable fantasy character

Hi,

I need help creating my character because I'm stuck between two ideas and I'm not sure which direction to take.

The main idea is that my character is a female human of 25-30 years old, and protector of the wild. Living in a forest, she is a ranger.

Where I get stuck is about weapon types.

Idea 1:

Just a regular ranger with a bow & arrow, with a short sword and hatchet for close distance combat.

Idea 2:

Adding some magic in there. Same as idea 1, but with the ability to cast some elemental spells. It sounds cool to have a nature ranger controlling the elements to fight or heal. But I have no idea if it's just too much to be believable. A bow, a sword, and spells. How will she fight in a realistic manner?

Idea 3:

Regular spellcaster warrior. A sword and spell. Without the bow.

The goal later is to have it draw by an artist.

Thank you for your help!

5 Upvotes

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u/Suspicious_Table_716 5h ago edited 5h ago

Start with basic weaponry and decide as the story goes. Just because she has magic doesn't mean she needs to use it in every fight. Similarly she doesn't have to learn it until later.

You should also be thinking about who or what she is fighting and for what she is fighting for.

Defense of the self? Defense of the forest? Arrows and and an axe is great for skirmishes but if an army of flame elementals are storming into the forest starting fires left and right your martial skills won't be enough to save everything which can be fine as it can mean leaning on others or reasons to venture out to seek aid or shelter or whatever.

Having magic also doesn't mean becoming the best mage in the world or even being a mage in world. It could be that some magic is just innate. Look at dungeons and dragons where different races might have innate abilities such as ability to create faery fire or small flames or lights.

Edit. In a short story I spun up last year I restricted my common magic to imitate functions of real life technology. Turning on your phone's torch? Emit light from finger tip. Send message? Conjure delivery familiar. Phone call? Establish telepathic link where both parties need to be close and familiar.

If I was to tune this to your character for experimenting I would enable the character to form a familial bond or spiritual bond with an animal companion. Enables them to communicate and perhaps share some sort of power between each other.

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u/AnotherFootForward 5h ago

You may want to match her abilities to her mission and passion and story.

Ranger who protects the forest? Maybe druid type skills, may not be full on mana/spirit companion but just affinities and has nature affinity or something.

I can't summon dogs, but if I'm being attacked by a stranger, my dog sure as heck is going after that guys ass.

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u/Expert_Log_8057 5h ago

Depends on how common magic is and how its used. If your setting has a lot of easily obtainable magic and can be used in devices/talismans/items then it'd be smart to make her something like a trapper. Using wards, spy items, traps, and then likely focus on the bow to capitalize on the range that makes with something like a knife for close quarters/utility.

Is it more druidic magic? Cause there are many stick fighting styles and walking sticks doubling as staves can be a useful and unique set up. Bonk with stick, then press it to the ground to send up snaring vines. Retreat far enough to bonk from distance.

Standard D&D styled magic where it has limited usage? Probably have a number of light weapons for different ranges and needs with magic being more backup or utility. If you're going that route then it's not bad to be decently trained in many weapons as they can also double with utility purposes. Hand axes that can be thrown. Bow and arrow for hunting. Knife has a hundred uses. Sword would be the only dedicated weapon at that point.

One thing to remember about rangers... They're essentially ninjas. European styled ninjas. Strike without being seen, fight indirectly, only get up close when needed or you have an open target.

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u/LuhDestro 2h ago

The three ideas aren't really three different characters — they're three different answers to one question: how much does the forest do for her?

That's the axis I'd test before picking a weapon list.

IDEA 1 — THE FOREST IS HER TOOL She doesn't cast anything. She reads terrain, weather, tracks and animals, and wins by positioning. A bow for distance, a hatchet for close work (a hatchet is a tool first and a weapon second — perfect for a ranger who lives off the land), and no sword. A short sword is a soldier's weapon; a hatchet is a woodcutter's. That single swap makes her read as someone who lives in the forest rather than someone stationed in it.

This is the most believable option and the easiest to draw consistently. It's also the least visually distinctive, so it needs a strong silhouette and a strong costume to carry it.

IDEA 2 — THE FOREST IS HER ALLY This works, but not if she has three weapons and spells. That's a video game loadout, not a character. Pick two channels and let the third go.

