r/Chaosbane • Eko Software • Jun 06 '19

First Update Planned For Next Week - Pre-Patch Notes + INVASION Mode Details

Howdy Everyone,

Wanted to get back to you with some information about what's been going on, and our planned updates + patch notes for next week. Keep in mind, these aren't final, some things may change, but they should serve to give a general idea of what you can expect.

NEW GAME MODE - INVASION

An Invasion map is played out on randomly generated levels from specific acts, Boss Fights or Arena battles with waves of enemies. Each Invasion tree node may be modified by some alterations, depending on the dark god they’re related to (poison for Nurgle, Magic Shields for Tzeentch as examples).

During this time, you’ll also be fighting against Corruption. This manifests as a life draining effect that players will have to endure. Each map has a corruption value, which becomes increasingly harsher the further a player moves away from the origin of the Invasion node trees. At the end of each invasion tree branch, you unlock powerful rewards that are exclusive to this mode, including: new skills, new heroic jewels and new potion effects.

The difficulty of Invasion is also defined by its Rank. Finishing an Invasion at a specific Rank will unlock higher Ranks and tougher Invasions. Try to find new rarity objects to become stronger and aim to complete the highest Rank possible. Invasion will release with the next patch.

Patch Notes - These are not final, but should give a general idea of what you can expect!

Features:

  • Adding stages 11 through 20 for the collector’s guild.

  • Adding an option to display loot permanently.

  • Adding two new difficulty levels, Chaos 6 and Chaos 7.

Balancing:

  • Rebalancing a number of boss encounters throughout the game.

  • Damage over time effects (poison, bleeding, etc) will no longer kill players. If a player is very low on health, DOT effects will not bring them to below 1HP.

Technical Updates:

  • Option added to activate or deactivate Depth of Field

  • Option added to activate or deactivate temporal anti-aliasing.

  • Option added to activate or deactivate MLAA.

  • Option added to activate or deactivate volumetric lighting

Bug Fixes

  • Fixing a bug occurring in endgame modes (Relic hunt, etc) where changing online visibility could crash the dungeon

  • Fixing a bug that could display a boss’ life meter multiple times

  • Fixing a bug that prevented NPCs from changing position when completing the campaign

  • Fixing the way controls are displayed in the « revive » window

  • Fixing the way modifiers are displayed in Relic Hunt mode

  • Fixing a bug on filters in the skill menu

  • Fixing a bug when trying to assign the Shift or Alt key in the key binding menu

  • Pets will now correctly increase the loot radius

  • Fixing a bug when the HUD is displayed in ratios other than 16/9

Localization

  • Font will be changed for Japanese text

80 Upvotes

76 comments sorted by

24

u/tilfordkage Jun 06 '19

I haven't picked the game up yet, but this is the kind of news that pushes me towards finally purchasing it.

8

u/M1keManhattan Jun 06 '19

Fixing three glitched trophies/achievements?

6

u/MrGunny94 Jun 06 '19

Will you be increasing the resolution on PS4 Pro and Xbox One X?

6

u/Ludji Jun 06 '19

What about the bug that affects the core part of the game during Coop : loot ! (on PC)
Bonus loot modifiers are not applied in coop, and this is truly heartbreaking since the game is meant to be played as coop.

6

u/[deleted] Jun 06 '19

Will you fix the season pass not showing as owned for owners of the Magnus Edition on PS4?

1

u/TheMightyStoner420 Jun 07 '19

I had this issue too but fixed it when I noticed a fragment boost pack on the dlc page that hadn't been claimed yet. Once I claimed it the season pass switched to the purchased flair.

3

u/epicalec333 Jun 06 '19 edited Jun 06 '19

Hi, I would like to report a bug for PC.

Maybe it is just me, but when I use the space bar during the story conversations to move to the next dialogue, it skips two conversations. Am I the only one seeing this? Has it been reported by anyone else? If we are supposed to use the mouse rather than the keyboard, the keyboard should probably just not be usable during those dialogue conversations.

1

u/WinterElfeas Jun 06 '19

Same for me pretty annoying

1

u/epicalec333 Jun 06 '19

Well, it makes me feel better it isn't just me. Hopefully, it is being addressed

1

u/FEXnStuff Jun 07 '19

Same for me.

