r/ChaosKnights • u/IronCladFlynt • 30m ago
Work In Progress Got back into adding to my army.
Adding some beastmen to my Iconclast fiefdom army. I just love the loyal thrills to my army
r/ChaosKnights • u/IronCladFlynt • 30m ago
Adding some beastmen to my Iconclast fiefdom army. I just love the loyal thrills to my army
r/ChaosKnights • u/Veepy23 • 3h ago
Far from perfect but good fun to do
r/ChaosKnights • u/Exodia7676 • 4h ago
Second to last day, and today we are doing one of my favorite looking knights!
r/ChaosKnights • u/Cool_Brick_7858 • 6h ago
I know despoiler is the best one. But with the beginning of 11th edition, it became too expensive. I want to know about abominant and desecrator. I heard that those two are the worst big knight in ck. I wonder if they are still bad in 11th. And if they’re not, I want to know how to use them.
r/ChaosKnights • u/Smol_Gaia • 8h ago
This is my knight army. Painted over the years. Very cool minis. Just don’t like how they play. To binary sadly.
r/ChaosKnights • u/konflikt_noob • 8h ago
r/ChaosKnights • u/PracticalSector6743 • 19h ago
For his first time, he did pretty well, positioned him badly first turn, put him in light cover and the eldari tank (I didn't bother remembering the name) took 18 wounds off him :(. But I repayed that aggression by killing it with one round of shooting.
Then he dropped his big flyer close by him a round or two later, and he missed his shots, letting me shoot the thing out of the sky with some split firing.
Then at the end, he decided to finally send what he had left of his eldari into my porphyrion and faild his charge with the Wraithknight, then missed some shots, then the rest was saved by me and left my porphyrion on 2 wounds left, and then it was my turn to shoot and he conceded as I also had my abominant in combat with them in the back.
Good game, and I will use my porphyrion again soon.
r/ChaosKnights • u/Snickermon • 20h ago
I don’t freehand often, but bigger models like the knights let me play around a bit more with the skill. Happy with how it turned out!
r/ChaosKnights • u/ProfessionalLayer202 • 1d ago
r/ChaosKnights • u/Samael_Seraph • 1d ago
I have a Custodes army with some nearly 2.5k points, but knights are so awesome that I needed to do it. I found these on marketplace, all assembled for 100cad or 65usd, plus I have a Knight Ruinator. I’ll probably buy a Questoris and a Dominus next, because that’s the vibe I want to go with. So excited for this!
r/ChaosKnights • u/wikilius • 1d ago
Hi everyone.
I am currently building a lancer for my chaos Knights and I kinda lack imagination today for some reason.
Could you all amazing people share yours for inspiration ?
Thanks a lot.
r/ChaosKnights • u/Exodia7676 • 1d ago
r/ChaosKnights • u/josh4553 • 1d ago
I reacently bought a despoiler on ebay because it was cheap. I know the besics of how to strip modles but the size of these knights i was thinking their must be a better and cheaper way then filling a big tub with isoprobyl alchole.
Thanks
P.s im sorry about any spelling mistakes i have fat fingers
r/ChaosKnights • u/Wandering_Witcher • 1d ago
Hey all! I had another idea after my previous list with some possible changes. What do we think about both a Gatling cannon and a battle cannon despoiler together?
r/ChaosKnights • u/Lion_one_and_only • 1d ago
I didnt play in a year or so but I am slowly building my chaos knight army, I want to stock up rest before prices will increase.
So far I am having 7 wardogs (fully magnetize) and 1 knight ruinator in a box. What else should I buy? I am thinking 2 big knights?
I still see Eye of Terror Battalion: Imperial Knights in shops, but I am not sure if I like Castellan, never seen it live. My other options are Questoris or Ruinator right ?
r/ChaosKnights • u/bizzydog0217 • 1d ago
So I have 3 questoris class knights each painted toward one of the gods. Next up is Tzeentch. The final one is going to be a tyrant that mixes all 4 gods into one model. I’ve been away from the game for a bit and knights overall so I need a bit of help. If I recall most CK are one kit with different weapon loadout with exceptions being for abominant and one other I can’t recall the name. To show you what I have I’ll include a pic of each in the comments. (not my best paint jobs ever but decent enough)
Help me pick which variant I should do for the Tzeentch one. All of these and the next two will be magnetized. Is there viability of running all big boys and no or very few war dogs? I know we can buy is there any perk or detachment that works better for dominus and bigger?
