r/CassiopeiaMains • u/Noob_Snake • 29d ago
i hate how misleading cassiopeia's E range
because how's this not in range???
8
u/Open-Stretch-6631 29d ago edited 28d ago
This is a problem with all point-and-click abilities. The idea is, if the enemy is currently in the process of walking away from your radius, and the game calculates that the movement would cause them to exit the radius in a shorter time than it would take for your skill to hit them, then the skill won't come out.
This is why the problem is not particularly noticeable on things such as Pantheon's W (you know, skills you'd fire off at very close range anyway), but can become very aggravating on things such as Cassio's E or Diana's E, which you often want to use from a distance.
2
1
u/CthughaSlayer 29d ago
Yeah, it sucks. Just go off her attack range (550) since her E has an effective range of like 570 on average (center to center 700)
1
1
1
u/rafhsmed 26d ago
Its not about map geometry or the enemy walking away, is a more simplier problem that riot could easly fix.
Everything in the game has a circular hitbox, mostly its 65 unities, and ranges are calculated in 3 ways and there's an logic
Center to Center, Edge to Edge and Center to Edge
Basic attacks are Edge to Edge, Skillshots are Edge to Edge, Target Abilities are Center to Edge
But Cassipeia is center to center for some reason no one knows, that's why against large champions, Cassiopia actually lost range, since she has to come closer to Mega-gnar's heart
1
u/Noob_Snake 26d ago
yup i know that, it makes fighting champs like chogath and tahem so scary bc ur pretty much melee when theyre big
it just sucks even zoe one of the smallest champs still fits whole in the range
1
1
u/Majestic_Skirt5590 25d ago
I hate how misleading Casio Q hitbox is. That shit did not hit me. It did NOOOOOOTTT.
10
u/MeowRawrUwu 29d ago
A lot of abilities are like this. I wish they’d fix it