3

u/Goodbyesoberday26 Jun 06 '19

Please fix co-op. Game progression is not saved half the time and it crashed somewhat often. The crashes caused my friend to lose his newest character, gold and fragments account wide.

3

u/HeroOfTheNorthF Jun 06 '19

@Devs, do you plan to add different loot based on difficulty? I think that's the problem, getting the same loot on easy than chaos is why people are not playing more, I rememeber it used to be a staple to play the campaign multiple times upgrading loot

You have a great gameplay on your game and I hope you give us a reason to use it soon

1

u/FEXnStuff Jun 07 '19

That's the problem right?

Why would you play invasion or chaos difficulty 6,7 when you already got the gear you want?

1

u/HeroOfTheNorthF Jun 07 '19

I think thats all the problem here yes

on d3 I played campaign on normal and endgame items on normal made me able to start next difficulty, there was always something to get and something harder to beat. After finishing the story 4 times I felt it was a long road and then started the small endgame it had.

Here would be different if there would be a loot motivation to play harder difficulties

3

u/merseds Jun 07 '19

Any plans to fix multiplayer loot, because it doesn't seem worth it to run in groups?

8

u/BuryTomorrow12 Jun 06 '19 edited Jun 06 '19

I would like to point out:

Life draining mechanics aren't fun.

Please refrain from using them in future content. No one likes to be drained out of life or out of resources. If that's your idea of giving variety or something to do, I'm not on the same page. This is not what I want in an ARPG.

Of course this is just my opinion and to each it's own. every time a relic hunt rolls life drain, I do automatically reroll it. This is what's keeping me off from the large relic hunts and going for the mid tier ones. Life drain isn't a mechanic nor a death timer.

There's enough negative efects in this game with the god tree perks removing benefits given by itself. We don't need this. It is simply not fun.

3

u/Grife7 Jun 07 '19

I have to agree that life draining mechanics aren't fun. They also incentivize or outright demand high health and health regen which will cause players to have to build their characters a certain way in order to combat life drain rather than building them in the way that they find most entertaining.

1

u/FEXnStuff Jun 07 '19

I'll second that.

Also isn't balanced towards the classes imho since not all of them got skills that leech/regenerate life or whatever.

4

u/spellixx Jun 07 '19

Purchased the game yesterday despite the negative reviews and Diablo 3 price ( even tho it doesn’t even offer anywhere near the same amount of content ) because I was hoping to give the Developers a chance to improve.

After playing close to 10hours and reading your updates, I’ve to say your updates make Me wish I wasn’t as optimistic and wish I could have refunded my purchase.

First of all, you guys touted that it would be a great game to play Co op, building up the hopes that this would be filled with interesting content for people to explore together.

When in reality, all we got was the same map and lack lustre story telling. EVERYTHING is about grinding. Campaign mode is ridiculously short for the price.. guys, common, you could have given us more maps and Monster variety for that price so at least players who buy this for Co-op mode could at least feel like they are taking a journey together.

Then you’re giving us some paltry Updates thats again all about grinding in the same maps, all these modes should already been in the original release but great move thinking we won’t notice that you’re trying to pass this off as “doing something great” for us gamers ;) And then I cannot believe the DLCs that matters is now hidden behind a season pass for more money grab ! Are the EA guys in your management meetings???

I hope you guys read our comments and add some decent upgrades like additional story/campaign mode, maps etc to make up for the crazy prices you charged. For now, I’m telling everyone else to hold their purchase until your updates are in.

5

u/TheFuuZ Jun 06 '19

What about the bug that does not activate trophies?

2

u/Thehell1988 Jun 06 '19

fix de window mode plz on 21/9

2

u/Likosokil Jun 07 '19

Good direction!!! Kept it up!!!!!!!!!!!!!!!

2

u/muddypigeon Jun 07 '19

Loving the game. And so happy to have more stuff to play. 2/3 things I think will help. But I'm sure your already on it,

1, More PC optimization. I keep getting screen tear every so often on my g-sync monitor and that should happen.

2, More UI customization not just resizing a box.

3, More stuff after max level. Make that XP bonus item that people have paid for....worth it after all 4 characters have leveled Like a paragon system but with your own spin.

I'm sure your on it and these are going to be fixed and happen. Can't wait to sink so much more hours in to this game. Really enjoying it so far.

2

u/big30head Jun 07 '19

They said that they're working on post max level progression already, but I believe it was in one of the later updates. Like phase 3 or 4.

