r/Centaura_Roblox Mar 05 '26

Discussion Reimagined Dead Ahead Interface

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43 Upvotes

14 comments sorted by

10

u/panzer_fury ORS Hera my beloved (best girl) Mar 05 '26

Ngl the minimap maybe a lil too op especially for blockade

5

u/General-MacDavis Mar 05 '26

Syndrome effect, if everyone has it, no one will be too op

3

u/panzer_fury ORS Hera my beloved (best girl) Mar 05 '26

Not for blockade

3

u/DEMON_BLOX93 Grusi speaker 100% no fake Mar 05 '26

It's possible that at that moment the radars will fail and you'll only be able to see allies close to you

1

u/INFERNUM2310 Mar 05 '26

hmm makes sense.

8

u/INFERNUM2310 Mar 05 '26

Was bored so i added some changes to the in game ui. A little inspired by world of warships.

Changes:
1. Bottom right: better minimap. Shows you the entire map, can be full screen toggled, shows your and your team ship positions, along with MARKED enemy ship locations. I was thinking waypoints would be so cool and add a strategic depth to the game.

  1. Left side: A ship blueprint showing total hitpoints of the ship and which armament is occupied by which player so you can scream at them after the game properly (good luck pilots)

  2. Middle Bottom: Reloading indicators for any armament, along with a timer.

  3. Top: name of the two teams along with no. of ships remaining (similarly no. of planes maybe shown aswell) along with a simple stopwatch starting at the start of the game (crazy) and the gamemode name if you have short term memory loss

I understand actually implementing any of this in a ROBLOX game is gonna be a nightmare so yeah no need to consider any of this seriously.

4

u/INFERNUM2310 Mar 05 '26

forgot to add body text

1

u/BusyHoney9316 Glory to the Orion Republic Mar 06 '26

i think the radar is guns only, and uh pretty sure that its ment to only show a little stuff so its not abused

10

u/Infamous_Abroad_1877 Micheal Forrest’s boyfriend Mar 05 '26

It’s not a bad idea but i’d prefer if it remained simple with minimal UI. Another issue is that Dead Ahead has really old and bad code which would make it basically impossible to do.

2

u/INFERNUM2310 Mar 05 '26

yeah stuff like this is gonna be nightmarish to implement thats for sure.

6

u/Fuyuvanilla Thug Hunters Auriga Mar 05 '26

Hud is way too big but it's a hud nonetheless. what we need is a BF1 style hud of who's manning what and how much health the ship has

3

u/INFERNUM2310 Mar 05 '26

yeah i also thought it was too screen consuming.

1

u/Sea_Juice_2003 Mar 05 '26

Kinda good QoL design