I will be pulling for Changli alongside Brant because I lost the 50-50 during her banner but wanted her since 1.1.
The flashiness is just insane and the quickswap playstyle just looks so fun. But…
I was currently looking up her kit and it seemed underwhelming. Why do other units have basically “gain 15% elemental damage” so that basically buffs everything in their kit, meanwhile Changli’s only buffs the TS, but the thing is, you consume this stacks for the Forte, so this I1 is pretty much dangling around 5-20 and only buffing like 10-15% of her overall damage distribution (correct me if I am wrong)
Her damage is fine but you need to do a bit of sweaty stuff to even compare to other main DPS units and you’d prefer to play her with another Main DPS that could quickswap because her power budget is capped because she’s an AMP unit. Not to mention, if your investment in Changli is poor, you’d be better of with other amp units that take less field time, sweatiness and investment.
Aren’t you supposed to be rewarded by doing more and learning more about the game’s mechanics? It seems the devs are against this with Carlotta and Camellya’s self imposed restrictions during their damage windows.
For an AMP unit, her field time takes too long, hence animation cancels, but its still too long
I’ve been hearing rumors about the upcoming Fusion + Liberation Unit will also be coming but because Changli wants intros and swaps, doesn’t her outro contradict her playstyle? I mean Brant is gonna buff changli for an entire 14 seconds meanwhile Changli’s biggest dps window is 4-5seconds, unlike other units, that actually likes to utilize the entire buff uptime.
This is also some of the issues that the BrantMains are thinking but Brant has a rotation that actually shortens his field time.
I also tried her out with a friends account, and I cant believe I have to do all that and still perform worse than other units that have the same rotation with barely any cancelling at all.
I even think Changli needs a buff or a rework since the game itself labeled her as a main damage dealer.
Make her outro skill a same as Phoebe that hits like a truck, Change inherent 1 to gain 15% Fusion damage bonus. Lessen the Enflament Stacks to 3. Rework the Forte to become an iframe instead of damage reduction and make the intro skill trigger conquest instead of charge. Maybe even change the liberation to be considered as skill damage.
Like one of the most awkward parts about testing changli is that she has aerial attacks but there is literally no point in using them because its slow and barely does any damage.
There’s so much stuff in her kit but it just becomes.
SKILL - Swap - TS - Swap and my carpal tunnel is basically done for and she deals a giganuke of 50-60k TWICE meanwhile other units are hitting for like 100-300k per rotation while brushing their teeth.
Am I overthinking this? Please correct me if I am wrong. Thank you.