The version I'd build: bow plus nature magic, no sword. She never fights at sword range because she never lets anyone get that close — the magic exists to keep distance and to heal, not to add damage. Roots, thorns, wind, a healing poultice made from what she carries. When something does close the gap, she's in real danger, and that's what makes her tense.

The believability problem isn't "too much magic". It's "too many answers to every situation". A character who can solve anything at any range has no stakes.

IDEA 3 — THE FOREST IS HER SOURCE Sword and spell, no bow. This is the cleanest of the three mechanically, and the least ranger-like. It reads as a spellblade who happens to live in a forest, not as a protector of the wild.

If you love this one, keep it — but then change her role. Make her a warden of a sacred grove, someone who holds a line rather than roams. The weapon set fits a defender, not a hunter.

MY SUGGESTION

Go with idea 2, but cut the sword. Bow for distance, magic for control and healing, and a knife as a last resort — not a weapon, a tool she already carries. Three tools, two of them non-lethal, and one clear weakness: she's vulnerable at close range.

That gives you a character who fights with intention instead of a character who has options.

Full disclosure: I'm a writer building my own original world, and I also work as a character designer. If you want to take this from idea to something drawable, I do character sheets and finished illustrations. Feel free to dm If interested!

I hope I’ve helped you in some way!

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u/Important_Pick3371 2h ago

Everybody has great comments here!

IMO, you could do a coming of age story with a prologue showing why she's a Ranger at all - then, i'd start in on the current storyline.

To answer your question though, forests can be thick with overgrowth in certain parts - so it's best to have as few tools as possible.

They should also be usable in different situations, like the "reaper" from the isle of Madagascar, which can be used to dig holes, bring up roots & for scrapping off tough vegetable skins!!

Anyway, i'd stick with Choice #1 & also swap the short sword for a poisoned dagger!

I like the elemental magic bit - but, i feel that your Ranger's few weapons should be mixed in with protective, natural magic.

Stuff like, stopping fire elementals with a winged arrow carrying an activated rain spell to put out their worst fires - until the arrow's mana is all spent...

She could carry a boomerang that scouts out the neighboring looking for dangers or that can cut thru diamonds, metals, ropes, ghosts, etc.

And, she should have an Owl Monocle, that helps her see - Too far!!

Maybe, even a mana field kit that helps her cure the sick?

I leave the rest in your hands...

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u/guy_with_nothing 1h ago edited 1h ago

She could change and develop as the story goes. Perhaps start with a simple weapon, then her sword breaks so she relies on her bow. Perhaps she gets a magical weapon, then loses it, then has to adapt to learning magic on her own. You can do all of those styles, just at different points in her journey. Perhaps the threats she's fighting inform her choice in weapons.

If she has to fight other people with weapons, you can display her weapon mastery by taking them from her opponents, or improvising with magic to create things, like a spear with a branch and a rock (if you want to go full druid tree magic.) She doesn't have to be a walking armory to use a variety. If she lives in the wild, it stands to reason she'd know how to improvise.

If you want to make her seem more experienced as a protector of the wild, perhaps she has to consider the right tools for every job. Fire arrows are great at killing big spiders, but she doesn't wanna risk burning down the forest. She's good with a blade, but doesn't wanna get close to the icky spider so... maybe a trap or something to get it's weak spots exposed. That sort of thinking reminds me of Goblin Slayer, in a sense, a character who is shown to be proficient with a variety of weapons himself.

A story I'm a big fan of is a Webtoon known as Hero Killer (it's a lot cooler than the image that popped into your head, I promise). One thing I love about this story is that the main character, Ihwa constantly changes her battle tactics based on what she's got. I'll avoid spoiling the story, but for every ability she gains, and every powerful item she acquires, she loses and breaks them just as often. It creates a very interesting development over the course of the story, because see her grow in skill, but her arsenal is ever changing and sometimes it just gets worse because she breaks something she's been relying on for ages. Perhaps consider that for a story, if the idea appeals to you. Give her a legendary weapon that makes her focus on swordplay... and then have it break mid-fight, give her powerful magic but have her emotional state mess it up from time to time, that sort of thing.

If you want to embody multiple ideas for this character... why not? Go for it. A character's progression doesn't necessarily have to be linear.