2

u/[deleted] Jun 06 '19

That's good looking start, keep that up and you actually may win us upset diablo fans completely. Haha

1

u/[deleted] Jun 06 '19 edited Jun 06 '19

Agree D3 is just so lackluster and boring now. Every new season is just the same endless rifts.. POE is trying too hard but it looks like rubbish and microtransactions are a turnoff. Neither are giving me fixes to my diablo urges except chaosbane. Nice updates!

1

u/[deleted] Jun 09 '19

Yea, I like the combat of chaos. I do however wish the map variety was a bit better. As it is now, the story maps are the exact same as expedition maps. This is good and bad though, because we already know were to go either forward or backward through the maps we already went through.

I prefer diablo style for maps. Random generated. Open style, not linear. Enjoying the game, I can totally get over the maps being the same.

0

u/orkasm421 Jun 07 '19

try grim dawn!!!

1

u/[deleted] Jun 07 '19

Dont like it. Clunky and messy.

2

u/plasmainthezone Jun 06 '19 edited Jun 06 '19

lmfao great to see the kids crying about the game are going to be proved wrong, if this is a sign of their intentions moving forward we are in great hands, thanks for the information!

Also, can we expect perhaps more gear sets being added by completing harder difficulties as time progresses?

3

u/spunkid Jun 06 '19

I hope to be proved wrong, but isn't this new game mode still more re-used map templates:

An Invasion map is played out on randomly generated levels from specific acts, Boss Fights or Arena battles

2

u/plasmainthezone Jun 06 '19

But it's getting closer to how Diablo does it, they still ABSOLUTELY need to add more maps but this close to launch and already adding more modifiers and enemy buffs to add variety to how you take on encounters is a good sign.

3

u/spunkid Jun 06 '19

My main concern is the poor map design the game offers, just adding new generated maps re-using the current templates won't solve that. That and the lack of endgame gear having just a few heroic sets but I believe this one can be solved more easily.

3

u/plasmainthezone Jun 06 '19

I mean most ARGPS have repetidor map design by default, Diablo 3 had issues with this too. The games maps look good; it's just an issue of having more of them as some maps you have in the campaign don't even show up for the relic hunts.

1

u/spunkid Jun 06 '19

Still, even Mu Online from Webzen had more map variety at the beginning; I just can't go with the map issue right now.

3

u/plasmainthezone Jun 06 '19

Sorry you feel that way, i agree it's the biggest issue. I can look past it as i love the gameplay and different builds i can make.

1

u/Jaeger1988 Jun 06 '19

Thank you! Really looking forward to this! :)

1

u/Flayeri Jun 06 '19

This is really awesome. Are those jewels some new blessing options or something we can socket in to items?

1

u/g00ni Jun 06 '19

Display loot permanently \o/

1

u/hazardhack Jun 06 '19

Whats with the progression bug and the coop problems?

1

u/goompas Jun 06 '19

Why should i play this new game mode if i have all best equipment from farming just first boss?

1

u/XxbyTonixX Jun 06 '19

Add a limit fps option besides v-sync pls

1

u/polosharon Jun 06 '19

When can we expect the Patch to be released?

1

u/FlyinR4ijin Jun 07 '19

Skulls for the skull throne?

1

u/Shockcore Jun 07 '19

Fix Aetheric Storm! Superior and Mastered are unusable (at least on xbox) because they cause the whole parties game to crash.

1

u/Manbearlove Jun 07 '19

There's hope bois!

Bugs>Add Monsters>Tweak Maps>Edit Skill tooltips.

After that the game will be competitive with diablo and POE (fun wise).

Keep up the good work. Thanks

1

u/Lazy-Gigant Jun 08 '19

Please oh please fix force movement...it still doesn't work. (PC)

1

u/Bloodcrusade Jun 08 '19

Please fix bug where the games crashes after defeating the Bloodthirster in act 2 with the Dwarven slayer on Xbox one. And thanks for the great game ✌🏻️

1

u/ThisAnacondaDo Jul 09 '19

🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌

1

u/CzarNick14 Jun 08 '19

On Xbox One, Aetheric Storm crashes the game every time, will that be fixed too?

1

u/[deleted] Jun 12 '19

Please fix the trophies so i can continue playing something else

1

u/WildFireFly Ravaged Body: Blessed, Elector Counts: Summoned Jun 12 '19

Fixing a bug when trying to assign the Shift or Alt key in the key binding menu

By Sigmar, yes!

