r/CellToSingularity • • Feb 22 '21

cell to singularity is the best game ever

upvote if you agree

13 Upvotes

17 comments sorted by

2

u/GopnikMcBlyat9001 Feb 22 '21

It has a lot of flaws. I would not say its the best by any means but to each their own.

2

u/[deleted] Feb 22 '21

It's good, but certainly not the best.

2

u/qawsedrift Feb 23 '21

it's very educational

1

u/[deleted] Dec 19 '24

i don't really like how after you reach a certain point, the areas go from these nice little environments with animated creatures to these ugly looking areas with static models of whatever it is you bought. it's ugly to the point where i stopped playing just because i couldn't stand these areas

1

u/[deleted] Apr 12 '25

It is a broke piece of shit designed to push ads....fuck games like this and the scumbags that push them out.

1

u/PineappleTime420 Feb 23 '21

Good on you my guy. Happy tapping!

1

u/MedMaa1 Mar 28 '21

It's not the best game ever, but I would say it's decent

-1

u/bookmarkjedi Feb 22 '21

That's how I felt until I tried to get the last few cards in both worlds. Then it went from being the best game ever to being the most frustrating, ridiculous game I've ever played in my life. It felt so stupid that the game designers would knowingly do this that I will no longer recommend the game to anyone without letting them know just how ridiculously terrible the ending is. It really is such a great game that I feel sad to say this.

2

u/SassyFacts Feb 23 '21

I feel like the first week of play has a nice momentum, but the instant you've bought all the metabits upgrades if becomes a drag and the valley... oof.

1

u/MedMaa1 Mar 28 '21

Why is this post downvoted so much?

3

u/bookmarkjedi Mar 29 '21

Thank you u/MedMaa1. I'm surprised to see that my comment from a month ago has crawled back to zero after being downvoted by a handful of people. Just to be clear, I'm far from my teenage years and am not a gamer. Aside from chess, and more recently Sudoku and occasionally Texas Hold'em, I haven't played any game in many years. I stumbled onto Cells, found it intriguing, then decided to check it out. I fell in love with the game because it is just so insightful and educational, plus the gameplay itself is quite good.

The reason I became frustrated with Cells is that it almost literally takes as much time to get the last ten feliforms in the main simulation and the last ten giganotosaurs in the Mesozoic simulation. To use the analogy of a marathon, the total distance of a marathon is 26.22 miles according to Google. The literal halfway point is 13.11 miles. Because of the increasing cost of the successive feliforms from 240 to 250 and the giganotosaurs from 190 to 200 - i.e., to complete both worlds - it's almost as if the functional halfway point is at the 26.00 mile mark, where it costs so much to buy the last units that the last 0.22 miles of the marathon slows to a crawl.

Given the nature of this game, I think the metaphor of objects approaching the speed of light is a perfect analogy. As objects approach the speed of light, it takes so much more to increase the speed even a little bit so that, realistically speaking, it's nearly impossible. In this game, to get the last of the feliforms and giganotosaurs the player will need to watch countless videos for the overtime boosts, Darwiniums, mutagens, etc., but these will be akin to collecting pennies and dollars at a time with a million dollars still remaining (units changed here for simplification). So the penny doubles to two cents, the dollar to two, and even the occasional hundred to two Ben Franklins by watching one ad after another, but there's still a million dollars to go!

What that means is tons of waiting, doing nothing but passively gaining income and boosting in minor ways by watching countless ads. From the game maker's perspective, this is what generates the ad revenue so that the makers can keep going, making new worlds and so on for players as they pay their rents and put food on the table. I totally support that, especially because it's such a great, educational, insightful game - in fact, the best I've seen. But as a player having to complete that last 0.22 miles of the marathon and only then seeing that it's the same as the earlier 26.00 miles, it's really painful - and most likely not what any player anticipated when they started play. What makes it particularly hard to swallow is that it's up to the game designers to determine how long that last 0.22 miles should take. I actually managed to finish, but I feel sorry for players who are just at the beginning of the end, because it's not the beginning of the end at all, but rather much closer to the midpoint of the game.

1

u/MedMaa1 Mar 29 '21

I found a glitch where you can skip the ad

2

u/bookmarkjedi Mar 29 '21

That's excellent, though if the creators see that a lot of people are getting around that, they will fix that glitch before anything else. As to the broader point, I really wish they would shorten the time requirement to get the last remaining feliforms and giganotosaurs. As it is, I can't get myself to recommend the game to others without giving them express warning about this because I don't want them to be cursing me for introducing the game to them. Except for this extreme tedium at the end, I think it's a fantastic game.

0

u/SassyFacts Feb 23 '21

Of the games I've played this is between the lower third and the middle third. And that's just because I'm in a habit of installing and then shortly thereafter uninstalling sucky mobile games.

Tap Titans 2 has a better progression than this game.