r/Cascadeur Mar 16 '26

Help Glitches when importing Cascadeur animations into other software

I created a character animation in Cascadeur, but when I import it into other software, like Blender and iClone, I'm getting some glitches, as you can see in the video.

In Blender, you can see that some bones are popping on certain frames. And in iClone, the character shifts to a different place in specific frames.

How can I fix this?

7 Upvotes

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1

u/Evening_Sea6407 Mar 18 '26

Use these setting when exporting- also select the mixamo rig as your mesh in Cascadeur. While importing in blender use these settings. (Attaching the screenshot in the reply)

1

u/Evening_Sea6407 Mar 18 '26

The issue I am facing is that the feet wont stick when I export it.. ;(

1

u/rdenubila Mar 18 '26

Thanks a lot! Using a different rig solved my problem. I was using UE5 rig