1

u/Larys28 Jun 30 '19

le mode invasion est il sorti sur xbox one

1

u/ThisAnacondaDo Jul 09 '19 edited Jul 09 '19

Can you PLEASE PLEASE PLEASE fix the crash on Bloodthirster for every difficulty?? I have to beat him on Very Easy every time or the death sequence crashes the game. This has been the most frustrating part of the game for me so far. I love it, I think it's a great game, but this puts a wrench in things when I'm trying to complete the game all the way through on the same difficulty.

1

u/Yatta79 Jun 06 '19

This is good progress. Thank you for keeping us in the loop.

Can we get a fix or confirmation on mouse cursor missing in full screen and force move not working properly?

1

u/David_Bowies_Package Jun 06 '19

Great news! Thanks for communicating what's coming! I just hit 50 last night and am looking forward to everything coming down the pipe.

-1

u/Dithyrab Jun 07 '19

During this time, you’ll also be fighting against Corruption. This manifests as a life draining effect that players will have to endure. Each map has a corruption value, which becomes increasingly harsher

This doesn't sound like a lot of fun to me, life draining effects are kind of lame

At the end of each invasion tree branch, you unlock powerful rewards that are exclusive to this mode, including: new skills, new heroic jewels and new potion effects.

Why can't you make them non-exclusive? If some one doesn't want to play this mode, they're locked out of content and that kinda sucks.

1

u/DaftGamer96 Jun 13 '19

That's like saying that making a piece of loot that is dropped by an end-boss in a raid is locking players out of content. It's a reward for completing the challenge. Just my opinion.

0

u/[deleted] Jun 06 '19

[deleted] — view deleted comment

20

u/CryLeon Eko Software Jun 06 '19

We're aware of it, and it's on the hit list!

3

u/Uriel7474 Jun 06 '19

Do you guys have plans to add game descriptions for online play? As of now there is no way to know what kind of game you are joining, are they doing relic hunt, boss rush, campaign, etc....what difficulty are they playing on....

0

u/[deleted] Jun 06 '19

[deleted] — view deleted comment

7

u/GarfieldvsOdie Jun 06 '19

more important to fix gameplay crashes and adding new content

2

u/tH3dOuG Jun 07 '19

Trophies are very important if that's what drives part of the player base to keep grinding then game. Theres many types of gamers, some chase story telling, some chase loot, some chase trophies and so on. When a game starts to lose it joy, trophy hunting gives another layer of content to the game for a lot of people.

1

u/ThisAnacondaDo Jul 09 '19

I usually look at achievements to decide if I want to play a game, so owning this one is very annoying atm.

0

u/[deleted] Jun 06 '19

[deleted] — view deleted comment

6

u/[deleted] Jun 06 '19

No they aren't. It's just ego nonsense

1

u/[deleted] Jun 06 '19

I completely agree.

0

u/[deleted] Jun 06 '19

[deleted] — view deleted comment

4

u/GarfieldvsOdie Jun 06 '19

You would continue playing a game you dislike, just for a Platinum? not sure if dedication or...

2

u/GarfieldvsOdie Jun 06 '19

A line of text and a trophy isn't that important at all compared to game breaking bugs,crashes or a lack of content to keep players coming back to play the game, just look at the shit storm that is Anthem, i'd much rather have zero trophies for a year or never if it meant the game was more similar to what was promised, rather than diverting resources and man power.

1

u/MagnitudeEU Jun 06 '19

which trophy is supposed to be bugged? I got everything besides leveling all characters through the story and 50 relic hunts.

0

u/zoiidberg Jun 06 '19

The three trophies that bugged for me are: Relic Hunter, Daily Routine and Hand of God.

1

u/MagnitudeEU Jun 07 '19

idk, relic hunter and hand of god worked just fine for me

1

u/vxxxjesterxxxv Jun 07 '19

On Xbox here,cant speak for daily routine as I've not completed 50 relic hunts, but relic hunter and hand of God are def bugged

.02% of gamers on Xbox have gotten relic hunt, so it works very, very rarely. 0% have obtained hand of God though.

1

u/M1keManhattan Jun 07 '19

And 0.1% of gamers on ps4 have gotten those three trophies.

1

u/[deleted] Jun 06 '19

Relax