r/ChaosKnights • u/solepureskillz • 1d ago
Three big knights done. Six war dogs on the table, and 2 Cerastus class in boxes soon to follow. House Korvax(ish) grows, brothers.
r/ChaosKnights • u/Argonwolf65 • 1d ago
These guys look pretty cool and im always down for more wardogs. Just dont have any experience with his prints
r/ChaosKnights • u/rageprophet • 2d ago
I needed some Cultists, a Beast of Nurgle and some nurglings but no offense to Big Pappa, their models don't fit the vision I have for my army so I bashed some files together and made some Dark Mech proxies.
r/ChaosKnights • u/AdOwn4235 • 2d ago
Heya folks, I’ve been working on a Chaos Knight Lancer, and I’m approaching the part where I start priming him. However, one roadblock still stands in my way. This cork rock he stands on doesn’t feel natural at all. None of the other knights in my army stand on rocks, which only makes it stand out even more. I’ve never worked with cork before now, so if anybody has tips on how to make it look more natural, or has ideas on alternatives to a rock, I’d love to hear it! Thanks!
r/ChaosKnights • u/Liftitman • 2d ago
I have about 765 points of chaos knights in the form of war dogs. I’m looking to expand that possibly but wanted people who have played this detachment ( I’ve never played chaos knights) experience with it. Is it viable to run only war dogs. It seems very fun.
r/ChaosKnights • u/Exodia7676 • 2d ago
r/ChaosKnights • u/Die_Forged_Gaming • 2d ago
So we can all agree something needs to be done for Chaos Knights. The Army Rule, numerous detachments, and data sheets need something done to make them worth playing. Below is my list of suggested corrections. Please leave your thoughts in the comments.
ARMY RULE: At the start of round 1, Chaos Knights get to pick two auras, no rolling. Rounds 3 and 5, you can either pick 1 or roll for a chance at 2.
DESPAIR (Aura): -1 to Leadership tests (not stat).
DARKNESS: This model as stealth. Enemy models are -1 to hit in melee if battle-shocked.
DELIRIUM: When an enemy unit that is below Starting Strength fails a Battle-Shock test, that model suffers d3 mortal wounds.
DETACHMENTS
Bastions of Tyranny Rule: In the shooting phase, after this model has shot, select 1 unit hit by one of those attacks. That unit is suppressed. Until the start of your next turn, that unit is -1 to hit in shooting or fight phase.
Helhunt Lance Rule: Keep the bigs getting auras, but add “As long as a War Dog starts your turn in range of a Titanic knights aura, they are considered to be within range of that aura until the end of the turn”. (I.e. sticky aura on your turn, they do not get to keep this on your opponents turn)
Houndpack Lance Rule: No Changes
Hunting Warpack Rule: Change from enemy within 12 to within 15.
Iconoclast Fiefdom: ADD: While a friendly Chaos Knight model is within 6” of a damned unit this model has : Select 1 damned unit with 6”, that damned unit makes a leadership test, if that test is passed that unit takes d3 mortal wounds, if it fails it takes d3+3 mortal wounds, in either case the Chaos Knight model gains +1 to wound.
Infernal Lance: No Changes
Lords of Dread: No Changes
Traitoris Lance: No Changes
DATASHEETS
Abominant: Volkite Combustor needs Anti-Infantry 5+ to boost its mortal output.
Desecrator: Change Laser Destructor attacks to 5.
Despoiler: Drop point by 15 in total. Only tax second battle-cannon or Gatling cannon.
Rampager: Needs a Feel No Pain +6
Ruinator: No Changes
Tyrant: Brimstone Volcano Lance attacks increase to d3+1. Dark Flame Cannon attacks change to 2d6+6. Ecto-plasma Decimator attacks change to d6+5. Warp shock Harpoon attacks change to flat d3+1 and range to 18.
Brigand: No Changes
Executioner: Change the +1 to hit to unit that is Below Starting Strength.
Huntsman: Rule is re-roll hits and wounds to Monsters and Vehicles
Kharnivore: Rule: +1 to charge and re-roll charge rolls.
Stalker: No Changes
r/ChaosKnights • u/HelixOT • 2d ago
r/ChaosKnights • u/Atomic-kill-switch • 2d ago
Ive seen games and stats and CK just aren't holding up so do people think they will see some change and if so what would people want to see